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Partial fix for #961.

Minor fixes for VS project files.
This commit is contained in:
Michał W. Urbańczyk 2012-05-18 22:47:54 +00:00
parent d168f3eac2
commit d2756e8c88
3 changed files with 9 additions and 9 deletions

View File

@ -74,7 +74,7 @@
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>

View File

@ -1572,16 +1572,16 @@ int CGameState::battleGetBattlefieldType(int3 tile) const
if(dynamic_cast<const CGMine *>(t.visitableObjects.front()))
return 12;
const std::vector <ConstTransitivePtr<CGObjectInstance> > & objs = map->objects;
for(int g=0; g<objs.size(); ++g)
BOOST_FOREACH(auto &obj, map->objects)
{
if( !objs[g] || objs[g]->pos.x - tile.x < 0 || objs[g]->pos.x - tile.x >= 8
|| tile.y - objs[g]->pos.y + 5 < 0 || tile.y - objs[g]->pos.y + 5 >=6
|| !objs[g]->coveringAt(objs[g]->pos.x - tile.x, tile.y - objs[g]->pos.y + 5)
if( !obj || obj->pos.z != tile.z
|| obj->pos.x - tile.x < 0 || obj->pos.x - tile.x >= 8
|| tile.y - obj->pos.y + 5 < 0 || tile.y - obj->pos.y + 5 >=6
|| !obj->coveringAt(obj->pos.x - tile.x, tile.y - obj->pos.y + 5)
) //look only for objects covering given tile
continue;
switch(objs[g]->ID)
switch(obj->ID)
{
case Obj::CLOVER_FIELD:
return 19;

View File

@ -63,11 +63,11 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">..\..\RD</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(SolutionDir)$(Configuration)\bin\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='RD|x64'">$(SolutionDir)$(Configuration)\bin\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RD|x64'">$(Configuration)\</IntDir>