diff --git a/client/CMT.cpp b/client/CMT.cpp index 5b1a91068..5887ecfb3 100644 --- a/client/CMT.cpp +++ b/client/CMT.cpp @@ -1155,10 +1155,12 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn { SDL_RenderSetLogicalSize(mainRenderer, w, h); -#ifndef VCMI_ANDROID - // on android this stretches the game to fit the screen, not preserving aspect and apparently this also breaks coordinates scaling in mouse events - SDL_RenderSetViewport(mainRenderer, nullptr); -#endif +//following line is bugged not only on android, do not re-enable without checking +//#ifndef VCMI_ANDROID +// // on android this stretches the game to fit the screen, not preserving aspect and apparently this also breaks coordinates scaling in mouse events +// SDL_RenderSetViewport(mainRenderer, nullptr); +//#endif + }