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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

- files in local directories (saves & configs) now always have higher

priority than mods. Fixes #1685 and #1733
- fixed possible crash on exit in dispose() function
- (vcmibuilder) fixes problem with partial mp3 -> ogg conversion
This commit is contained in:
Ivan Savenko 2014-03-08 16:05:23 +00:00
parent afcb7072eb
commit d2ae847ecf
13 changed files with 97 additions and 73 deletions

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@ -14,7 +14,7 @@
*/
const CGameInfo * CGI; //game info for general use
CClientState * CCS;
CClientState * CCS = nullptr;
CGameInfo::CGameInfo()
{
@ -32,4 +32,4 @@ void CGameInfo::setFromLib()
objh = VLC->objh;
spellh = VLC->spellh;
dobjinfo = VLC->dobjinfo;
}
}

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@ -751,8 +751,11 @@ void dispose()
// cleanup, mostly to remove false leaks from analyzer
CResourceHandler::clear();
CCS->musich->release();
CCS->soundh->release();
if (CCS)
{
CCS->musich->release();
CCS->soundh->release();
}
CMessage::dispose();
}

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@ -63,7 +63,7 @@ struct ComponentsToBlit
namespace
{
CDefHandler * ok, *cancel;
CDefHandler * ok = nullptr, *cancel = nullptr;
std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
SDL_Surface * background = nullptr;
}
@ -100,9 +100,9 @@ void CMessage::init()
void CMessage::dispose()
{
for (int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
for (auto & piece : piecesOfBox)
{
for (auto & elem : piecesOfBox[i])
for (auto & elem : piece)
{
SDL_FreeSurface(elem);
}

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@ -920,7 +920,7 @@ void CSelectionScreen::startScenario()
overWrite += boost::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
overWrite += boost::bind(&CGuiHandler::popIntTotally, &GH, this);
if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
if(CResourceHandler::get("local")->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
{
std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
@ -1354,7 +1354,7 @@ void SelectionTab::select( int position )
if(txt)
{
std::string filename = *CResourceHandler::get()->getResourceName(
std::string filename = *CResourceHandler::get("local")->getResourceName(
ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
txt->setText(CFileInfo(filename).getBaseName());
}
@ -1479,7 +1479,7 @@ void SelectionTab::printMaps(SDL_Surface *to)
}
else
{
name = CFileInfo(*CResourceHandler::get()->getResourceName(
name = CFileInfo(*CResourceHandler::get("local")->getResourceName(
ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
}

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@ -241,17 +241,17 @@ void CClient::loadGame( const std::string & fname )
CStopWatch tmh;
try
{
std::string clientSaveName = *CResourceHandler::get()->getResourceName(ResourceID(fname, EResType::CLIENT_SAVEGAME));
std::string clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::CLIENT_SAVEGAME));
std::string controlServerSaveName;
if (CResourceHandler::get()->existsResource(ResourceID(fname, EResType::SERVER_SAVEGAME)))
if (CResourceHandler::get("local")->existsResource(ResourceID(fname, EResType::SERVER_SAVEGAME)))
{
controlServerSaveName = *CResourceHandler::get()->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME));
controlServerSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME));
}
else// create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
{
controlServerSaveName = clientSaveName.substr(0, clientSaveName.find_last_of(".")) + ".vsgm1";
CResourceHandler::get()->createResource(controlServerSaveName, true);
CResourceHandler::get("local")->createResource(controlServerSaveName, true);
}
if(clientSaveName.empty())

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@ -793,7 +793,7 @@ void YourTurn::applyCl( CClient *cl )
void SaveGame::applyCl(CClient *cl)
{
CFileInfo info(fname);
CResourceHandler::get()->createResource(info.getStem() + ".vcgm1");
CResourceHandler::get("local")->createResource(info.getStem() + ".vcgm1");
try
{

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@ -59,11 +59,11 @@ void SettingsStorage::init()
{
std::string confName = "config/settings.json";
// Porbably new install. Create initial configuration
if (!CResourceHandler::get()->existsResource(ResourceID(confName)))
CResourceHandler::get()->createResource(confName);
else
JsonNode(ResourceID("config/settings.json")).swap(config);
JsonUtils::assembleFromFiles(confName).swap(config);
// Probably new install. Create config file to save settings to
if (!CResourceHandler::get("local")->existsResource(ResourceID(confName)))
CResourceHandler::get("local")->createResource(confName);
JsonUtils::maximize(config, "vcmi:settings");
JsonUtils::validate(config, "vcmi:settings", "settings");
@ -294,4 +294,4 @@ void config::CConfigHandler::init()
// Force instantiation of the SettingsStorage::NodeAccessor class template.
// That way method definitions can sit in the cpp file
template struct SettingsStorage::NodeAccessor<SettingsListener>;
template struct SettingsStorage::NodeAccessor<Settings>;
template struct SettingsStorage::NodeAccessor<Settings>;

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@ -547,12 +547,12 @@ std::vector <TModID> CModHandler::resolveDependencies(std::vector <TModID> input
static JsonNode loadModSettings(std::string path)
{
if (CResourceHandler::get()->existsResource(ResourceID(path)))
if (CResourceHandler::get("local")->existsResource(ResourceID(path)))
{
return JsonNode(ResourceID(path, EResType::TEXT));
}
// Probably new install. Create initial configuration
CResourceHandler::get()->createResource(path);
CResourceHandler::get("local")->createResource(path);
return JsonNode();
}
@ -687,7 +687,7 @@ static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoade
if (modName != "core")
{
ResourceID modConfFile("mods/" + modName + "/mod", EResType::TEXT);
ui32 configChecksum = CResourceHandler::getInitial()->load(modConfFile)->calculateCRC32();
ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
}
// third - add all detected text files from this mod into checksum
@ -717,7 +717,7 @@ void CModHandler::loadModFilesystems()
for(std::string & modName : activeMods)
{
CModInfo & mod = allMods[modName];
CResourceHandler::addFilesystem(modName, genModFilesystem(modName, mod.config));
CResourceHandler::addFilesystem("data", modName, genModFilesystem(modName, mod.config));
}
}

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@ -14,8 +14,6 @@
#include "../VCMIDirs.h"
#include "../CStopWatch.h"
CFilesystemList * CResourceHandler::resourceLoader = nullptr;
CFilesystemList * CResourceHandler::initialLoader = nullptr;
std::map<std::string, ISimpleResourceLoader*> CResourceHandler::knownLoaders = std::map<std::string, ISimpleResourceLoader*>();
CFilesystemGenerator::CFilesystemGenerator(std::string prefix):
@ -75,7 +73,7 @@ void CFilesystemGenerator::loadDirectory(const std::string &mountPoint, const Js
ResourceID resID(URI, EResType::DIRECTORY);
for(auto & loader : CResourceHandler::getInitial()->getResourcesWithName(resID))
for(auto & loader : CResourceHandler::get("initial")->getResourcesWithName(resID))
{
auto filename = loader->getResourceName(resID);
filesystem->addLoader(new CFilesystemLoader(mountPoint, *filename, depth), false);
@ -85,7 +83,7 @@ void CFilesystemGenerator::loadDirectory(const std::string &mountPoint, const Js
void CFilesystemGenerator::loadZipArchive(const std::string &mountPoint, const JsonNode & config)
{
std::string URI = prefix + config["path"].String();
auto filename = CResourceHandler::getInitial()->getResourceName(ResourceID(URI, EResType::ARCHIVE_ZIP));
auto filename = CResourceHandler::get("initial")->getResourceName(ResourceID(URI, EResType::ARCHIVE_ZIP));
if (filename)
filesystem->addLoader(new CZipLoader(mountPoint, *filename), false);
}
@ -94,7 +92,7 @@ template<EResType::Type archiveType>
void CFilesystemGenerator::loadArchive(const std::string &mountPoint, const JsonNode & config)
{
std::string URI = prefix + config["path"].String();
auto filename = CResourceHandler::getInitial()->getResourceName(ResourceID(URI, archiveType));
auto filename = CResourceHandler::get("initial")->getResourceName(ResourceID(URI, archiveType));
if (filename)
filesystem->addLoader(new CArchiveLoader(mountPoint, *filename), false);
}
@ -102,10 +100,10 @@ void CFilesystemGenerator::loadArchive(const std::string &mountPoint, const Json
void CFilesystemGenerator::loadJsonMap(const std::string &mountPoint, const JsonNode & config)
{
std::string URI = prefix + config["path"].String();
auto filename = CResourceHandler::getInitial()->getResourceName(ResourceID(URI, EResType::TEXT));
auto filename = CResourceHandler::get("initial")->getResourceName(ResourceID(URI, EResType::TEXT));
if (filename)
{
auto configData = CResourceHandler::getInitial()->load(ResourceID(URI, EResType::TEXT))->readAll();
auto configData = CResourceHandler::get("initial")->load(ResourceID(URI, EResType::TEXT))->readAll();
const JsonNode config((char*)configData.first.get(), configData.second);
filesystem->addLoader(new CMappedFileLoader(mountPoint, config), false);
}
@ -113,14 +111,17 @@ void CFilesystemGenerator::loadJsonMap(const std::string &mountPoint, const Json
void CResourceHandler::clear()
{
delete resourceLoader;
delete initialLoader;
delete knownLoaders["root"];
}
void CResourceHandler::initialize()
ISimpleResourceLoader * CResourceHandler::createInitial()
{
//temporary filesystem that will be used to initialize main one.
//used to solve several case-sensivity issues like Mp3 vs MP3
auto initialLoader = new CFilesystemList;
//recurse only into specific directories
auto recurseInDir = [](std::string URI, int depth)
auto recurseInDir = [&](std::string URI, int depth)
{
ResourceID ID(URI, EResType::DIRECTORY);
@ -135,10 +136,6 @@ void CResourceHandler::initialize()
}
};
//temporary filesystem that will be used to initialize main one.
//used to solve several case-sensivity issues like Mp3 vs MP3
initialLoader = new CFilesystemList;
for (auto & path : VCMIDirs::get().dataPaths())
{
if (boost::filesystem::is_directory(path)) // some of system-provided paths may not exist
@ -148,13 +145,43 @@ void CResourceHandler::initialize()
recurseInDir("CONFIG", 0);// look for configs
recurseInDir("DATA", 0); // look for archives
//TODO: improve mod loading process so depth 2 will no longer be needed
recurseInDir("MODS", 2); // look for mods. Depth 2 is required for now but won't cause speed issues if no mods present
recurseInDir("MODS", 64); // look for mods.
return initialLoader;
}
void CResourceHandler::initialize()
{
// Create tree-loke structure that looks like this:
// root
// |
// |- initial
// |
// |- data
// | |-core
// | |-mod1
// | |-modN
// |
// |- local
// |-saves
// |-config
knownLoaders["root"] = new CFilesystemList();
knownLoaders["saves"] = new CFilesystemLoader("SAVES/", VCMIDirs::get().userSavePath());
knownLoaders["config"] = new CFilesystemLoader("CONFIG/", VCMIDirs::get().userConfigPath());
auto localFS = new CFilesystemList();
localFS->addLoader(knownLoaders["saves"], true);
localFS->addLoader(knownLoaders["config"], true);
addFilesystem("root", "initial", createInitial());
addFilesystem("root", "data", new CFilesystemList());
addFilesystem("root", "local", localFS);
}
ISimpleResourceLoader * CResourceHandler::get()
{
return get("");
return get("root");
}
ISimpleResourceLoader * CResourceHandler::get(std::string identifier)
@ -162,31 +189,22 @@ ISimpleResourceLoader * CResourceHandler::get(std::string identifier)
return knownLoaders.at(identifier);
}
ISimpleResourceLoader * CResourceHandler::getInitial()
{
assert(initialLoader);
return initialLoader;
}
void CResourceHandler::load(const std::string &fsConfigURI)
{
auto fsConfigData = initialLoader->load(ResourceID(fsConfigURI, EResType::TEXT))->readAll();
auto fsConfigData = get("initial")->load(ResourceID(fsConfigURI, EResType::TEXT))->readAll();
const JsonNode fsConfig((char*)fsConfigData.first.get(), fsConfigData.second);
resourceLoader = new CFilesystemList();
knownLoaders[""] = resourceLoader;
addFilesystem("core", createFileSystem("", fsConfig["filesystem"]));
// hardcoded system-specific path, may not be inside any of data directories
resourceLoader->addLoader(new CFilesystemLoader("SAVES/", VCMIDirs::get().userSavePath()), true);
resourceLoader->addLoader(new CFilesystemLoader("CONFIG/", VCMIDirs::get().userConfigPath()), true);
addFilesystem("data", "core", createFileSystem("", fsConfig["filesystem"]));
}
void CResourceHandler::addFilesystem(const std::string & identifier, ISimpleResourceLoader * loader)
void CResourceHandler::addFilesystem(const std::string & parent, const std::string & identifier, ISimpleResourceLoader * loader)
{
assert(knownLoaders.count(identifier) == 0);
resourceLoader->addLoader(loader, false);
auto list = dynamic_cast<CFilesystemList *>(knownLoaders.at(parent));
assert(list);
list->addLoader(loader, false);
knownLoaders[identifier] = loader;
}
@ -201,7 +219,7 @@ std::vector<std::string> CResourceHandler::getAvailableMods()
{
static const std::string modDir = "MODS/";
auto list = initialLoader->getFilteredFiles([](const ResourceID & id) -> bool
auto list = get("initial")->getFilteredFiles([](const ResourceID & id) -> bool
{
return id.getType() == EResType::DIRECTORY
&& boost::range::count(id.getName(), '/') == 1
@ -218,8 +236,8 @@ std::vector<std::string> CResourceHandler::getAvailableMods()
if (name == "WOG") // check if wog is actually present. Hack-ish but better than crash
{
if (!initialLoader->existsResource(ResourceID("DATA/ZVS", EResType::DIRECTORY)) &&
!initialLoader->existsResource(ResourceID("MODS/WOG/DATA/ZVS", EResType::DIRECTORY)))
if (!get("initial")->existsResource(ResourceID("DATA/ZVS", EResType::DIRECTORY)) &&
!get("initial")->existsResource(ResourceID("MODS/WOG/DATA/ZVS", EResType::DIRECTORY)))
{
continue;
}

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@ -52,6 +52,12 @@ public:
*/
class DLL_LINKAGE CResourceHandler
{
/**
* @brief createInitial - creates instance of initial loader
* that contains data necessary to load main FS
*/
static ISimpleResourceLoader * createInitial();
public:
/**
* Gets an instance of resource loader.
@ -62,7 +68,6 @@ public:
*/
static ISimpleResourceLoader * get();
static ISimpleResourceLoader * get(std::string identifier);
static ISimpleResourceLoader * getInitial();
/**
* Creates instance of initial resource loader.
@ -89,7 +94,7 @@ public:
* @param identifier name of this loader by which it can be retrieved later
* @param loader resource loader to add
*/
static void addFilesystem(const std::string & identifier, ISimpleResourceLoader * loader);
static void addFilesystem(const std::string & parent, const std::string & identifier, ISimpleResourceLoader * loader);
/**
* @brief createModFileSystem - creates filesystem out of config file
@ -107,6 +112,4 @@ public:
private:
/** Instance of resource loader */
static std::map<std::string, ISimpleResourceLoader*> knownLoaders;
static CFilesystemList * resourceLoader;
static CFilesystemList * initialLoader;
};

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@ -2226,8 +2226,8 @@ void CGameHandler::save(const std::string & filename )
{
logGlobal->errorStream() << "Saving to " << filename;
CFileInfo info(filename);
//CResourceHandler::get()->createResource(info.getStem() + ".vlgm1");
CResourceHandler::get()->createResource(info.getStem() + ".vsgm1");
//CResourceHandler::get("local")->createResource(info.getStem() + ".vlgm1");
CResourceHandler::get("local")->createResource(info.getStem() + ".vsgm1");
{
logGlobal->infoStream() << "Ordering clients to serialize...";
@ -2239,14 +2239,14 @@ void CGameHandler::save(const std::string & filename )
{
// {
// logGlobal->infoStream() << "Serializing game info...";
// CSaveFile save(CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::LIB_SAVEGAME)));
// CSaveFile save(CResourceHandler::get("local")->getResourceName(ResourceID(info.getStem(), EResType::LIB_SAVEGAME)));
// // char hlp[8] = "VCMISVG";
// // save << hlp;
// saveCommonState(save);
// }
{
CSaveFile save(*CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::SERVER_SAVEGAME)));
CSaveFile save(*CResourceHandler::get("local")->getResourceName(ResourceID(info.getStem(), EResType::SERVER_SAVEGAME)));
saveCommonState(save);
logGlobal->infoStream() << "Saving server state";
save << *this;

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@ -464,7 +464,7 @@ void CVCMIServer::loadGame()
// CMapHeader dum;
// StartInfo *si;
//
// CLoadFile lf(CResourceHandler::get()->getResourceName(ResourceID(fname, EResType::LIB_SAVEGAME)));
// CLoadFile lf(CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::LIB_SAVEGAME)));
// lf >> sig >> dum >> si;
// logNetwork->infoStream() <<"Reading save signature";
//
@ -477,7 +477,7 @@ void CVCMIServer::loadGame()
// }
{
CLoadFile lf(*CResourceHandler::get()->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME)), minSupportedVersion);
CLoadFile lf(*CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME)), minSupportedVersion);
gh.loadCommonState(lf);
lf >> gh;
}

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@ -273,7 +273,7 @@ then
OIFS="$IFS"
IFS=$'\n'
for file in `find "$dest_dir" -type f -name "*.mp3"`
for file in `find "$dest_dir" -type f -iname "*.mp3"`
do
echo "Converting $file"
ogg=${file%.*}