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Update validation schemas
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@ -144,6 +144,11 @@
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"description" : ".def file with animation of this creature on adventure map",
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"format" : "defFile"
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},
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"mapMask" : {
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"type" : "array",
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"items" : { "type" : "string" },
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"description" : "Object mask that describes on which tiles object is visible/blocked/activatable"
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},
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"iconLarge" : {
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"type" : "string",
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"description" : "Large icon for this creature, used for example in town screen",
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@ -32,7 +32,7 @@
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"description" : "Json format for defining new faction (aka towns) in VCMI",
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"required" : [ "name", "alignment", "nativeTerrain", "creatureBackground" ],
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"dependencies" : {
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"town" : [ "puzzleMap" ]
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"town" : [ "puzzleMap", "boat" ]
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},
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"additionalProperties" : false,
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"properties" : {
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@ -49,6 +49,11 @@
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"type" : "string",
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"description" : "Native terrain for creatures. Creatures fighting on native terrain receive several bonuses"
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},
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"boat" : {
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"type" : "string",
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"description" : "Identifier of boat type that is produced by shipyard in town, if any"
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},
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"preferUndergroundPlacement" : {
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"type" : "boolean",
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"description" : "Random map generator places player/cpu-owned towns underground if true is specified and on the ground otherwise. Parameter is unused for maps without underground. False by default."
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@ -124,10 +129,6 @@
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"type" : "string",
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"description" : "Identifier of war machine produced by blacksmith in town"
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},
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"boat" : {
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"type" : "string",
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"description" : "Identifier of boat type that is produced by shipyard in town, if any"
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},
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"horde" : {
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"type" : "array",
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"maxItems" : 2,
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