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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Radial menu is now a proper window. Minor fixes to positioning.

This commit is contained in:
Ivan Savenko
2023-07-16 14:49:48 +03:00
parent a494dc4870
commit d26595cef7
7 changed files with 49 additions and 45 deletions

View File

@@ -11,18 +11,20 @@
#include "RadialMenu.h"
#include "Images.h"
#include "TextControls.h"
#include "../gui/CGuiHandler.h"
#include "../gui/WindowHandler.h"
#include "../render/IImage.h"
#include "CGarrisonInt.h"
RadialMenuItem::RadialMenuItem(std::string imageName, std::function<void()> callback)
RadialMenuItem::RadialMenuItem(const std::string & imageName, const std::function<void()> & callback)
: callback(callback)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
image = IImage::createFromFile("radialMenu/" + imageName);
picture = std::make_shared<CPicture>(image, Point(0,0));
picture = std::make_shared<CPicture>(image, Point(0, 0));
pos = picture->pos;
}
@@ -43,12 +45,18 @@ void RadialMenuItem::gesture(bool on, const Point & initialPosition, const Point
}
RadialMenu::RadialMenu(CGarrisonInt * army, CGarrisonSlot * slot)
RadialMenu::RadialMenu(const Point & positionToCenter, CGarrisonInt * army, CGarrisonSlot * slot)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
pos += positionToCenter;
bool isExchange = army->upperArmy() && army->lowerArmy(); // two armies exist
addItem(Point(0,0), "stackEmpty", [](){});
Point itemSize = items.back()->pos.dimensions();
moveBy(-itemSize / 2);
addItem(ITEM_NW, "stackMerge", [=](){army->bulkMergeStacks(slot);});
addItem(ITEM_NE, "stackInfo", [=](){slot->viewInfo();});
@@ -61,12 +69,18 @@ RadialMenu::RadialMenu(CGarrisonInt * army, CGarrisonSlot * slot)
//FIXME: addItem(ITEM_SE, "stackSplitDialog", [=](){slot->split();});
}
//statusBarBackground = std::make_shared<CFilledTexture>("DiBoxBck", Rect(-itemSize.x * 2, -100, itemSize.x * 4, 20));
//statusBar = CGStatusBar::create(statusBarBackground);
for(const auto & item : items)
pos = pos.include(item->pos);
fitToScreen(10);
addUsedEvents(GESTURE);
}
void RadialMenu::addItem(const Point & offset, const std::string & path, std::function<void()> callback )
void RadialMenu::addItem(const Point & offset, const std::string & path, const std::function<void()>& callback )
{
auto item = std::make_shared<RadialMenuItem>(path, callback);
@@ -89,12 +103,15 @@ void RadialMenu::gesture(bool on, const Point & initialPosition, const Point & f
{
if (!on)
{
// we need to close this window first so if action spawns a new window it won't be closed instead
GH.windows().popWindows(1);
for(const auto & item : items)
{
if (item->isInside(finalPosition))
{
item->callback();
return;
break;
}
}
}