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Code formatting
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@ -841,10 +841,10 @@ bool CShootingAnimation::init()
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double pi = boost::math::constants::pi<double>();
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//in some cases (known one: hero grants shooter bonus to unit) the shooter stack's projectile may not be properly initialized
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if (owner->idToProjectile.count(spi.creID) == 0 && owner->idToRay.count(spi.creID) == 0)
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if (!owner->idToProjectile.count(spi.creID) && !owner->idToRay.count(spi.creID))
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owner->initStackProjectile(shooter);
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if (owner->idToProjectile.count(spi.creID) != 0)
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if (owner->idToProjectile.count(spi.creID))
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{
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// only frames below maxFrame are usable: anything higher is either no present or we don't know when it should be used
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size_t maxFrame = std::min<size_t>(angles.size(), owner->idToProjectile.at(spi.creID)->size(0));
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@ -868,7 +868,7 @@ bool CShootingAnimation::init()
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spi.frameNum = static_cast<int>(bestID);
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}
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else if (owner->idToRay.count(spi.creID) != 0)
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else if (owner->idToRay.count(spi.creID))
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{
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// no-op
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}
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@ -3213,7 +3213,7 @@ void CBattleInterface::showProjectiles(SDL_Surface *to)
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continue; // wait...
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}
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if ( idToProjectile.count(it->creID) != 0)
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if (idToProjectile.count(it->creID))
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{
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size_t group = it->reverse ? 1 : 0;
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auto image = idToProjectile[it->creID]->getImage(it->frameNum, group, true);
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@ -3229,7 +3229,7 @@ void CBattleInterface::showProjectiles(SDL_Surface *to)
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image->draw(to, &dst, nullptr);
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}
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}
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if (idToRay.count(it->creID) != 0)
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if (idToRay.count(it->creID))
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{
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auto const & ray = idToRay[it->creID];
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