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Refactoring of campaign handler: rename types and use strong typing
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@@ -10,11 +10,12 @@
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#pragma once
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#include "GameConstants.h"
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#include "../lib/mapping/CCampaignHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CMapGenOptions;
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class CCampaignState;
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class CampaignState;
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class CMapInfo;
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struct PlayerInfo;
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class PlayerColor;
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@@ -87,7 +88,7 @@ struct DLL_LINKAGE StartInfo
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bool createRandomMap() const { return mapGenOptions != nullptr; }
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std::shared_ptr<CMapGenOptions> mapGenOptions;
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std::shared_ptr<CCampaignState> campState;
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std::shared_ptr<CampaignState> campState;
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PlayerSettings & getIthPlayersSettings(const PlayerColor & no);
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const PlayerSettings & getIthPlayersSettings(const PlayerColor & no) const;
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@@ -138,10 +139,10 @@ struct DLL_LINKAGE LobbyState
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int hostClientId;
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// TODO: Campaign-only and we don't really need either of them.
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// Before start both go into CCampaignState that is part of StartInfo
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int campaignMap;
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CampaignScenarioID campaignMap;
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int campaignBonus;
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LobbyState() : si(new StartInfo()), hostClientId(-1), campaignMap(-1), campaignBonus(-1) {}
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LobbyState() : si(new StartInfo()), hostClientId(-1), campaignMap(CampaignScenarioID::NONE), campaignBonus(-1) {}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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