1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Show message about mods that failed to load on opening main menu

This commit is contained in:
Ivan Savenko
2023-11-15 17:57:40 +02:00
parent a9f868b379
commit d1a4e84255
5 changed files with 54 additions and 9 deletions

View File

@ -21,6 +21,7 @@
#include "../CStopWatch.h"
#include "../GameSettings.h"
#include "../Languages.h"
#include "../MetaString.h"
#include "../ScriptHandler.h"
#include "../constants/StringConstants.h"
#include "../filesystem/Filesystem.h"
@ -133,6 +134,24 @@ std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModI
break;
}
modLoadErrors = std::make_unique<MetaString>();
auto addErrorMessage = [this](const std::string & textID, const std::string & brokenModID, const std::string & missingModID)
{
modLoadErrors->appendTextID(textID);
if (allMods.count(brokenModID))
modLoadErrors->replaceRawString(allMods.at(brokenModID).getVerificationInfo().name);
else
modLoadErrors->replaceRawString(brokenModID);
if (allMods.count(missingModID))
modLoadErrors->replaceRawString(allMods.at(missingModID).getVerificationInfo().name);
else
modLoadErrors->replaceRawString(missingModID);
};
// Left mods have unresolved dependencies, output all to log.
for(const auto & brokenModID : modsToResolve)
{
@ -140,17 +159,17 @@ std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModI
for(const TModID & dependency : brokenMod.dependencies)
{
if(!vstd::contains(resolvedModIDs, dependency) && brokenMod.config["modType"].String() != "Compatibility")
logMod->error("Mod '%s' has been disabled: dependency '%s' is missing.", brokenMod.getVerificationInfo().name, dependency);
addErrorMessage("vcmi.server.errors.modNoDependency", brokenModID, dependency);
}
for(const TModID & conflict : brokenMod.conflicts)
{
if(vstd::contains(resolvedModIDs, conflict))
logMod->error("Mod '%s' has been disabled: conflicts with enabled mod '%s'.", brokenMod.getVerificationInfo().name, conflict);
addErrorMessage("vcmi.server.errors.modConflict", brokenModID, conflict);
}
for(const TModID & reverseConflict : resolvedModIDs)
{
if (vstd::contains(allMods.at(reverseConflict).conflicts, brokenModID))
logMod->error("Mod '%s' has been disabled: conflicts with enabled mod '%s'.", brokenMod.getVerificationInfo().name, reverseConflict);
addErrorMessage("vcmi.server.errors.modConflict", brokenModID, reverseConflict);
}
}
return sortedValidMods;
@ -235,7 +254,7 @@ void CModHandler::loadMods(bool onlyEssential)
coreMod = std::make_unique<CModInfo>(ModScope::scopeBuiltin(), modConfig[ModScope::scopeBuiltin()], JsonNode(JsonPath::builtin("config/gameConfig.json")));
}
std::vector<std::string> CModHandler::getAllMods()
std::vector<std::string> CModHandler::getAllMods() const
{
std::vector<std::string> modlist;
modlist.reserve(allMods.size());
@ -244,11 +263,16 @@ std::vector<std::string> CModHandler::getAllMods()
return modlist;
}
std::vector<std::string> CModHandler::getActiveMods()
std::vector<std::string> CModHandler::getActiveMods() const
{
return activeMods;
}
std::string CModHandler::getModLoadErrors() const
{
return modLoadErrors->toString();
}
const CModInfo & CModHandler::getModInfo(const TModID & modId) const
{
return allMods.at(modId);
@ -320,7 +344,7 @@ void CModHandler::loadModFilesystems()
}
}
TModID CModHandler::findResourceOrigin(const ResourcePath & name)
TModID CModHandler::findResourceOrigin(const ResourcePath & name) const
{
for(const auto & modID : boost::adaptors::reverse(activeMods))
{