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Fix generation of placeholders for banks
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@@ -59,16 +59,16 @@ BattleLayout BattleLayout::createLayout(IGameCallback * cb, const std::string &
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result.warMachines[BattleSide::DEFENDER][i] = loadHex(config["attackerWarMachines"][i]);
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if (attacker->formation == EArmyFormation::LOOSE && !config["attackerUnitsLoose"].isNull())
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result.units[BattleSide::ATTACKER] = loadUnits(config["attackerUnitsLoose"][attacker->stacksCount()]);
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result.units[BattleSide::ATTACKER] = loadUnits(config["attackerUnitsLoose"][attacker->stacksCount() - 1]);
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else if (attacker->formation == EArmyFormation::TIGHT && !config["attackerUnitsTight"].isNull())
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result.units[BattleSide::ATTACKER] = loadUnits(config["attackerUnitsTight"][attacker->stacksCount()]);
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result.units[BattleSide::ATTACKER] = loadUnits(config["attackerUnitsTight"][attacker->stacksCount() - 1]);
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else
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result.units[BattleSide::ATTACKER] = loadUnits(config["attackerUnits"]);
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if (attacker->formation == EArmyFormation::LOOSE && !config["defenderUnitsLoose"].isNull())
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result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnitsLoose"][attacker->stacksCount()]);
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result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnitsLoose"][attacker->stacksCount() - 1]);
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else if (attacker->formation == EArmyFormation::TIGHT && !config["defenderUnitsTight"].isNull())
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result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnitsTight"][attacker->stacksCount()]);
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result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnitsTight"][attacker->stacksCount() - 1]);
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else
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result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnits"]);
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