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Refactoring of campaign handler: rename types and use strong typing
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@@ -15,7 +15,7 @@ class CMultiLineLabel;
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class CPrologEpilogVideo : public CWindowObject
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{
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CCampaignScenario::SScenarioPrologEpilog spe;
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CampaignScenarioPrologEpilog spe;
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int positionCounter;
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int voiceSoundHandle;
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std::function<void()> exitCb;
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@@ -23,7 +23,7 @@ class CPrologEpilogVideo : public CWindowObject
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std::shared_ptr<CMultiLineLabel> text;
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public:
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CPrologEpilogVideo(CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback);
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CPrologEpilogVideo(CampaignScenarioPrologEpilog _spe, std::function<void()> callback);
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void clickLeft(tribool down, bool previousState) override;
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void show(Canvas & to) override;
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