mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Refactoring of campaign handler: rename types and use strong typing
This commit is contained in:
@@ -71,19 +71,23 @@ CampaignRegions CampaignRegions::getLegacy(int campId)
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}
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bool CScenarioTravel::STravelBonus::isBonusForHero() const
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bool CampaignBonus::isBonusForHero() const
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{
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return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
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|| type == SECONDARY_SKILL;
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return type == CampaignBonusType::SPELL ||
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type == CampaignBonusType::MONSTER ||
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type == CampaignBonusType::ARTIFACT ||
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type == CampaignBonusType::SPELL_SCROLL ||
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type == CampaignBonusType::PRIMARY_SKILL ||
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type == CampaignBonusType::SECONDARY_SKILL;
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}
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void CCampaignHeader::loadLegacyData(ui8 campId)
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void CampaignHeader::loadLegacyData(ui8 campId)
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{
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campaignRegions = CampaignRegions::getLegacy(campId);
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numberOfScenarios = VLC->generaltexth->getCampaignLength(campId);
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}
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CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
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CampaignHeader CampaignHandler::getHeader( const std::string & name)
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{
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ResourceID resourceID(name, EResType::CAMPAIGN);
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std::string modName = VLC->modh->findResourceOrigin(resourceID);
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@@ -105,14 +109,14 @@ CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
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return readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
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}
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std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
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std::shared_ptr<CampaignState> CampaignHandler::getCampaign( const std::string & name )
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{
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ResourceID resourceID(name, EResType::CAMPAIGN);
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std::string modName = VLC->modh->findResourceOrigin(resourceID);
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std::string language = VLC->modh->getModLanguage(modName);
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std::string encoding = Languages::getLanguageOptions(language).encoding;
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auto ret = std::make_unique<CCampaign>();
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auto ret = std::make_unique<CampaignState>();
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auto fileStream = CResourceHandler::get(modName)->load(resourceID);
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@@ -125,20 +129,30 @@ std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & na
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ret->header = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
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for(int g = 0; g < ret->header.numberOfScenarios; ++g)
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ret->scenarios.emplace_back(readScenarioFromMemory(reader, ret->header));
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{
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auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
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ret->scenarios[scenarioID] = readScenarioFromMemory(reader, ret->header);
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}
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}
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else // text format (json)
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{
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JsonNode jsonCampaign((const char*)files[0].data(), files[0].size());
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ret->header = readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
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for(auto & scenario : jsonCampaign["scenarios"].Vector())
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ret->scenarios.emplace_back(readScenarioFromJson(scenario));
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{
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auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
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ret->scenarios[scenarioID] = readScenarioFromJson(scenario);
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}
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}
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//first entry is campaign header. start loop from 1
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for(int scenarioID = 0, g = 1; g < files.size() && scenarioID < ret->header.numberOfScenarios; ++g)
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{
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while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
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auto id = static_cast<CampaignScenarioID>(scenarioID);
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while(!ret->scenarios[id].isNotVoid()) //skip void scenarios
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scenarioID++;
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std::string scenarioName = resourceID.getName();
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@@ -146,30 +160,24 @@ std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & na
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scenarioName += ':' + std::to_string(g - 1);
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//set map piece appropriately, convert vector to string
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ret->mapPieces[scenarioID].assign(reinterpret_cast<const char*>(files[g].data()), files[g].size());
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ret->mapPieces[id].assign(reinterpret_cast<const char*>(files[g].data()), files[g].size());
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CMapService mapService;
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auto hdr = mapService.loadMapHeader(
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reinterpret_cast<const ui8 *>(ret->mapPieces[scenarioID].c_str()),
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static_cast<int>(ret->mapPieces[scenarioID].size()),
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reinterpret_cast<const ui8 *>(ret->mapPieces[id].c_str()),
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static_cast<int>(ret->mapPieces[id].size()),
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scenarioName,
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modName,
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encoding);
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ret->scenarios[scenarioID].scenarioName = hdr->name;
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ret->scenarios[id].scenarioName = hdr->name;
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scenarioID++;
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}
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// handle campaign specific discrepancies
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if(resourceID.getName() == "DATA/AB")
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for(int i = 0; i < ret->scenarios.size(); i++)
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{
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ret->scenarios[6].keepHeroes.emplace_back(155); // keep hero Xeron for map 7 To Kill A Hero
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}
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else if(resourceID.getName() == "DATA/FINAL")
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{
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// keep following heroes for map 8 Final H
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ret->scenarios[7].keepHeroes.emplace_back(148); // Gelu
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ret->scenarios[7].keepHeroes.emplace_back(27); // Gem
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ret->scenarios[7].keepHeroes.emplace_back(102); // Crag Hack
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ret->scenarios[7].keepHeroes.emplace_back(96); // Yog
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auto scenarioID = static_cast<CampaignScenarioID>(i);
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if(vstd::contains(ret->mapPieces, scenarioID)) //not all maps must be present in a campaign
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ret->mapsRemaining.push_back(scenarioID);
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}
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return ret;
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@@ -188,7 +196,7 @@ static std::string convertMapName(std::string input)
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return input;
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}
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std::string CCampaignHandler::readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
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std::string CampaignHandler::readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
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{
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TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
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@@ -201,14 +209,14 @@ std::string CCampaignHandler::readLocalizedString(CBinaryReader & reader, std::s
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return VLC->generaltexth->translate(stringID.get());
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}
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CCampaignHeader CCampaignHandler::readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding)
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CampaignHeader CampaignHandler::readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding)
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{
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CCampaignHeader ret;
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CampaignHeader ret;
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ret.version = reader["version"].Integer();
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ret.version = static_cast<CampaignVersion>(reader["version"].Integer());
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if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
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{
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logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, ret.version);
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logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, static_cast<int>(ret.version));
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return ret;
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}
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@@ -226,11 +234,11 @@ CCampaignHeader CCampaignHandler::readHeaderFromJson(JsonNode & reader, std::str
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return ret;
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}
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CCampaignScenario CCampaignHandler::readScenarioFromJson(JsonNode & reader)
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CampaignScenario CampaignHandler::readScenarioFromJson(JsonNode & reader)
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{
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auto prologEpilogReader = [](JsonNode & identifier) -> CCampaignScenario::SScenarioPrologEpilog
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auto prologEpilogReader = [](JsonNode & identifier) -> CampaignScenarioPrologEpilog
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{
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CCampaignScenario::SScenarioPrologEpilog ret;
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CampaignScenarioPrologEpilog ret;
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ret.hasPrologEpilog = !identifier.isNull();
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if(ret.hasPrologEpilog)
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{
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@@ -241,11 +249,11 @@ CCampaignScenario CCampaignHandler::readScenarioFromJson(JsonNode & reader)
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return ret;
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};
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CCampaignScenario ret;
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CampaignScenario ret;
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ret.conquered = false;
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ret.mapName = reader["map"].String();
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for(auto & g : reader["preconditions"].Vector())
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ret.preconditionRegions.insert(g.Integer());
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ret.preconditionRegions.insert(static_cast<CampaignScenarioID>(g.Integer()));
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ret.regionColor = reader["color"].Integer();
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ret.difficulty = reader["difficulty"].Integer();
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@@ -258,26 +266,26 @@ CCampaignScenario CCampaignHandler::readScenarioFromJson(JsonNode & reader)
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return ret;
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}
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CScenarioTravel CCampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
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CampaignTravel CampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
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{
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CScenarioTravel ret;
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CampaignTravel ret;
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std::map<std::string, ui8> startOptionsMap = {
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{"none", 0},
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{"bonus", 1},
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{"crossover", 2},
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{"hero", 3}
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std::map<std::string, CampaignStartOptions> startOptionsMap = {
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{"none", CampaignStartOptions::NONE},
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{"bonus", CampaignStartOptions::START_BONUS},
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{"crossover", CampaignStartOptions::HERO_CROSSOVER},
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{"hero", CampaignStartOptions::HERO_OPTIONS}
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};
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std::map<std::string, CScenarioTravel::STravelBonus::EBonusType> bonusTypeMap = {
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{"spell", CScenarioTravel::STravelBonus::EBonusType::SPELL},
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{"creature", CScenarioTravel::STravelBonus::EBonusType::MONSTER},
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{"building", CScenarioTravel::STravelBonus::EBonusType::BUILDING},
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{"artifact", CScenarioTravel::STravelBonus::EBonusType::ARTIFACT},
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{"scroll", CScenarioTravel::STravelBonus::EBonusType::SPELL_SCROLL},
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{"primarySkill", CScenarioTravel::STravelBonus::EBonusType::PRIMARY_SKILL},
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{"secondarySkill", CScenarioTravel::STravelBonus::EBonusType::SECONDARY_SKILL},
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{"resource", CScenarioTravel::STravelBonus::EBonusType::RESOURCE},
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std::map<std::string, CampaignBonusType> bonusTypeMap = {
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{"spell", CampaignBonusType::SPELL},
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{"creature", CampaignBonusType::MONSTER},
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{"building", CampaignBonusType::BUILDING},
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{"artifact", CampaignBonusType::ARTIFACT},
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{"scroll", CampaignBonusType::SPELL_SCROLL},
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{"primarySkill", CampaignBonusType::PRIMARY_SKILL},
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{"secondarySkill", CampaignBonusType::SECONDARY_SKILL},
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{"resource", CampaignBonusType::RESOURCE},
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//{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
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//{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
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};
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@@ -336,24 +344,24 @@ CScenarioTravel CCampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
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ret.startOptions = startOptionsMap[reader["startOptions"].String()];
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switch(ret.startOptions)
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{
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case 0:
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case CampaignStartOptions::NONE:
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//no bonuses. Seems to be OK
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break;
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case 1: //reading of bonuses player can choose
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case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
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{
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ret.playerColor = reader["playerColor"].Integer();
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for(auto & bjson : reader["bonuses"].Vector())
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{
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CScenarioTravel::STravelBonus bonus;
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CampaignBonus bonus;
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bonus.type = bonusTypeMap[bjson["what"].String()];
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switch (bonus.type)
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{
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case CScenarioTravel::STravelBonus::EBonusType::RESOURCE:
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case CampaignBonusType::RESOURCE:
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bonus.info1 = resourceTypeMap[bjson["type"].String()];
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bonus.info2 = bjson["amount"].Integer();
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break;
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case CScenarioTravel::STravelBonus::EBonusType::BUILDING:
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case CampaignBonusType::BUILDING:
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bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
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if(bonus.info1 == -1)
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logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
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@@ -372,24 +380,24 @@ CScenarioTravel CCampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
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switch(bonus.type)
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{
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case CScenarioTravel::STravelBonus::EBonusType::SPELL:
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case CScenarioTravel::STravelBonus::EBonusType::MONSTER:
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case CScenarioTravel::STravelBonus::EBonusType::SECONDARY_SKILL:
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case CScenarioTravel::STravelBonus::EBonusType::ARTIFACT:
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case CampaignBonusType::SPELL:
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case CampaignBonusType::MONSTER:
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case CampaignBonusType::SECONDARY_SKILL:
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case CampaignBonusType::ARTIFACT:
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if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), bjson["what"].String(), bjson["type"].String()))
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bonus.info2 = identifier.value();
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else
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logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
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break;
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case CScenarioTravel::STravelBonus::EBonusType::SPELL_SCROLL:
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case CampaignBonusType::SPELL_SCROLL:
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if(auto Identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "spell", bjson["type"].String()))
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bonus.info2 = Identifier.value();
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else
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logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
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break;
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case CScenarioTravel::STravelBonus::EBonusType::PRIMARY_SKILL:
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case CampaignBonusType::PRIMARY_SKILL:
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for(auto & ps : primarySkillsMap)
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bonus.info2 |= bjson[ps.first].Integer() << ps.second;
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break;
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@@ -403,24 +411,24 @@ CScenarioTravel CCampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
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}
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break;
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}
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case 2: //reading of players (colors / scenarios ?) player can choose
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case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
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{
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for(auto & bjson : reader["bonuses"].Vector())
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{
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CScenarioTravel::STravelBonus bonus;
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bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
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CampaignBonus bonus;
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bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
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bonus.info1 = bjson["playerColor"].Integer(); //player color
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bonus.info2 = bjson["scenario"].Integer(); //from what scenario
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ret.bonusesToChoose.push_back(bonus);
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}
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break;
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}
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case 3: //heroes player can choose between
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case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
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{
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for(auto & bjson : reader["bonuses"].Vector())
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{
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CScenarioTravel::STravelBonus bonus;
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bonus.type = CScenarioTravel::STravelBonus::HERO;
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CampaignBonus bonus;
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bonus.type = CampaignBonusType::HERO;
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bonus.info1 = bjson["playerColor"].Integer(); //player color
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if(int heroId = heroSpecialMap[bjson["hero"].String()])
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@@ -446,11 +454,11 @@ CScenarioTravel CCampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
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}
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CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
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CampaignHeader CampaignHandler::readHeaderFromMemory( CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
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{
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CCampaignHeader ret;
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CampaignHeader ret;
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ret.version = reader.readUInt32();
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ret.version = static_cast<CampaignVersion>(reader.readUInt32());
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ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
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ret.loadLegacyData(campId);
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ret.name = readLocalizedString(reader, filename, modName, encoding, "name");
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@@ -467,22 +475,22 @@ CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader,
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return ret;
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}
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CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, const CCampaignHeader & header)
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CampaignScenario CampaignHandler::readScenarioFromMemory( CBinaryReader & reader, const CampaignHeader & header)
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{
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auto prologEpilogReader = [&](const std::string & identifier) -> CCampaignScenario::SScenarioPrologEpilog
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auto prologEpilogReader = [&](const std::string & identifier) -> CampaignScenarioPrologEpilog
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{
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CCampaignScenario::SScenarioPrologEpilog ret;
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CampaignScenarioPrologEpilog ret;
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ret.hasPrologEpilog = reader.readUInt8();
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if(ret.hasPrologEpilog)
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{
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ret.prologVideo = CCampaignHandler::prologVideoName(reader.readUInt8());
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ret.prologMusic = CCampaignHandler::prologMusicName(reader.readUInt8());
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ret.prologVideo = CampaignHandler::prologVideoName(reader.readUInt8());
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ret.prologMusic = CampaignHandler::prologMusicName(reader.readUInt8());
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ret.prologText = readLocalizedString(reader, header.filename, header.modName, header.encoding, identifier);
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}
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return ret;
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};
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CCampaignScenario ret;
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CampaignScenario ret;
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ret.conquered = false;
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ret.mapName = reader.readBaseString();
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reader.readUInt32(); //packedMapSize - not used
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@@ -505,18 +513,30 @@ CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & read
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return ret;
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}
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void CCampaignScenario::loadPreconditionRegions(ui32 regions)
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void CampaignScenario::loadPreconditionRegions(ui32 regions)
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{
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for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
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{
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if ( (1 << i) & regions)
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preconditionRegions.insert(i);
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preconditionRegions.insert(static_cast<CampaignScenarioID>(i));
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}
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}
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CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, int version )
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template<typename Identifier>
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static void readContainer(std::set<Identifier> container, CBinaryReader & reader, int sizeBytes)
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{
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CScenarioTravel ret;
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for(int iId = 0, byte = 0; iId < sizeBytes * 8; ++iId)
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{
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if(iId % 8 == 0)
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byte = reader.readUInt8();
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if(byte & (1 << iId % 8))
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container.insert(Identifier(iId));
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}
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}
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CampaignTravel CampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, CampaignVersion version )
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{
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CampaignTravel ret;
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ui8 whatHeroKeeps = reader.readUInt8();
|
||||
ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
|
||||
@@ -525,83 +545,71 @@ CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & r
|
||||
ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
|
||||
ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
|
||||
|
||||
//TODO: replace with template lambda form C++20 and make typed containers
|
||||
auto bitMaskToId = [&reader](std::set<int> & container, int size)
|
||||
{
|
||||
for(int iId = 0, byte = 0; iId < size * 8; ++iId)
|
||||
{
|
||||
if(iId % 8 == 0)
|
||||
byte = reader.readUInt8();
|
||||
if(byte & (1 << iId % 8))
|
||||
container.insert(iId);
|
||||
}
|
||||
};
|
||||
|
||||
bitMaskToId(ret.monstersKeptByHero, 19);
|
||||
bitMaskToId(ret.artifactsKeptByHero, version < CampaignVersion::SoD ? 17 : 18);
|
||||
readContainer(ret.monstersKeptByHero, reader, 19);
|
||||
readContainer(ret.artifactsKeptByHero, reader, version < CampaignVersion::SoD ? 17 : 18);
|
||||
|
||||
ret.startOptions = reader.readUInt8();
|
||||
ret.startOptions = static_cast<CampaignStartOptions>(reader.readUInt8());
|
||||
|
||||
switch(ret.startOptions)
|
||||
{
|
||||
case 0:
|
||||
case CampaignStartOptions::NONE:
|
||||
//no bonuses. Seems to be OK
|
||||
break;
|
||||
case 1: //reading of bonuses player can choose
|
||||
case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
|
||||
{
|
||||
ret.playerColor = reader.readUInt8();
|
||||
ui8 numOfBonuses = reader.readUInt8();
|
||||
for (int g=0; g<numOfBonuses; ++g)
|
||||
{
|
||||
CScenarioTravel::STravelBonus bonus;
|
||||
bonus.type = static_cast<CScenarioTravel::STravelBonus::EBonusType>(reader.readUInt8());
|
||||
CampaignBonus bonus;
|
||||
bonus.type = static_cast<CampaignBonusType>(reader.readUInt8());
|
||||
//hero: FFFD means 'most powerful' and FFFE means 'generated'
|
||||
switch(bonus.type)
|
||||
{
|
||||
case CScenarioTravel::STravelBonus::SPELL:
|
||||
case CampaignBonusType::SPELL:
|
||||
{
|
||||
bonus.info1 = reader.readUInt16(); //hero
|
||||
bonus.info2 = reader.readUInt8(); //spell ID
|
||||
break;
|
||||
}
|
||||
case CScenarioTravel::STravelBonus::MONSTER:
|
||||
case CampaignBonusType::MONSTER:
|
||||
{
|
||||
bonus.info1 = reader.readUInt16(); //hero
|
||||
bonus.info2 = reader.readUInt16(); //monster type
|
||||
bonus.info3 = reader.readUInt16(); //monster count
|
||||
break;
|
||||
}
|
||||
case CScenarioTravel::STravelBonus::BUILDING:
|
||||
case CampaignBonusType::BUILDING:
|
||||
{
|
||||
bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
|
||||
break;
|
||||
}
|
||||
case CScenarioTravel::STravelBonus::ARTIFACT:
|
||||
case CampaignBonusType::ARTIFACT:
|
||||
{
|
||||
bonus.info1 = reader.readUInt16(); //hero
|
||||
bonus.info2 = reader.readUInt16(); //artifact ID
|
||||
break;
|
||||
}
|
||||
case CScenarioTravel::STravelBonus::SPELL_SCROLL:
|
||||
case CampaignBonusType::SPELL_SCROLL:
|
||||
{
|
||||
bonus.info1 = reader.readUInt16(); //hero
|
||||
bonus.info2 = reader.readUInt8(); //spell ID
|
||||
break;
|
||||
}
|
||||
case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
|
||||
case CampaignBonusType::PRIMARY_SKILL:
|
||||
{
|
||||
bonus.info1 = reader.readUInt16(); //hero
|
||||
bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
|
||||
break;
|
||||
}
|
||||
case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
|
||||
case CampaignBonusType::SECONDARY_SKILL:
|
||||
{
|
||||
bonus.info1 = reader.readUInt16(); //hero
|
||||
bonus.info2 = reader.readUInt8(); //skill ID
|
||||
bonus.info3 = reader.readUInt8(); //skill level
|
||||
break;
|
||||
}
|
||||
case CScenarioTravel::STravelBonus::RESOURCE:
|
||||
case CampaignBonusType::RESOURCE:
|
||||
{
|
||||
bonus.info1 = reader.readUInt8(); //type
|
||||
//FD - wood+ore
|
||||
@@ -617,13 +625,13 @@ CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & r
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2: //reading of players (colors / scenarios ?) player can choose
|
||||
case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
|
||||
{
|
||||
ui8 numOfBonuses = reader.readUInt8();
|
||||
for (int g=0; g<numOfBonuses; ++g)
|
||||
{
|
||||
CScenarioTravel::STravelBonus bonus;
|
||||
bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
|
||||
CampaignBonus bonus;
|
||||
bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
|
||||
bonus.info1 = reader.readUInt8(); //player color
|
||||
bonus.info2 = reader.readUInt8(); //from what scenario
|
||||
|
||||
@@ -631,13 +639,13 @@ CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & r
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 3: //heroes player can choose between
|
||||
case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
|
||||
{
|
||||
ui8 numOfBonuses = reader.readUInt8();
|
||||
for (int g=0; g<numOfBonuses; ++g)
|
||||
{
|
||||
CScenarioTravel::STravelBonus bonus;
|
||||
bonus.type = CScenarioTravel::STravelBonus::HERO;
|
||||
CampaignBonus bonus;
|
||||
bonus.type = CampaignBonusType::HERO;
|
||||
bonus.info1 = reader.readUInt8(); //player color
|
||||
bonus.info2 = reader.readUInt16(); //hero, FF FF - random
|
||||
|
||||
@@ -655,7 +663,7 @@ CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & r
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector< std::vector<ui8> > CCampaignHandler::getFile(std::unique_ptr<CInputStream> file, bool headerOnly)
|
||||
std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputStream> file, bool headerOnly)
|
||||
{
|
||||
CCompressedStream stream(std::move(file), true);
|
||||
|
||||
@@ -671,38 +679,37 @@ std::vector< std::vector<ui8> > CCampaignHandler::getFile(std::unique_ptr<CInput
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool CCampaign::conquerable( int whichScenario ) const
|
||||
bool CampaignState::conquerable(CampaignScenarioID whichScenario) const
|
||||
{
|
||||
//check for void scenraio
|
||||
if (!scenarios[whichScenario].isNotVoid())
|
||||
if (!scenarios.at(whichScenario).isNotVoid())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (scenarios[whichScenario].conquered)
|
||||
if (scenarios.at(whichScenario).conquered)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
//check preconditioned regions
|
||||
for (int g=0; g<scenarios.size(); ++g)
|
||||
for (auto const & it : scenarios.at(whichScenario).preconditionRegions)
|
||||
{
|
||||
if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
|
||||
return false; //prerequisite does not met
|
||||
|
||||
if (!scenarios.at(it).conquered)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CCampaignScenario::isNotVoid() const
|
||||
bool CampaignScenario::isNotVoid() const
|
||||
{
|
||||
return !mapName.empty();
|
||||
}
|
||||
|
||||
const CGHeroInstance * CCampaignScenario::strongestHero(const PlayerColor & owner)
|
||||
const CGHeroInstance * CampaignScenario::strongestHero(const PlayerColor & owner)
|
||||
{
|
||||
std::function<bool(JsonNode & node)> isOwned = [owner](JsonNode & node)
|
||||
{
|
||||
auto * h = CCampaignState::crossoverDeserialize(node);
|
||||
auto * h = CampaignState::crossoverDeserialize(node);
|
||||
bool result = h->tempOwner == owner;
|
||||
vstd::clear_pointer(h);
|
||||
return result;
|
||||
@@ -711,25 +718,25 @@ const CGHeroInstance * CCampaignScenario::strongestHero(const PlayerColor & owne
|
||||
|
||||
auto i = vstd::maxElementByFun(ownedHeroes, [](JsonNode & node)
|
||||
{
|
||||
auto * h = CCampaignState::crossoverDeserialize(node);
|
||||
auto * h = CampaignState::crossoverDeserialize(node);
|
||||
double result = h->getHeroStrength();
|
||||
vstd::clear_pointer(h);
|
||||
return result;
|
||||
});
|
||||
return i == ownedHeroes.end() ? nullptr : CCampaignState::crossoverDeserialize(*i);
|
||||
return i == ownedHeroes.end() ? nullptr : CampaignState::crossoverDeserialize(*i);
|
||||
}
|
||||
|
||||
std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes()
|
||||
std::vector<CGHeroInstance *> CampaignScenario::getLostCrossoverHeroes()
|
||||
{
|
||||
std::vector<CGHeroInstance *> lostCrossoverHeroes;
|
||||
if(conquered)
|
||||
{
|
||||
for(auto node2 : placedCrossoverHeroes)
|
||||
{
|
||||
auto * hero = CCampaignState::crossoverDeserialize(node2);
|
||||
auto * hero = CampaignState::crossoverDeserialize(node2);
|
||||
auto it = range::find_if(crossoverHeroes, [hero](JsonNode node)
|
||||
{
|
||||
auto * h = CCampaignState::crossoverDeserialize(node);
|
||||
auto * h = CampaignState::crossoverDeserialize(node);
|
||||
bool result = hero->subID == h->subID;
|
||||
vstd::clear_pointer(h);
|
||||
return result;
|
||||
@@ -743,96 +750,87 @@ std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes()
|
||||
return lostCrossoverHeroes;
|
||||
}
|
||||
|
||||
void CCampaignState::setCurrentMapAsConquered(const std::vector<CGHeroInstance *> & heroes)
|
||||
void CampaignState::setCurrentMapAsConquered(const std::vector<CGHeroInstance *> & heroes)
|
||||
{
|
||||
camp->scenarios[*currentMap].crossoverHeroes.clear();
|
||||
scenarios.at(*currentMap).crossoverHeroes.clear();
|
||||
for(CGHeroInstance * hero : heroes)
|
||||
{
|
||||
camp->scenarios[*currentMap].crossoverHeroes.push_back(crossoverSerialize(hero));
|
||||
scenarios.at(*currentMap).crossoverHeroes.push_back(crossoverSerialize(hero));
|
||||
}
|
||||
|
||||
mapsConquered.push_back(*currentMap);
|
||||
mapsRemaining -= *currentMap;
|
||||
camp->scenarios[*currentMap].conquered = true;
|
||||
scenarios.at(*currentMap).conquered = true;
|
||||
}
|
||||
|
||||
std::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
|
||||
std::optional<CampaignBonus> CampaignState::getBonusForCurrentMap() const
|
||||
{
|
||||
auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
|
||||
assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
|
||||
|
||||
if(bonuses.empty())
|
||||
return std::optional<CScenarioTravel::STravelBonus>();
|
||||
return std::optional<CampaignBonus>();
|
||||
else
|
||||
return bonuses[currentBonusID()];
|
||||
}
|
||||
|
||||
const CCampaignScenario & CCampaignState::getCurrentScenario() const
|
||||
const CampaignScenario & CampaignState::getCurrentScenario() const
|
||||
{
|
||||
return camp->scenarios[*currentMap];
|
||||
return scenarios.at(*currentMap);
|
||||
}
|
||||
|
||||
CCampaignScenario & CCampaignState::getCurrentScenario()
|
||||
CampaignScenario & CampaignState::getCurrentScenario()
|
||||
{
|
||||
return camp->scenarios[*currentMap];
|
||||
return scenarios.at(*currentMap);
|
||||
}
|
||||
|
||||
ui8 CCampaignState::currentBonusID() const
|
||||
ui8 CampaignState::currentBonusID() const
|
||||
{
|
||||
return chosenCampaignBonuses.at(*currentMap);
|
||||
}
|
||||
|
||||
CCampaignState::CCampaignState( std::unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
|
||||
{
|
||||
for(int i = 0; i < camp->scenarios.size(); i++)
|
||||
{
|
||||
if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
|
||||
mapsRemaining.push_back(i);
|
||||
}
|
||||
}
|
||||
|
||||
CMap * CCampaignState::getMap(int scenarioId) const
|
||||
std::unique_ptr<CMap> CampaignState::getMap(CampaignScenarioID scenarioId) const
|
||||
{
|
||||
// FIXME: there is certainly better way to handle maps inside campaigns
|
||||
if(scenarioId == -1)
|
||||
if(scenarioId == CampaignScenarioID::NONE)
|
||||
scenarioId = currentMap.value();
|
||||
|
||||
CMapService mapService;
|
||||
std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
|
||||
std::string scenarioName = header.filename.substr(0, header.filename.find('.'));
|
||||
boost::to_lower(scenarioName);
|
||||
scenarioName += ':' + std::to_string(scenarioId);
|
||||
std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
|
||||
scenarioName += ':' + std::to_string(static_cast<int>(scenarioId));
|
||||
const std::string & mapContent = mapPieces.find(scenarioId)->second;
|
||||
const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
|
||||
return mapService.loadMap(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding).release();
|
||||
return mapService.loadMap(buffer, static_cast<int>(mapContent.size()), scenarioName, header.modName, header.encoding);
|
||||
}
|
||||
|
||||
std::unique_ptr<CMapHeader> CCampaignState::getHeader(int scenarioId) const
|
||||
std::unique_ptr<CMapHeader> CampaignState::getHeader(CampaignScenarioID scenarioId) const
|
||||
{
|
||||
if(scenarioId == -1)
|
||||
if(scenarioId == CampaignScenarioID::NONE)
|
||||
scenarioId = currentMap.value();
|
||||
|
||||
CMapService mapService;
|
||||
std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
|
||||
std::string scenarioName = header.filename.substr(0, header.filename.find('.'));
|
||||
boost::to_lower(scenarioName);
|
||||
scenarioName += ':' + std::to_string(scenarioId);
|
||||
std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
|
||||
scenarioName += ':' + std::to_string(static_cast<int>(scenarioId));
|
||||
const std::string & mapContent = mapPieces.find(scenarioId)->second;
|
||||
const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
|
||||
return mapService.loadMapHeader(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding);
|
||||
return mapService.loadMapHeader(buffer, static_cast<int>(mapContent.size()), scenarioName, header.modName, header.encoding);
|
||||
}
|
||||
|
||||
std::shared_ptr<CMapInfo> CCampaignState::getMapInfo(int scenarioId) const
|
||||
std::shared_ptr<CMapInfo> CampaignState::getMapInfo(CampaignScenarioID scenarioId) const
|
||||
{
|
||||
if(scenarioId == -1)
|
||||
if(scenarioId == CampaignScenarioID::NONE)
|
||||
scenarioId = currentMap.value();
|
||||
|
||||
auto mapInfo = std::make_shared<CMapInfo>();
|
||||
mapInfo->fileURI = camp->header.filename;
|
||||
mapInfo->fileURI = header.filename;
|
||||
mapInfo->mapHeader = getHeader(scenarioId);
|
||||
mapInfo->countPlayers();
|
||||
return mapInfo;
|
||||
}
|
||||
|
||||
JsonNode CCampaignState::crossoverSerialize(CGHeroInstance * hero)
|
||||
JsonNode CampaignState::crossoverSerialize(CGHeroInstance * hero)
|
||||
{
|
||||
JsonNode node;
|
||||
JsonSerializer handler(nullptr, node);
|
||||
@@ -840,7 +838,7 @@ JsonNode CCampaignState::crossoverSerialize(CGHeroInstance * hero)
|
||||
return node;
|
||||
}
|
||||
|
||||
CGHeroInstance * CCampaignState::crossoverDeserialize(JsonNode & node)
|
||||
CGHeroInstance * CampaignState::crossoverDeserialize(JsonNode & node)
|
||||
{
|
||||
JsonDeserializer handler(nullptr, node);
|
||||
auto * hero = new CGHeroInstance();
|
||||
@@ -849,7 +847,7 @@ CGHeroInstance * CCampaignState::crossoverDeserialize(JsonNode & node)
|
||||
return hero;
|
||||
}
|
||||
|
||||
std::string CCampaignHandler::prologVideoName(ui8 index)
|
||||
std::string CampaignHandler::prologVideoName(ui8 index)
|
||||
{
|
||||
JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
|
||||
auto vids = config["videos"].Vector();
|
||||
@@ -858,13 +856,13 @@ std::string CCampaignHandler::prologVideoName(ui8 index)
|
||||
return "";
|
||||
}
|
||||
|
||||
std::string CCampaignHandler::prologMusicName(ui8 index)
|
||||
std::string CampaignHandler::prologMusicName(ui8 index)
|
||||
{
|
||||
std::vector<std::string> music;
|
||||
return VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index)));
|
||||
}
|
||||
|
||||
std::string CCampaignHandler::prologVoiceName(ui8 index)
|
||||
std::string CampaignHandler::prologVoiceName(ui8 index)
|
||||
{
|
||||
JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
|
||||
auto audio = config["voice"].Vector();
|
||||
|
||||
@@ -22,21 +22,19 @@ class CMapHeader;
|
||||
class CMapInfo;
|
||||
class JsonNode;
|
||||
|
||||
namespace CampaignVersion
|
||||
enum class CampaignVersion : uint8_t
|
||||
{
|
||||
enum Version
|
||||
{
|
||||
RoE = 4,
|
||||
AB = 5,
|
||||
SoD = 6,
|
||||
WoG = 6,
|
||||
// Chr = 7, // Heroes Chronicles, likely identical to SoD, untested
|
||||
VCMI = 1
|
||||
};
|
||||
NONE = 0,
|
||||
RoE = 4,
|
||||
AB = 5,
|
||||
SoD = 6,
|
||||
WoG = 6,
|
||||
// Chr = 7, // Heroes Chronicles, likely identical to SoD, untested
|
||||
|
||||
const int VCMI_MIN = 1;
|
||||
const int VCMI_MAX = 1;
|
||||
}
|
||||
VCMI = 1,
|
||||
VCMI_MIN = 1,
|
||||
VCMI_MAX = 1,
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE CampaignRegions
|
||||
{
|
||||
@@ -71,10 +69,10 @@ struct DLL_LINKAGE CampaignRegions
|
||||
static CampaignRegions getLegacy(int campId);
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CCampaignHeader
|
||||
class DLL_LINKAGE CampaignHeader
|
||||
{
|
||||
public:
|
||||
si32 version = 0; //4 - RoE, 5 - AB, 6 - SoD, WoG and HotA
|
||||
CampaignVersion version = CampaignVersion::NONE;
|
||||
CampaignRegions campaignRegions;
|
||||
int numberOfScenarios = 0;
|
||||
std::string name, description;
|
||||
@@ -102,7 +100,56 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CScenarioTravel
|
||||
enum class CampaignStartOptions: int8_t
|
||||
{
|
||||
NONE = 0,
|
||||
START_BONUS,
|
||||
HERO_CROSSOVER,
|
||||
HERO_OPTIONS
|
||||
};
|
||||
|
||||
enum class CampaignBonusType : int8_t
|
||||
{
|
||||
NONE = -1,
|
||||
SPELL,
|
||||
MONSTER,
|
||||
BUILDING,
|
||||
ARTIFACT,
|
||||
SPELL_SCROLL,
|
||||
PRIMARY_SKILL,
|
||||
SECONDARY_SKILL,
|
||||
RESOURCE,
|
||||
HEROES_FROM_PREVIOUS_SCENARIO,
|
||||
HERO
|
||||
};
|
||||
|
||||
enum class CampaignScenarioID : int8_t
|
||||
{
|
||||
NONE = -1,
|
||||
// no members - fake enum to create integer type that is not implicitly convertible to int
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE CampaignBonus
|
||||
{
|
||||
CampaignBonusType type = CampaignBonusType::NONE; //uses EBonusType
|
||||
|
||||
//purpose depends on type
|
||||
int32_t info1 = 0;
|
||||
int32_t info2 = 0;
|
||||
int32_t info3 = 0;
|
||||
|
||||
bool isBonusForHero() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
{
|
||||
h & type;
|
||||
h & info1;
|
||||
h & info2;
|
||||
h & info3;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CampaignTravel
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -124,35 +171,13 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
std::set<CreatureID> monstersKeptByHero;
|
||||
std::set<ArtifactID> artifactsKeptByHero;
|
||||
std::vector<CampaignBonus> bonusesToChoose;
|
||||
|
||||
WhatHeroKeeps whatHeroKeeps;
|
||||
|
||||
//TODO: use typed containers
|
||||
std::set<int> monstersKeptByHero;
|
||||
std::set<int> artifactsKeptByHero;
|
||||
|
||||
ui8 startOptions = 0; //1 - start bonus, 2 - traveling hero, 3 - hero options
|
||||
|
||||
ui8 playerColor = 0; //only for startOptions == 1
|
||||
|
||||
struct DLL_LINKAGE STravelBonus
|
||||
{
|
||||
enum EBonusType {SPELL, MONSTER, BUILDING, ARTIFACT, SPELL_SCROLL, PRIMARY_SKILL, SECONDARY_SKILL, RESOURCE,
|
||||
HEROES_FROM_PREVIOUS_SCENARIO, HERO};
|
||||
EBonusType type = EBonusType::SPELL; //uses EBonusType
|
||||
si32 info1 = 0, info2 = 0, info3 = 0; //purpose depends on type
|
||||
|
||||
bool isBonusForHero() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
{
|
||||
h & type;
|
||||
h & info1;
|
||||
h & info2;
|
||||
h & info3;
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<STravelBonus> bonusesToChoose;
|
||||
CampaignStartOptions startOptions = CampaignStartOptions::NONE; //1 - start bonus, 2 - traveling hero, 3 - hero options
|
||||
PlayerColor playerColor = PlayerColor::NEUTRAL; //only for startOptions == 1
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
{
|
||||
@@ -163,39 +188,39 @@ public:
|
||||
h & playerColor;
|
||||
h & bonusesToChoose;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CCampaignScenario
|
||||
struct DLL_LINKAGE CampaignScenarioPrologEpilog
|
||||
{
|
||||
bool hasPrologEpilog = false;
|
||||
std::string prologVideo; // from CmpMovie.txt
|
||||
std::string prologMusic; // from CmpMusic.txt
|
||||
std::string prologText;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
{
|
||||
h & hasPrologEpilog;
|
||||
h & prologVideo;
|
||||
h & prologMusic;
|
||||
h & prologText;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CampaignScenario
|
||||
{
|
||||
public:
|
||||
struct DLL_LINKAGE SScenarioPrologEpilog
|
||||
{
|
||||
bool hasPrologEpilog = false;
|
||||
std::string prologVideo; // from CmpMovie.txt
|
||||
std::string prologMusic; // from CmpMusic.txt
|
||||
std::string prologText;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
{
|
||||
h & hasPrologEpilog;
|
||||
h & prologVideo;
|
||||
h & prologMusic;
|
||||
h & prologText;
|
||||
}
|
||||
};
|
||||
|
||||
std::string mapName; //*.h3m
|
||||
std::string scenarioName; //from header. human-readble
|
||||
std::set<ui8> preconditionRegions; //what we need to conquer to conquer this one (stored as bitfield in h3c)
|
||||
std::set<CampaignScenarioID> preconditionRegions; //what we need to conquer to conquer this one (stored as bitfield in h3c)
|
||||
ui8 regionColor = 0;
|
||||
ui8 difficulty = 0;
|
||||
bool conquered = false;
|
||||
|
||||
std::string regionText;
|
||||
SScenarioPrologEpilog prolog, epilog;
|
||||
CampaignScenarioPrologEpilog prolog;
|
||||
CampaignScenarioPrologEpilog epilog;
|
||||
|
||||
CScenarioTravel travelOptions;
|
||||
CampaignTravel travelOptions;
|
||||
std::vector<HeroTypeID> keepHeroes; // contains list of heroes which should be kept for next scenario (doesn't matter if they lost)
|
||||
std::vector<JsonNode> crossoverHeroes; // contains all heroes with the same state when the campaign scenario was finished
|
||||
std::vector<JsonNode> placedCrossoverHeroes; // contains all placed crossover heroes defined by hero placeholders when the scenario was started
|
||||
@@ -224,52 +249,42 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CCampaign
|
||||
class DLL_LINKAGE CampaignState
|
||||
{
|
||||
public:
|
||||
CCampaignHeader header;
|
||||
std::vector<CCampaignScenario> scenarios;
|
||||
std::map<int, std::string > mapPieces; //binary h3ms, scenario number -> map data
|
||||
CampaignHeader header;
|
||||
std::map<CampaignScenarioID, CampaignScenario> scenarios;
|
||||
std::map<CampaignScenarioID, std::string > mapPieces; //binary h3ms, scenario number -> map data
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
std::string fileEncoding;
|
||||
std::vector<CampaignScenarioID> mapsConquered;
|
||||
std::vector<CampaignScenarioID> mapsRemaining;
|
||||
std::optional<CampaignScenarioID> currentMap;
|
||||
|
||||
std::map<CampaignScenarioID, ui8> chosenCampaignBonuses;
|
||||
|
||||
public:
|
||||
std::optional<CampaignBonus> getBonusForCurrentMap() const;
|
||||
const CampaignScenario & getCurrentScenario() const;
|
||||
ui8 currentBonusID() const;
|
||||
bool conquerable(CampaignScenarioID whichScenario) const;
|
||||
|
||||
std::unique_ptr<CMap> getMap(CampaignScenarioID scenarioId) const;
|
||||
std::unique_ptr<CMapHeader> getHeader(CampaignScenarioID scenarioId) const;
|
||||
std::shared_ptr<CMapInfo> getMapInfo(CampaignScenarioID scenarioId) const;
|
||||
|
||||
CampaignScenario & getCurrentScenario();
|
||||
void setCurrentMapAsConquered(const std::vector<CGHeroInstance*> & heroes);
|
||||
static JsonNode crossoverSerialize(CGHeroInstance * hero);
|
||||
static CGHeroInstance * crossoverDeserialize(JsonNode & node);
|
||||
|
||||
CampaignState() = default;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & header;
|
||||
h & scenarios;
|
||||
h & mapPieces;
|
||||
}
|
||||
|
||||
bool conquerable(int whichScenario) const;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CCampaignState
|
||||
{
|
||||
public:
|
||||
std::unique_ptr<CCampaign> camp;
|
||||
std::string fileEncoding;
|
||||
std::vector<ui8> mapsConquered, mapsRemaining;
|
||||
std::optional<si32> currentMap;
|
||||
|
||||
std::map<ui8, ui8> chosenCampaignBonuses;
|
||||
|
||||
void setCurrentMapAsConquered(const std::vector<CGHeroInstance*> & heroes);
|
||||
std::optional<CScenarioTravel::STravelBonus> getBonusForCurrentMap() const;
|
||||
const CCampaignScenario & getCurrentScenario() const;
|
||||
CCampaignScenario & getCurrentScenario();
|
||||
ui8 currentBonusID() const;
|
||||
|
||||
CMap * getMap(int scenarioId = -1) const;
|
||||
std::unique_ptr<CMapHeader> getHeader(int scenarioId = -1) const;
|
||||
std::shared_ptr<CMapInfo> getMapInfo(int scenarioId = -1) const;
|
||||
|
||||
static JsonNode crossoverSerialize(CGHeroInstance * hero);
|
||||
static CGHeroInstance * crossoverDeserialize(JsonNode & node);
|
||||
|
||||
CCampaignState() = default;
|
||||
CCampaignState(std::unique_ptr<CCampaign> _camp);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & camp;
|
||||
h & mapsRemaining;
|
||||
h & mapsConquered;
|
||||
h & currentMap;
|
||||
@@ -277,19 +292,19 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CCampaignHandler
|
||||
class DLL_LINKAGE CampaignHandler
|
||||
{
|
||||
static std::string readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier);
|
||||
|
||||
//parsers for VCMI campaigns (*.vcmp)
|
||||
static CCampaignHeader readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding);
|
||||
static CCampaignScenario readScenarioFromJson(JsonNode & reader);
|
||||
static CScenarioTravel readScenarioTravelFromJson(JsonNode & reader);
|
||||
static CampaignHeader readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding);
|
||||
static CampaignScenario readScenarioFromJson(JsonNode & reader);
|
||||
static CampaignTravel readScenarioTravelFromJson(JsonNode & reader);
|
||||
|
||||
//parsers for original H3C campaigns
|
||||
static CCampaignHeader readHeaderFromMemory(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding);
|
||||
static CCampaignScenario readScenarioFromMemory(CBinaryReader & reader, const CCampaignHeader & header);
|
||||
static CScenarioTravel readScenarioTravelFromMemory(CBinaryReader & reader, int version);
|
||||
static CampaignHeader readHeaderFromMemory(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding);
|
||||
static CampaignScenario readScenarioFromMemory(CBinaryReader & reader, const CampaignHeader & header);
|
||||
static CampaignTravel readScenarioTravelFromMemory(CBinaryReader & reader, CampaignVersion version);
|
||||
/// returns h3c split in parts. 0 = h3c header, 1-end - maps (binary h3m)
|
||||
/// headerOnly - only header will be decompressed, returned vector wont have any maps
|
||||
static std::vector<std::vector<ui8>> getFile(std::unique_ptr<CInputStream> file, bool headerOnly);
|
||||
@@ -299,9 +314,9 @@ class DLL_LINKAGE CCampaignHandler
|
||||
static std::string prologVoiceName(ui8 index);
|
||||
|
||||
public:
|
||||
static CCampaignHeader getHeader( const std::string & name); //name - name of appropriate file
|
||||
static CampaignHeader getHeader( const std::string & name); //name - name of appropriate file
|
||||
|
||||
static std::unique_ptr<CCampaign> getCampaign(const std::string & name); //name - name of appropriate file
|
||||
static std::shared_ptr<CampaignState> getCampaign(const std::string & name); //name - name of appropriate file
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
@@ -66,7 +66,7 @@ void CMapInfo::saveInit(const ResourceID & file)
|
||||
|
||||
void CMapInfo::campaignInit()
|
||||
{
|
||||
campaignHeader = std::make_unique<CCampaignHeader>(CCampaignHandler::getHeader(fileURI));
|
||||
campaignHeader = std::make_unique<CampaignHeader>(CampaignHandler::getHeader(fileURI));
|
||||
if(!campaignHeader->valid)
|
||||
campaignHeader.reset();
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
struct StartInfo;
|
||||
|
||||
class CMapHeader;
|
||||
class CCampaignHeader;
|
||||
class CampaignHeader;
|
||||
class ResourceID;
|
||||
|
||||
/**
|
||||
@@ -25,7 +25,7 @@ class DLL_LINKAGE CMapInfo
|
||||
{
|
||||
public:
|
||||
std::unique_ptr<CMapHeader> mapHeader; //may be nullptr if campaign
|
||||
std::unique_ptr<CCampaignHeader> campaignHeader; //may be nullptr if scenario
|
||||
std::unique_ptr<CampaignHeader> campaignHeader; //may be nullptr if scenario
|
||||
StartInfo * scenarioOptionsOfSave; // Options with which scenario has been started (used only with saved games)
|
||||
std::string fileURI;
|
||||
std::string date;
|
||||
|
||||
Reference in New Issue
Block a user