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Fix game gang on random map generation

This commit is contained in:
Ivan Savenko
2024-10-11 15:02:14 +00:00
parent e221cdccab
commit d1e7cb72c2

View File

@@ -208,7 +208,7 @@ int CGObjectInstance::getSightRadius() const
int3 CGObjectInstance::getVisitableOffset() const int3 CGObjectInstance::getVisitableOffset() const
{ {
if (!isVisitable()) if (!isVisitable())
throw std::runtime_error("Attempt to access visitable offset of a non-visitable object!"); logGlobal->debug("Attempt to access visitable offset on a non-visitable object!");
return appearance->getVisitableOffset(); return appearance->getVisitableOffset();
} }
@@ -308,7 +308,7 @@ void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
int3 CGObjectInstance::visitablePos() const int3 CGObjectInstance::visitablePos() const
{ {
if (!isVisitable()) if (!isVisitable())
throw std::runtime_error("Attempt to access visitable position on a non-visitable object!"); logGlobal->debug("Attempt to access visitable position on a non-visitable object!");
return pos - getVisitableOffset(); return pos - getVisitableOffset();
} }