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- files in local directories (saves & configs) now always have higher
priority than mods. Fixes #1685 and #1733 - fixed possible crash on exit in dispose() function - (vcmibuilder) fixes problem with partial mp3 -> ogg conversion
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@@ -241,17 +241,17 @@ void CClient::loadGame( const std::string & fname )
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CStopWatch tmh;
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try
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{
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std::string clientSaveName = *CResourceHandler::get()->getResourceName(ResourceID(fname, EResType::CLIENT_SAVEGAME));
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std::string clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::CLIENT_SAVEGAME));
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std::string controlServerSaveName;
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if (CResourceHandler::get()->existsResource(ResourceID(fname, EResType::SERVER_SAVEGAME)))
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if (CResourceHandler::get("local")->existsResource(ResourceID(fname, EResType::SERVER_SAVEGAME)))
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{
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controlServerSaveName = *CResourceHandler::get()->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME));
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controlServerSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME));
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}
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else// create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
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{
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controlServerSaveName = clientSaveName.substr(0, clientSaveName.find_last_of(".")) + ".vsgm1";
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CResourceHandler::get()->createResource(controlServerSaveName, true);
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CResourceHandler::get("local")->createResource(controlServerSaveName, true);
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}
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if(clientSaveName.empty())
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