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Fix crashes on game start, gamestate now derives from GameCallbackHolder
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@@ -132,7 +132,7 @@ void CConnection::setCallback(IGameCallback * cb)
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void CConnection::enterGameplayConnectionMode(CGameState * gs)
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{
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setCallback(gs->callback);
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setCallback(gs->cb);
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}
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void CConnection::setSerializationVersion(ESerializationVersion version)
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