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Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime.
Fixing #1254. Fixed possible race causing corruption of the server savegame.
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@ -2186,7 +2186,7 @@ void CGameHandler::save(const std::string & filename )
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{
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logGlobal->errorStream() << "Saving to " << filename;
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CFileInfo info(filename);
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CResourceHandler::get()->createResource(info.getStem() + ".vlgm1");
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//CResourceHandler::get()->createResource(info.getStem() + ".vlgm1");
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CResourceHandler::get()->createResource(info.getStem() + ".vsgm1");
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{
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