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[programming challenge, SSN] some restructurization, initial usage of FANN
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@ -68,7 +68,8 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(SolutionDir)</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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<LibraryPath>$(SolutionDir);$(LibraryPath)</LibraryPath>
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<LibraryPath>$(SolutionDir);$(LibraryPath);G:\boost\FANN-2.2.0-Source\bin</LibraryPath>
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<IncludePath>G:\boost\FANN-2.2.0-Source\src\include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<OutDir>$(SolutionDir)</OutDir>
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@ -77,7 +78,8 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
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<OutDir>$(SolutionDir)$(Configuration)\bin\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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<LibraryPath>$(SolutionDir)$(SolutionDir)..\libs;\$(PlatformShortName);$(LibraryPath)</LibraryPath>
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<LibraryPath>$(SolutionDir)$(SolutionDir)..\libs;\$(PlatformShortName);$(LibraryPath);G:\boost\FANN-2.2.0-Source\bin</LibraryPath>
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<IncludePath>G:\boost\FANN-2.2.0-Source\src\include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'">
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<OutDir>$(SolutionDir)$(Configuration)\bin\</OutDir>
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@ -92,7 +94,7 @@
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>VCMI_lib.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>VCMI_lib.lib;fannfloat.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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@ -120,7 +122,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>VCMI_lib.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>VCMI_lib.lib;fannfloat.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'">
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@ -3,6 +3,11 @@
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#include "../lib/VCMI_Lib.h"
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namespace po = boost::program_options;
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//FANN
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#include <floatfann.h>
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#include <fann_cpp.h>
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std::string leftAI, rightAI, battle, results, logsDir;
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bool withVisualization = false;
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std::string servername;
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@ -70,8 +75,37 @@ double playBattle(const DuelParameters &dp)
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return code / 1000000.0;
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}
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void SSNRun()
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typedef std::map<int, CArtifactInstance*> TArtSet;
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double cmpArtSets(TArtSet setL, TArtSet setR)
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{
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DuelParameters dp;
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dp.bfieldType = 1;
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dp.terType = 1;
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for(int i = 0; i < 2 ; i++)
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{
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auto &side = dp.sides[i];
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side.heroId = i;
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side.heroPrimSkills.resize(4,0);
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side.stacks[0] = DuelParameters::SideSettings::StackSettings(10+i, 40+i);
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}
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//lewa strona z art 0.9
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//bez artefaktow -0.41
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//prawa strona z art. -0.926
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dp.sides[0].artifacts = setL;
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dp.sides[1].artifacts = setR;
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auto battleOutcome = playBattle(dp);
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return battleOutcome;
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}
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std::vector<CArtifactInstance*> genArts()
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{
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std::vector<CArtifactInstance*> ret;
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CArtifact *nowy = new CArtifact();
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nowy->description = "Cudowny miecz Towa gwarantuje zwyciestwo";
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nowy->name = "Cudowny miecz";
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@ -85,35 +119,81 @@ void SSNRun()
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artinst->addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::ARTIFACT_INSTANCE, +25, nowy->id, PrimarySkill::ATTACK));
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artinst->addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::ARTIFACT_INSTANCE, +25, nowy->id, PrimarySkill::DEFENSE));
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DuelParameters dp;
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dp.bfieldType = 1;
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dp.terType = 1;
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for(int i = 0; i < 2 ; i++)
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{
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auto &side = dp.sides[i];
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side.heroId = i;
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side.heroPrimSkills.resize(4,0);
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side.stacks[0] = DuelParameters::SideSettings::StackSettings(10+i, 40+i);
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}
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auto bonuses = artinst->getBonuses([](const Bonus *){ return true; });
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BOOST_FOREACH(Bonus *b, *bonuses)
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{
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std::cout << format("%s (%d) value:%d, description: %s\n") % bonusTypeToString(b->type) % b->subtype % b->val % b->Description();
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}
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return ret;
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}
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//lewa strona z art 0.9
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//bez artefaktow -0.41
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//prawa strona z art. -0.926
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//returns how good the artifact is for the neural network
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double runSSN(FANN::neural_net & net, CArtifactInstance * inst)
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{
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dp.sides[0].artifacts[Arts::LEFT_HAND] = artinst;
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return 0.0;
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}
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auto battleOutcome = playBattle(dp);
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int g = 4;
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void initNet(FANN::neural_net & ret)
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{
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const float learning_rate = 0.7f;
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const unsigned int num_layers = 3;
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const unsigned int num_input = 2;
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const unsigned int num_hidden = 3;
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const unsigned int num_output = 1;
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const float desired_error = 0.001f;
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const unsigned int max_iterations = 300000;
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const unsigned int iterations_between_reports = 1000;
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ret.create_standard(num_layers, num_input, num_hidden, num_output);
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ret.set_learning_rate(learning_rate);
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ret.set_activation_steepness_hidden(1.0);
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ret.set_activation_steepness_output(1.0);
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ret.set_activation_function_hidden(FANN::SIGMOID_SYMMETRIC_STEPWISE);
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ret.set_activation_function_output(FANN::SIGMOID_SYMMETRIC_STEPWISE);
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ret.randomize_weights(0.0, 1.0);
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}
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void SSNRun()
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{
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auto availableArts = genArts();
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std::vector<std::pair<CArtifactInstance *, double> > artNotes;
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TArtSet setL, setR;
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FANN::neural_net network;
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initNet(network);
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for(int i=0; i<availableArts.size(); ++i)
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{
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artNotes.push_back(std::make_pair(availableArts[i], runSSN(network, availableArts[i])));
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}
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boost::range::sort(artNotes,
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[](const std::pair<CArtifactInstance *, double> & a1, const std::pair<CArtifactInstance *, double> & a2)
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{return a1.second > a2.second;});
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//pick best arts into setL
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BOOST_FOREACH(auto & ap, artNotes)
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{
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auto art = ap.first;
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BOOST_FOREACH(auto slot, art->artType->possibleSlots)
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{
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if(setL.find(slot) != setL.end())
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{
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setL[slot] = art;
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break;
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}
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}
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}
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//evaluate
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double result = cmpArtSets(setL, setR);
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}
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int main(int argc, char **argv)
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