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Refactoring of campaign handler: rename types and use strong typing
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@@ -922,8 +922,8 @@ void CCastleBuildings::enterMagesGuild()
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{
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const StartInfo *si = LOCPLINT->cb->getStartInfo();
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// it would be nice to find a way to move this hack to config/mapOverrides.json
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if(si && si->campState && si->campState->camp && // We're in campaign,
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(si->campState->camp->header.filename == "DATA/YOG.H3C") && // which is "Birth of a Barbarian",
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if(si && si->campState && si->campState && // We're in campaign,
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(si->campState->header.filename == "DATA/YOG.H3C") && // which is "Birth of a Barbarian",
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(hero->subID == 45)) // and the hero is Yog (based on Solmyr)
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{
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// "Yog has given up magic in all its forms..."
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