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immunities: polishing
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@@ -118,9 +118,9 @@ std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bo
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}
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break;
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}
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// fileName = "E_FIRE.bmp"; //fire damage
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// fileName = "E_COLD.bmp"; //cold damage
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// fileName = "E_LIGHT.bmp"; //lightning damage
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// fileName = "E_FIRE.bmp"; //fire damage
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// fileName = "E_COLD.bmp"; //cold damage
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// fileName = "E_LIGHT.bmp"; //lightning damage
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case BonusType::NEGATIVE_EFFECTS_IMMUNITY:
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{
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switch(bonus->subtype)
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