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https://github.com/vcmi/vcmi.git
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parent
d168f3eac2
commit
d2756e8c88
@ -74,7 +74,7 @@
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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@ -1572,16 +1572,16 @@ int CGameState::battleGetBattlefieldType(int3 tile) const
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if(dynamic_cast<const CGMine *>(t.visitableObjects.front()))
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return 12;
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const std::vector <ConstTransitivePtr<CGObjectInstance> > & objs = map->objects;
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for(int g=0; g<objs.size(); ++g)
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BOOST_FOREACH(auto &obj, map->objects)
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{
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if( !objs[g] || objs[g]->pos.x - tile.x < 0 || objs[g]->pos.x - tile.x >= 8
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|| tile.y - objs[g]->pos.y + 5 < 0 || tile.y - objs[g]->pos.y + 5 >=6
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|| !objs[g]->coveringAt(objs[g]->pos.x - tile.x, tile.y - objs[g]->pos.y + 5)
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if( !obj || obj->pos.z != tile.z
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|| obj->pos.x - tile.x < 0 || obj->pos.x - tile.x >= 8
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|| tile.y - obj->pos.y + 5 < 0 || tile.y - obj->pos.y + 5 >=6
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|| !obj->coveringAt(obj->pos.x - tile.x, tile.y - obj->pos.y + 5)
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) //look only for objects covering given tile
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continue;
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switch(objs[g]->ID)
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switch(obj->ID)
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{
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case Obj::CLOVER_FIELD:
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return 19;
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@ -63,11 +63,11 @@
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">..\..\RD</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(SolutionDir)$(Configuration)\bin\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='RD|x64'">$(SolutionDir)$(Configuration)\bin\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='RD|x64'">$(Configuration)\</IntDir>
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