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Rewardable object randomization is now always server-sided

This commit is contained in:
Ivan Savenko
2024-07-12 15:10:03 +00:00
parent 388d65d6b2
commit d2839c8e52
17 changed files with 126 additions and 26 deletions

View File

@@ -30,6 +30,8 @@ public:
void configureObject(CGObjectInstance * object, vstd::RNG & rng) const override;
std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
Rewardable::Configuration generateConfiguration(IGameCallback * cb, vstd::RNG & rand, MapObjectID objectID) const;
};
VCMI_LIB_NAMESPACE_END