mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
Core functionality for new objects in now in place, not yet tested
- added selection of rewards - moved "on grant" message to reward struct - multiple minor fixes
This commit is contained in:
parent
dab9fd7148
commit
d14a16249d
@ -81,44 +81,58 @@ std::vector<ui32> CObjectWithReward::getAvailableRewards(const CGHeroInstance *
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void CObjectWithReward::onHeroVisit(const CGHeroInstance *h) const
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{
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auto grantRewardWithMessage = [&](int index) -> void
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{
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grantReward(index, h);
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InfoWindow iw;
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iw.player = h->tempOwner;
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iw.soundID = soundID;
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iw.text = info[index].message;
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info[index].reward.loadComponents(iw.components);
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cb->showInfoDialog(&iw);
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};
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if (!wasVisited(h))
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{
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auto rewards = getAvailableRewards(h);
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switch (rewards.size())
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{
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case 0: // no rewards, e.g. empty flotsam
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case 0: // no available rewards, e.g. empty flotsam
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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iw.soundID = soundID;
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iw.text = onEmpty;
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cb->showInfoDialog(&iw);
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onRewardGiven(h);
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onRewardGiven(h); // FIXME: dummy call to properly act on empty objects (e.g. Floatsam that must be removed after visit)
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break;
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}
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case 1: // one reward. Just give it with message
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{
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//FIXME: merge into grantReward call?
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cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewards[0]);
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grantReward(info[rewards[0]], h);
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InfoWindow iw;
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iw.player = h->tempOwner;
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iw.soundID = soundID;
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iw.text = onGrant;
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info[rewards[0]].reward.loadComponents(iw.components);
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cb->showInfoDialog(&iw);
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onRewardGiven(h);
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grantRewardWithMessage(rewards[0]);
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break;
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}
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default: // multiple rewards. Let player select
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{//TODO: implement various modes
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BlockingDialog sd(false,true);
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sd.player = h->tempOwner;
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sd.soundID = soundID;
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sd.text = onGrant;
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for (auto index : rewards)
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sd.components.push_back(info[index].reward.getDisplayedComponent());
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cb->showBlockingDialog(&sd);
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default: // multiple rewards. Act according to select mode
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{
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switch (selectMode) {
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case SELECT_PLAYER: // player must select
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{
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BlockingDialog sd(canRefuse, true);
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sd.player = h->tempOwner;
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sd.soundID = soundID;
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sd.text = onSelect;
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for (auto index : rewards)
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sd.components.push_back(info[index].reward.getDisplayedComponent());
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cb->showBlockingDialog(&sd);
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break;
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}
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case SELECT_FIRST: // give first available
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grantRewardWithMessage(rewards[0]);
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break;
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case SELECT_RANDOM: // select one randomly
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grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
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break;
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}
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return;
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}
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}
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@ -140,11 +154,14 @@ void CObjectWithReward::heroLevelUpDone(const CGHeroInstance *hero) const
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void CObjectWithReward::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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{
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if (answer == 0)
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return; // player refused
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if (answer > 0 && answer-1 < info.size())
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{
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//NOTE: this relies on assumption that there won't be any changes in player/hero during blocking dialog
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auto list = getAvailableRewards(hero);
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cb->setObjProperty(id, ObjProperty::REWARD_SELECT, list[answer - 1]);
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grantReward(info[list[answer - 1]], hero);
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grantReward(list[answer - 1], hero);
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}
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else
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{
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@ -157,7 +174,16 @@ void CObjectWithReward::onRewardGiven(const CGHeroInstance * hero) const
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// no implementation, virtual function for overrides
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}
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void CObjectWithReward::grantReward(const CVisitInfo & info, const CGHeroInstance * hero) const
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void CObjectWithReward::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
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{
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
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cb->sendAndApply(&cov);
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cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
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grantRewardBeforeLevelup(info[rewardID], hero);
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}
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void CObjectWithReward::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
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{
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assert(hero);
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assert(hero->tempOwner.isValidPlayer());
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@ -165,10 +191,6 @@ void CObjectWithReward::grantReward(const CVisitInfo & info, const CGHeroInstanc
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assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
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assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
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//FIXME: move somewhere?
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
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cb->sendAndApply(&cov);
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cb->giveResources(hero->tempOwner, info.reward.resources);
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for (auto & entry : info.reward.secondary)
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@ -185,7 +207,6 @@ void CObjectWithReward::grantReward(const CVisitInfo & info, const CGHeroInstanc
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if(info.reward.primary[i] > 0)
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cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
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si64 expToGive = 0;
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expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
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expToGive += hero->calculateXp(info.reward.gainedExp);
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@ -371,7 +392,8 @@ CObjectWithReward::CObjectWithReward():
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soundID(soundBase::invalid),
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selectMode(0),
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selectedReward(0),
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resetDuration(0)
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resetDuration(0),
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canRefuse(false)
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{}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@ -416,30 +438,28 @@ void CGPickable::initObj()
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case Obj::CAMPFIRE:
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{
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soundID = soundBase::experience;
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onGrant.addTxt(MetaString::ADVOB_TXT,23);
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int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
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int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
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info.resize(1);
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info[0].reward.resources[givenRes] = givenAmm;
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info[0].reward.resources[Res::GOLD]= givenAmm * 100;
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info[0].message.addTxt(MetaString::ADVOB_TXT,23);
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break;
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}
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case Obj::FLOTSAM:
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{
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int type = cb->gameState()->getRandomGenerator().nextInt(3);
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soundID = soundBase::GENIE;
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if (type == 0)
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onEmpty.addTxt(MetaString::ADVOB_TXT, 51+type);
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else
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onGrant.addTxt(MetaString::ADVOB_TXT, 51+type);
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switch(type)
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{
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//case 0:
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case 0:
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onEmpty.addTxt(MetaString::ADVOB_TXT, 51);
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case 1:
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{
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info.resize(1);
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info[0].reward.resources[Res::WOOD] = 5;
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info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
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break;
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}
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case 2:
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@ -447,6 +467,7 @@ void CGPickable::initObj()
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info.resize(1);
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info[0].reward.resources[Res::WOOD] = 5;
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info[0].reward.resources[Res::GOLD] = 200;
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info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
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break;
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}
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case 3:
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@ -454,6 +475,7 @@ void CGPickable::initObj()
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info.resize(1);
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info[0].reward.resources[Res::WOOD] = 10;
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info[0].reward.resources[Res::GOLD] = 500;
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info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
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break;
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}
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}
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@ -465,21 +487,21 @@ void CGPickable::initObj()
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int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
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if(hlp < 20)
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{
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onGrant.addTxt(MetaString::ADVOB_TXT, 116);
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onEmpty.addTxt(MetaString::ADVOB_TXT, 116);
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}
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else if(hlp < 90)
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{
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info.resize(1);
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info[0].reward.resources[Res::GOLD] = 1500;
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onGrant.addTxt(MetaString::ADVOB_TXT, 118);
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info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
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}
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else
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{
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info.resize(1);
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loadRandomArtifact(info[0], 100, 0, 0, 0);
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info[0].reward.resources[Res::GOLD] = 1000;
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onGrant.addTxt(MetaString::ADVOB_TXT, 117);
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onGrant.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
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info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
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info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
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}
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}
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break;
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@ -488,8 +510,8 @@ void CGPickable::initObj()
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soundID = soundBase::experience;
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info.resize(1);
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loadRandomArtifact(info[0], 55, 20, 20, 5);
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onGrant.addTxt(MetaString::ADVOB_TXT, 125);
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onGrant.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
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info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
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info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
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}
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break;
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case Obj::TREASURE_CHEST:
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@ -500,14 +522,14 @@ void CGPickable::initObj()
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soundID = soundBase::treasure;
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info.resize(1);
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loadRandomArtifact(info[0], 100, 0, 0, 0);
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onGrant.addTxt(MetaString::ADVOB_TXT,145);
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onGrant.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
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info[0].message.addTxt(MetaString::ADVOB_TXT,145);
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info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
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return;
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}
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else if (hlp >= 65)
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{
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soundID = soundBase::chest;
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onGrant.addTxt(MetaString::ADVOB_TXT,146);
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onSelect.addTxt(MetaString::ADVOB_TXT,146);
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info.resize(2);
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info[0].reward.resources[Res::GOLD] = 2000;
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info[1].reward.gainedExp = 1500;
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@ -515,7 +537,7 @@ void CGPickable::initObj()
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else if(hlp >= 33)
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{
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soundID = soundBase::chest;
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onGrant.addTxt(MetaString::ADVOB_TXT,146);
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onSelect.addTxt(MetaString::ADVOB_TXT,146);
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info.resize(2);
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info[0].reward.resources[Res::GOLD] = 1500;
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info[1].reward.gainedExp = 1000;
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@ -523,7 +545,7 @@ void CGPickable::initObj()
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else
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{
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soundID = soundBase::chest;
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onGrant.addTxt(MetaString::ADVOB_TXT,146);
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onSelect.addTxt(MetaString::ADVOB_TXT,146);
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info.resize(2);
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info[0].reward.resources[Res::GOLD] = 1000;
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info[1].reward.gainedExp = 500;
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@ -559,9 +581,9 @@ void CGBonusingObject::initObj()
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configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
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};
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auto configureMessage = [&](int onGrantID, int onVisitedID, soundBase::soundID sound)
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auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
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{
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onGrant.addTxt(MetaString::ADVOB_TXT, onGrantID);
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visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
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onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
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soundID = sound;
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};
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@ -575,28 +597,28 @@ void CGBonusingObject::initObj()
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switch(ID)
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{
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case Obj::BUOY:
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configureMessage(21, 22, soundBase::MORALE);
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configureMessage(visit, 21, 22, soundBase::MORALE);
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configureBonus(visit, Bonus::MORALE, +1, 94);
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break;
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case Obj::SWAN_POND:
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configureMessage(29, 30, soundBase::LUCK);
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configureMessage(visit, 29, 30, soundBase::LUCK);
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configureBonus(visit, Bonus::LUCK, 2, 67);
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visit.reward.movePercentage = 0;
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break;
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case Obj::FAERIE_RING:
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configureMessage(49, 50, soundBase::LUCK);
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configureMessage(visit, 49, 50, soundBase::LUCK);
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configureBonus(visit, Bonus::LUCK, 2, 71);
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break;
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case Obj::FOUNTAIN_OF_FORTUNE:
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selectMode = SELECT_RANDOM;
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configureMessage(55, 56, soundBase::LUCK);
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configureMessage(visit, 55, 56, soundBase::LUCK);
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info.resize(5);
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for (int i=0; i<5; i++)
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configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
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break;
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case Obj::IDOL_OF_FORTUNE:
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configureMessage(62, 63, soundBase::experience);
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configureMessage(visit, 62, 63, soundBase::experience);
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info.resize(7);
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for (int i=0; i<6; i++)
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{
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@ -609,40 +631,41 @@ void CGBonusingObject::initObj()
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break;
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case Obj::MERMAID:
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configureMessage(83, 82, soundBase::LUCK);
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configureMessage(visit, 83, 82, soundBase::LUCK);
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configureBonus(visit, Bonus::LUCK, 1, 72);
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break;
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case Obj::RALLY_FLAG:
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configureMessage(111, 110, soundBase::MORALE);
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configureMessage(visit, 111, 110, soundBase::MORALE);
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configureBonus(visit, Bonus::MORALE, 1, 102);
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configureBonus(visit, Bonus::LUCK, 1, 102);
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visit.reward.movePoints = 400;
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break;
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case Obj::OASIS:
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configureMessage(95, 94, soundBase::MORALE);
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onGrant.addTxt(MetaString::ADVOB_TXT, 95);
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configureMessage(visit, 95, 94, soundBase::MORALE);
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configureBonus(visit, Bonus::MORALE, 1, 95);
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visit.reward.movePoints = 800;
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break;
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case Obj::TEMPLE:
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configureMessage(140, 141, soundBase::temple);
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info[0].limiter.dayOfWeek = 7;
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info.resize(2);
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configureBonus(info[0], Bonus::MORALE, 2, 96);
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configureBonus(info[1], Bonus::MORALE, 1, 97);
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configureMessage(visit, 140, 141, soundBase::temple);
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configureMessage(info[1], 140, 141, soundBase::temple);
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break;
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case Obj::WATERING_HOLE:
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configureMessage(166, 167, soundBase::MORALE);
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configureMessage(visit, 166, 167, soundBase::MORALE);
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configureBonus(visit, Bonus::MORALE, 1, 100);
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visit.reward.movePoints = 400;
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break;
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case Obj::FOUNTAIN_OF_YOUTH:
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configureMessage(57, 58, soundBase::MORALE);
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configureMessage(visit, 57, 58, soundBase::MORALE);
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configureBonus(visit, Bonus::MORALE, 1, 103);
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visit.reward.movePoints = 400;
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break;
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case Obj::STABLES:
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configureMessage(137, 136, soundBase::STORE);
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configureMessage(visit, 137, 136, soundBase::STORE);
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configureBonusDuration(visit, Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);
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visit.reward.movePoints = 600;
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@ -681,7 +704,6 @@ void CGOnceVisitable::initObj()
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{
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case Obj::CORPSE:
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{
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onGrant.addTxt(MetaString::ADVOB_TXT, 37);
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onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
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soundID = soundBase::MYSTERY;
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blockVisit = true;
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@ -689,6 +711,7 @@ void CGOnceVisitable::initObj()
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{
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info.resize(1);
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loadRandomArtifact(info[0], 10, 10, 10, 0);
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info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
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}
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}
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break;
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@ -696,21 +719,19 @@ void CGOnceVisitable::initObj()
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case Obj::LEAN_TO:
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{
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soundID = soundBase::GENIE;
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onGrant.addTxt(MetaString::ADVOB_TXT, 64);
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onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
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info.resize(1);
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int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
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int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
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info[0].reward.resources[type] = value;
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info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
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}
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break;
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case Obj::WARRIORS_TOMB:
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{
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// TODO: line 161 - ask if player wants to search the Tomb
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soundID = soundBase::GRAVEYARD;
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onGrant.addTxt(MetaString::ADVOB_TXT, 162);
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onVisited.addTxt(MetaString::ADVOB_TXT, 163);
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onSelect.addTxt(MetaString::ADVOB_TXT, 161);
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info.resize(2);
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loadRandomArtifact(info[0], 30, 50, 25, 5);
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@ -718,6 +739,8 @@ void CGOnceVisitable::initObj()
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Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
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info[0].reward.bonuses.push_back(bonus);
|
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info[1].reward.bonuses.push_back(bonus);
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
|
||||
info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
|
||||
}
|
||||
break;
|
||||
case Obj::WAGON:
|
||||
@ -729,17 +752,17 @@ void CGOnceVisitable::initObj()
|
||||
|
||||
if(hlp < 40) //minor or treasure art
|
||||
{
|
||||
onGrant.addTxt(MetaString::ADVOB_TXT, 155);
|
||||
info.resize(1);
|
||||
loadRandomArtifact(info[0], 10, 10, 0, 0);
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
|
||||
}
|
||||
else if(hlp < 90) //2 - 5 of non-gold resource
|
||||
{
|
||||
onGrant.addTxt(MetaString::ADVOB_TXT, 154);
|
||||
info.resize(1);
|
||||
int type = cb->gameState()->getRandomGenerator().nextInt(5);
|
||||
int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
|
||||
info[0].reward.resources[type] = value;
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
|
||||
}
|
||||
// or nothing
|
||||
}
|
||||
@ -761,64 +784,76 @@ void CGVisitableOPH::initObj()
|
||||
{
|
||||
case Obj::ARENA:
|
||||
soundID = soundBase::NOMAD;
|
||||
onGrant.addTxt(MetaString::ADVOB_TXT, 0);
|
||||
info.resize(2);
|
||||
info[0].reward.primary[PrimarySkill::ATTACK] = 2;
|
||||
info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
|
||||
onSelect.addTxt(MetaString::ADVOB_TXT, 0);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 1);
|
||||
canRefuse = true;
|
||||
break;
|
||||
case Obj::MERCENARY_CAMP:
|
||||
info.resize(1);
|
||||
info[0].reward.primary[PrimarySkill::ATTACK] = 1;
|
||||
soundID = soundBase::NOMAD;
|
||||
onGrant.addTxt(MetaString::ADVOB_TXT, 80);
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 81);
|
||||
break;
|
||||
case Obj::MARLETTO_TOWER:
|
||||
info.resize(1);
|
||||
info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
|
||||
soundID = soundBase::NOMAD;
|
||||
onGrant.addTxt(MetaString::ADVOB_TXT, 39);
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 40);
|
||||
break;
|
||||
case Obj::STAR_AXIS:
|
||||
info.resize(1);
|
||||
info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
|
||||
soundID = soundBase::gazebo;
|
||||
onGrant.addTxt(MetaString::ADVOB_TXT, 100);
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 101);
|
||||
break;
|
||||
case Obj::GARDEN_OF_REVELATION:
|
||||
info.resize(1);
|
||||
info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
|
||||
soundID = soundBase::GETPROTECTION;
|
||||
onGrant.addTxt(MetaString::ADVOB_TXT, 59);
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 60);
|
||||
break;
|
||||
case Obj::LEARNING_STONE:
|
||||
info.resize(1);
|
||||
info[0].reward.gainedExp = 1000;
|
||||
soundID = soundBase::gazebo;
|
||||
onGrant.addTxt(MetaString::ADVOB_TXT, 143);
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 144);
|
||||
break;
|
||||
case Obj::TREE_OF_KNOWLEDGE:
|
||||
soundID = soundBase::gazebo;
|
||||
info.resize(1);
|
||||
canRefuse = true;
|
||||
info[0].reward.gainedLevels = 1;
|
||||
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 147);
|
||||
info.resize(1);
|
||||
switch (cb->gameState()->getRandomGenerator().nextInt(2))
|
||||
{
|
||||
case 0: // free
|
||||
onSelect.addTxt(MetaString::ADVOB_TXT, 148);
|
||||
break;
|
||||
case 1:
|
||||
info[0].limiter.resources[Res::GOLD] = 2000;
|
||||
info[0].reward.resources[Res::GOLD] = -2000;
|
||||
onSelect.addTxt(MetaString::ADVOB_TXT, 149);
|
||||
onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
|
||||
break;
|
||||
case 2:
|
||||
info[0].limiter.resources[Res::GEMS] = 10;
|
||||
info[0].reward.resources[Res::GEMS] = -10;
|
||||
onSelect.addTxt(MetaString::ADVOB_TXT, 151);
|
||||
onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Obj::LIBRARY_OF_ENLIGHTENMENT:
|
||||
{
|
||||
onGrant.addTxt(MetaString::ADVOB_TXT, 66);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 67);
|
||||
onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
|
||||
|
||||
@ -834,6 +869,7 @@ void CGVisitableOPH::initObj()
|
||||
{
|
||||
visit.limiter.minLevel = 10 - i * 2;
|
||||
visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
|
||||
visit.message.addTxt(MetaString::ADVOB_TXT, 66);
|
||||
info.push_back(visit);
|
||||
}
|
||||
soundID = soundBase::gazebo;
|
||||
@ -843,15 +879,21 @@ void CGVisitableOPH::initObj()
|
||||
info.resize(2);
|
||||
info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
|
||||
info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
|
||||
onSelect.addTxt(MetaString::ADVOB_TXT, 71);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 72);
|
||||
onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
|
||||
soundID = soundBase::faerie;
|
||||
onGrant.addTxt(MetaString::ADVOB_TXT, 71);
|
||||
canRefuse = true;
|
||||
break;
|
||||
case Obj::SCHOOL_OF_WAR:
|
||||
info.resize(2);
|
||||
info[0].reward.primary[PrimarySkill::ATTACK] = 1;
|
||||
info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
|
||||
onSelect.addTxt(MetaString::ADVOB_TXT, 158);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 159);
|
||||
onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
|
||||
soundID = soundBase::MILITARY;
|
||||
onGrant.addTxt(MetaString::ADVOB_TXT, 158);
|
||||
canRefuse = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -922,15 +964,15 @@ void CGVisitableOPW::initObj()
|
||||
{
|
||||
case Obj::MYSTICAL_GARDEN:
|
||||
soundID = soundBase::experience;
|
||||
onGrant.addTxt(MetaString::ADVOB_TXT, 92);
|
||||
onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
|
||||
info.resize(2);
|
||||
info[0].reward.resources[Res::GEMS] = 5;
|
||||
info[1].reward.resources[Res::GOLD] = 500;
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
|
||||
info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
|
||||
break;
|
||||
case Obj::WINDMILL:
|
||||
soundID = soundBase::GENIE;
|
||||
onGrant.addTxt(MetaString::ADVOB_TXT, 170);
|
||||
onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
|
||||
// 3-6 of any resource but wood and gold
|
||||
// this is UGLY. TODO: find better way to describe this
|
||||
@ -940,25 +982,31 @@ void CGVisitableOPW::initObj()
|
||||
{
|
||||
CVisitInfo visit;
|
||||
visit.reward.resources[resID] = val;
|
||||
visit.message.addTxt(MetaString::ADVOB_TXT, 92);
|
||||
info.push_back(visit);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Obj::WATER_WHEEL:
|
||||
soundID = soundBase::GENIE;
|
||||
onGrant.addTxt(MetaString::ADVOB_TXT, 164);
|
||||
onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
|
||||
|
||||
info.resize(2);
|
||||
info[0].limiter.dayOfWeek = 7; // double amount on sunday
|
||||
info[0].reward.resources[Res::GOLD] = 1000;
|
||||
info[1].reward.resources[Res::GOLD] = 500;
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
|
||||
info[1].message.addTxt(MetaString::ADVOB_TXT, 164);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void CGMagicSpring::initObj()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
std::vector<int3> CGMagicSpring::getVisitableOffsets() const
|
||||
{
|
||||
|
@ -145,6 +145,8 @@ class DLL_LINKAGE CObjectWithReward : public CArmedInstance
|
||||
/// function that must be called if hero got level-up during grantReward call
|
||||
void grantRewardAfterLevelup(const CVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
|
||||
/// grants reward to hero
|
||||
void grantRewardBeforeLevelup(const CVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
protected:
|
||||
/// controls selection of reward granted to player
|
||||
enum ESelectMode
|
||||
@ -165,14 +167,13 @@ protected:
|
||||
/// filters list of visit info and returns rewards that can be granted to current hero
|
||||
virtual std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero) const;
|
||||
|
||||
/// grants reward to hero
|
||||
void grantReward(const CVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
void grantReward(ui32 rewardID, const CGHeroInstance * hero) const;
|
||||
|
||||
/// Rewars that can be granted by an object
|
||||
std::vector<CVisitInfo> info;
|
||||
|
||||
/// MetaString's that contain text for messages for specific situations
|
||||
MetaString onGrant;
|
||||
MetaString onSelect;
|
||||
MetaString onVisited;
|
||||
MetaString onEmpty;
|
||||
|
||||
@ -188,6 +189,9 @@ protected:
|
||||
/// object visitability info will be reset each resetDuration days
|
||||
ui16 resetDuration;
|
||||
|
||||
/// if true - player can refuse visiting an object (e.g. Tomb)
|
||||
bool canRefuse;
|
||||
|
||||
public:
|
||||
void setPropertyDer(ui8 what, ui32 val) override;
|
||||
const std::string & getHoverText() const override;
|
||||
@ -216,8 +220,8 @@ public:
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<CArmedInstance&>(*this);
|
||||
h & info;
|
||||
h & onGrant & onVisited & onEmpty;
|
||||
h & info & canRefuse;
|
||||
h & onSelect & onVisited & onEmpty;
|
||||
h & soundID & selectMode & selectedReward;
|
||||
}
|
||||
};
|
||||
@ -295,6 +299,7 @@ protected:
|
||||
std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero) const override;
|
||||
|
||||
public:
|
||||
void initObj() override;
|
||||
std::vector<int3> getVisitableOffsets() const;
|
||||
int3 getVisitableOffset() const override;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user