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Need std::string to compile on Windows in first place.
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@ -119,7 +119,7 @@ QImage BitmapHandler::loadBitmapFromDir(std::string path, std::string fname, boo
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}
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}
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else
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else
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{ //loading via SDL_Image
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{ //loading via SDL_Image
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QImage image(QString::fromStdString(fullpath->native()));
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QImage image(QString::fromStdString(fullpath->make_preferred().string()));
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if(!image.isNull())
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if(!image.isNull())
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{
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{
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if(image.bitPlaneCount() == 1)
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if(image.bitPlaneCount() == 1)
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@ -186,7 +186,7 @@ void MainWindow::initializeMap(bool isNew)
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void MainWindow::on_actionOpen_triggered()
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void MainWindow::on_actionOpen_triggered()
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{
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{
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auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open Image"), QString::fromStdString(VCMIDirs::get().userCachePath().native()), tr("Homm3 Files (*.vmap *.h3m)"));
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auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open Image"), QString::fromStdString(VCMIDirs::get().userCachePath().make_preferred().string()), tr("Homm3 Files (*.vmap *.h3m)"));
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if(filenameSelect.isNull())
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if(filenameSelect.isNull())
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return;
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return;
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