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mirror of https://github.com/vcmi/vcmi.git synced 2025-02-03 13:01:33 +02:00

* added slow spell

* a few mistakes in AC_desc.txt fixed
* appropriate spells cannot be casted at any tile
* small memory optimizations in CDefHandler
* minor fixes
This commit is contained in:
mateuszb 2008-11-11 15:17:58 +00:00
parent 6b9146f998
commit d2db5ba18e
9 changed files with 152 additions and 28 deletions

View File

@ -7,6 +7,7 @@
#include "hch/CObjectHandler.h"
#include "hch/CHeroHandler.h"
#include "hch/CDefHandler.h"
#include "hch/CSpellHandler.h"
#include "CCursorHandler.h"
#include "CCallback.h"
#include "CGameState.h"
@ -410,7 +411,7 @@ void CBattleInterface::show(SDL_Surface * to)
std::vector< std::list<SBattleEffect>::iterator > toErase;
for(std::list<SBattleEffect>::iterator it = battleEffects.begin(); it!=battleEffects.end(); ++it)
{
blitAt(it->anim->ourImages[it->frame].bitmap, it->x, it->y, to);
blitAt(it->anim->ourImages[(it->frame)%it->anim->ourImages.size()].bitmap, it->x, it->y, to);
++(it->frame);
if(it->frame == it->maxFrame)
@ -565,6 +566,51 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
}
}
}
else if(spellDestSelectMode)
{
int myNumber = -1; //number of hovered tile
for(int g=0; g<BFIELD_SIZE; ++g)
{
if(bfield[g].hovered && bfield[g].strictHovered)
{
myNumber = g;
break;
}
}
if(myNumber == -1)
{
CGI->curh->changeGraphic(1, 0);
}
else
{
switch(spellSelMode)
{
case 0:
CGI->curh->changeGraphic(3, 0);
break;
case 1:
if(LOCPLINT->cb->battleGetStackByPos(myNumber) && LOCPLINT->playerID == LOCPLINT->cb->battleGetStackByPos(myNumber)->owner )
CGI->curh->changeGraphic(3, 0);
else
CGI->curh->changeGraphic(1, 0);
break;
case 2:
if(LOCPLINT->cb->battleGetStackByPos(myNumber) && LOCPLINT->playerID != LOCPLINT->cb->battleGetStackByPos(myNumber)->owner )
CGI->curh->changeGraphic(3, 0);
else
CGI->curh->changeGraphic(1, 0);
break;
case 3:
if(LOCPLINT->cb->battleGetStackByPos(myNumber))
CGI->curh->changeGraphic(3, 0);
else
CGI->curh->changeGraphic(1, 0);
break;
case 4: //TODO: implement this case
break;
}
}
}
}
bool CBattleInterface::reverseCreature(int number, int hex, bool wideTrick)
@ -1077,12 +1123,35 @@ void CBattleInterface::hexLclicked(int whichOne)
return; //we are not permit to do anything
if(spellDestSelectMode)
{
spellToCast->destinationTile = whichOne;
LOCPLINT->cb->battleMakeAction(spellToCast);
delete spellToCast;
spellToCast = NULL;
spellDestSelectMode = false;
CGI->curh->changeGraphic(1, 6);
//checking destination
bool allowCasting = true;
switch(spellSelMode)
{
case 1:
if(!LOCPLINT->cb->battleGetStackByPos(whichOne) || LOCPLINT->playerID != LOCPLINT->cb->battleGetStackByPos(whichOne)->owner )
allowCasting = false;
break;
case 2:
if(!LOCPLINT->cb->battleGetStackByPos(whichOne) || LOCPLINT->playerID == LOCPLINT->cb->battleGetStackByPos(whichOne)->owner )
allowCasting = false;
break;
case 3:
if(!LOCPLINT->cb->battleGetStackByPos(whichOne))
allowCasting = false;
break;
case 4: //TODO: implement this case
break;
}
//destination checked
if(allowCasting)
{
spellToCast->destinationTile = whichOne;
LOCPLINT->cb->battleMakeAction(spellToCast);
delete spellToCast;
spellToCast = NULL;
spellDestSelectMode = false;
CGI->curh->changeGraphic(1, 6);
}
}
else
{
@ -1282,11 +1351,16 @@ void CBattleInterface::spellCasted(SpellCasted * sc)
displayEffect(1, sc->tile);
break;
}
case 53://haste
case 53: //haste
{
displayEffect(31, sc->tile);
break;
}
case 54: //slow
{
displayEffect(19, sc->tile);
break;
}
}
}
@ -1300,6 +1374,22 @@ void CBattleInterface::castThisSpell(int spellID)
ba->side = defendingHeroInstance ? (LOCPLINT->playerID == defendingHeroInstance->tempOwner) : false;
spellToCast = ba;
spellDestSelectMode = true;
//choosing possible tragets
const CGHeroInstance * castingHero = (attackingHeroInstance->tempOwner == LOCPLINT->playerID) ? attackingHeroInstance : attackingHeroInstance;
spellSelMode = 0;
if(CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET") != std::string::npos)
{
spellSelMode = 3;
}
if(CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET_2") != std::string::npos)
{
if(castingHero && castingHero->getSpellSecLevel(spellID) < 3)
spellSelMode = 3;
else //TODO: no destination chould apply in this case
{
}
}
CGI->curh->changeGraphic(3, 0);
}
@ -1311,8 +1401,8 @@ void CBattleInterface::displayEffect(ui32 effect, int destTile)
be.anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
be.frame = 0;
be.maxFrame = be.anim->ourImages.size();
be.x = 22 * ( ((destTile/BFIELD_WIDTH) + 1)%2 ) + 44 * (destTile % BFIELD_WIDTH) + 50;
be.y = 100 + 42 * (destTile/BFIELD_WIDTH);
be.x = 22 * ( ((destTile/BFIELD_WIDTH) + 1)%2 ) + 44 * (destTile % BFIELD_WIDTH) + 45;
be.y = 105 + 42 * (destTile/BFIELD_WIDTH);
if(effect != 1)
{

View File

@ -135,6 +135,7 @@ private:
float getAnimSpeedMultiplier() const; //returns multiplier for number of frames in a group
bool spellDestSelectMode; //if true, player is choosing destination for his spell
int spellSelMode; //0 - any location, 1 - any firendly creature, 2 - any hostile creature, 3 - any creature, 4 - obstacle
BattleAction * spellToCast; //spell for which player is choosing destination
class CAttHelper

View File

@ -212,7 +212,7 @@ signed char BattleInfo::mutualPosition(int hex1, int hex2)
}
std::vector<int> BattleInfo::neighbouringTiles(int hex)
{
#define CHECK_AND_PUSH(tile) {int hlp = (tile); if(hlp>=0 && hlp<BFIELD_SIZE && (hlp%17!=16) && hlp%17) ret.push_back(hlp);}
#define CHECK_AND_PUSH(tile) {int hlp = (tile); if(hlp>=0 && hlp<BFIELD_SIZE && (hlp%BFIELD_WIDTH!=16) && hlp%BFIELD_WIDTH) ret.push_back(hlp);}
std::vector<int> ret;
CHECK_AND_PUSH(hex - ( (hex/17)%2 ? 18 : 17 ));
CHECK_AND_PUSH(hex - ( (hex/17)%2 ? 17 : 16 ));

View File

@ -18,7 +18,7 @@
16 1 C08SPE0.DEF
17 1 C08SPF0.DEF
18 1 C09SPA0.DEF
19 3 C17SPE0.DEF C17SPE1.DEF C17SPE2.DEF
19 1 C09SPE0.DEF
20 1 C09SPW0.DEF
21 1 C10SPA0.DEF
22 1 C11SPE0.DEF
@ -54,10 +54,10 @@
52 1 C12SPE0.DEF
53 2 C13SPF.DEF C13SPF0.DEF
54 2 C16SPE.DEF C16SPE0.DEF
55 1 C09SPE0.DEF
55 1 C17SPE0.DEF
56 1 C0ACID.DEF
57 2 C09SPF1.DEF C09SPF2.DEF
58 0
58 1 C17SPE2.DEF
59 1 C09SPF0.DEF
60 0
61 0

View File

@ -16,7 +16,6 @@ CDefHandler::CDefHandler()
{
//FDef = NULL;
RWEntries = NULL;
RLEntries = NULL;
notFreeImgs = false;
}
CDefHandler::~CDefHandler()
@ -25,8 +24,6 @@ CDefHandler::~CDefHandler()
//delete [] FDef;
if (RWEntries)
delete [] RWEntries;
if (RLEntries)
delete [] RLEntries;
if (notFreeImgs)
return;
for (int i=0; i<ourImages.size(); i++)
@ -47,6 +44,7 @@ void CDefHandler::openDef(std::string name)
{
int i,j, totalInBlock;
char Buffer[13];
BMPPalette palette[256];
defName=name;
int andame;
@ -108,7 +106,7 @@ void CDefHandler::openDef(std::string name)
for(int i=0; i<SEntries.size(); ++i)
{
Cimage nimg;
nimg.bitmap = getSprite(i, FDef);
nimg.bitmap = getSprite(i, FDef, palette);
nimg.imName = SEntries[i].name;
nimg.groupNumber = SEntries[i].group;
ourImages.push_back(nimg);
@ -121,6 +119,7 @@ void CDefHandler::openFromMemory(unsigned char *table, std::string name)
{
int i,j, totalInBlock;
char Buffer[13];
BMPPalette palette[256];
defName=name;
i = 0;
DEFType = readNormalNr(i,4,table); i+=4;
@ -170,11 +169,10 @@ void CDefHandler::openFromMemory(unsigned char *table, std::string name)
SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
}
RWEntries = new unsigned int[fullHeight];
RLEntries = new int[fullHeight];
for(int i=0; i<SEntries.size(); ++i)
{
Cimage nimg;
nimg.bitmap = getSprite(i, table);
nimg.bitmap = getSprite(i, table, palette);
nimg.imName = SEntries[i].name;
nimg.groupNumber = SEntries[i].group;
ourImages.push_back(nimg);
@ -241,7 +239,7 @@ void CDefHandler::print (std::ostream & stream, int nr, int bytcon)
free(temp);
}
SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef)
SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef, BMPPalette * palette)
{
SDL_Surface * ret=NULL;
@ -341,11 +339,11 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef)
}
for (int i=0;i<SpriteHeight;i++)
{
RLEntries[i]=readNormalNr(BaseOffset,4,FDef);BaseOffset+=4;
RWEntries[i]=readNormalNr(BaseOffset,4,FDef);BaseOffset+=4;
}
for (int i=0;i<SpriteHeight;i++)
{
BaseOffset=BaseOffsetor+RLEntries[i];
BaseOffset=BaseOffsetor+RWEntries[i];
if (LeftMargin>0)
{
for (int j=0;j<LeftMargin;j++)

View File

@ -18,9 +18,7 @@ private:
int totalEntries, DEFType, totalBlocks, fullWidth, fullHeight;
bool allowRepaint;
int length;
BMPPalette palette[256];
unsigned int * RWEntries;
int * RLEntries;
struct SEntry
{
std::string name;
@ -28,8 +26,6 @@ private:
int group;
} ;
std::vector<SEntry> SEntries ;
char id[2];
public:
static CLodHandler * Spriteh;
@ -43,7 +39,7 @@ public:
static void print (std::ostream & stream, int nr, int bytcon);
int readNormalNr (int pos, int bytCon, unsigned char * str=NULL, bool cyclic=false);
static unsigned char *writeNormalNr (int nr, int bytCon);
SDL_Surface * getSprite (int SIndex, unsigned char * FDef); //zapisuje klatke o zadanym numerze do "testtt.bmp"
SDL_Surface * getSprite (int SIndex, unsigned char * FDef, BMPPalette * palette); //zapisuje klatke o zadanym numerze do "testtt.bmp"
void openDef(std::string name);
void expand(unsigned char N,unsigned char & BL, unsigned char & BR);
void openFromMemory(unsigned char * table, std::string name);

View File

@ -5,6 +5,7 @@
#include "CLodHandler.h"
#include "CDefObjInfoHandler.h"
#include "CHeroHandler.h"
#include "CSpellHandler.h"
#include <boost/algorithm/string/replace.hpp>
#include <boost/random/linear_congruential.hpp>
#include "CTownHandler.h"
@ -407,6 +408,33 @@ const CArtifact * CGHeroInstance::getArt(int pos) const
else
return NULL;
}
int CGHeroInstance::getSpellSecLevel(int spell) const
{
int bestslvl = 0;
if(VLC->spellh->spells[spell].air)
if(getSecSkillLevel(15) >= bestslvl)
{
bestslvl = getSecSkillLevel(15);
}
if(VLC->spellh->spells[spell].fire)
if(getSecSkillLevel(14) >= bestslvl)
{
bestslvl = getSecSkillLevel(14);
}
if(VLC->spellh->spells[spell].water)
if(getSecSkillLevel(16) >= bestslvl)
{
bestslvl = getSecSkillLevel(16);
}
if(VLC->spellh->spells[spell].earth)
if(getSecSkillLevel(17) >= bestslvl)
{
bestslvl = getSecSkillLevel(17);
}
return bestslvl;
}
int CGTownInstance::getSightDistance() const //returns sight distance
{
return 10;

View File

@ -132,6 +132,7 @@ public:
ui32 getArtAtPos(ui16 pos) const; //-1 - no artifact
void setArtAtPos(ui16 pos, int art);
const CArtifact * getArt(int pos) const;
int getSpellSecLevel(int spell) const; //returns level of secondary ability (fire, water, earth, air magic) known to this hero and applicable to given spell; -1 if error
void initHero();
void initHero(int SUBID);
CGHeroInstance();

View File

@ -1279,6 +1279,16 @@ upgend:
sendAndApply(&sse);
break;
}
case 54: //slow
{
SetStackEffect sse;
sse.stack = gs->curB->getStackT(ba.destinationTile)->ID;
sse.effect.id = 54;
sse.effect.level = getSchoolLevel(h,s);
sse.effect.turnsRemain = h->getPrimSkillLevel(2);
sendAndApply(&sse);
break;
}
}
//TODO: spells to support possibly soon (list by Zamolxis):