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- fix uninitialized cursor
- stubs for loading heroes and classes from mods (no real code yet) - heroes loading uses string IDs for secondary skills, some cleanup in HeroHandler
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@ -23,6 +23,7 @@ void CCursorHandler::initCursor()
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xpos = ypos = 0;
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type = ECursor::DEFAULT;
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dndObject = nullptr;
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currentCursor = nullptr;
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help = CSDL_Ext::newSurface(40,40);
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SDL_ShowCursor(SDL_DISABLE);
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