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Fix for guards of neutral towns.

This commit is contained in:
DjWarmonger 2010-11-09 12:33:44 +00:00
parent 3e644e873d
commit d1c1758aad

View File

@ -2193,7 +2193,7 @@ void CGTownInstance::newTurn() const
int n, i = rand() % std::min (ARMY_SIZE, cb->getDate(3)<<1);
{//no lower tiers or above current month
if ((n = getSlotFor(town->basicCreatures[i], ARMY_SIZE)))
if ((n = getSlotFor(town->basicCreatures[i], ARMY_SIZE))>=0)
{
SetGarrisons sg;
sg.garrs[id] = getArmy();
@ -5891,6 +5891,7 @@ void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) cons
}
cb->setObjProperty (id, 15, 0); //bc = NULL
}
}
void CGPyramid::initObj()