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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Zone shapes & terrains work nicely.

This commit is contained in:
DjWarmonger 2014-05-24 14:06:08 +02:00
parent 27dcf70b1a
commit d2fd71d087
7 changed files with 126 additions and 38 deletions

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@ -98,6 +98,12 @@ void CTerrainSelection::deselectRange(const MapRect & rect)
});
}
void CTerrainSelection::setSelection(std::vector<int3> & vec)
{
for (auto pos : vec)
this->select(pos);
}
void CTerrainSelection::selectAll()
{
selectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));

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@ -91,6 +91,7 @@ public:
void deselectRange(const MapRect & rect) override;
void selectAll() override;
void clearSelection() override;
void setSelection(std::vector<int3> & vec);
};
/// Selection class to select objects.

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@ -154,10 +154,13 @@ void CMapGenerator::genZones()
CZonePlacer placer(this);
placer.placeZones(mapGenOptions, &rand);
placer.assignZones(mapGenOptions);
int i = 0;
int part_w = w/player_per_side;
int part_h = h/player_per_side;
for(auto const it : zones)
{
CRmgTemplateZone * zone = it.second;

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@ -294,46 +294,46 @@ void CRmgTemplateZone::setCenter(float3 f)
bool CRmgTemplateZone::pointIsIn(int x, int y)
{
int i, j;
bool c = false;
int nvert = shape.size();
for (i = 0, j = nvert-1; i < nvert; j = i++) {
if ( ((shape[i].y>y) != (shape[j].y>y)) &&
(x < (shape[j].x-shape[i].x) * (y-shape[i].y) / (shape[j].y-shape[i].y) + shape[i].x) )
c = !c;
}
return c;
//int i, j;
//bool c = false;
//int nvert = shape.size();
//for (i = 0, j = nvert-1; i < nvert; j = i++) {
// if ( ((shape[i].y>y) != (shape[j].y>y)) &&
// (x < (shape[j].x-shape[i].x) * (y-shape[i].y) / (shape[j].y-shape[i].y) + shape[i].x) )
// c = !c;
//}
return true;
}
void CRmgTemplateZone::setShape(std::vector<int3> shape)
{
int z = -1;
si32 minx = INT_MAX;
si32 maxx = -1;
si32 miny = INT_MAX;
si32 maxy = -1;
for(auto &point : shape)
{
if (z == -1)
z = point.z;
if (point.z != z)
throw rmgException("Zone shape points should lie on same z.");
minx = std::min(minx, point.x);
maxx = std::max(maxx, point.x);
miny = std::min(miny, point.y);
maxy = std::max(maxy, point.y);
}
//int z = -1;
//si32 minx = INT_MAX;
//si32 maxx = -1;
//si32 miny = INT_MAX;
//si32 maxy = -1;
//for(auto &point : shape)
//{
// if (z == -1)
// z = point.z;
// if (point.z != z)
// throw rmgException("Zone shape points should lie on same z.");
// minx = std::min(minx, point.x);
// maxx = std::max(maxx, point.x);
// miny = std::min(miny, point.y);
// maxy = std::max(maxy, point.y);
//}
this->shape = shape;
for(int x = minx; x <= maxx; ++x)
{
for(int y = miny; y <= maxy; ++y)
{
if (pointIsIn(x, y))
{
tileinfo[int3(x,y,z)] = CTileInfo();
}
}
}
//for(int x = minx; x <= maxx; ++x)
//{
// for(int y = miny; y <= maxy; ++y)
// {
// if (pointIsIn(x, y))
// {
// tileinfo[int3(x,y,z)] = CTileInfo();
// }
// }
//}
}
int3 CRmgTemplateZone::getPos()
@ -353,11 +353,16 @@ int3 CRmgTemplateZone::getPos()
//return int3(std::abs(cx/area/6), std::abs(cy/area/6), shape[0].z);
return pos;
}
void CRmgTemplateZone::setPos(int3 Pos)
void CRmgTemplateZone::setPos(int3 &Pos)
{
pos = Pos;
}
void CRmgTemplateZone::addTile (int3 &pos)
{
tileinfo[pos] = CTileInfo();
}
bool CRmgTemplateZone::fill(CMapGenerator* gen)
{
std::vector<CGObjectInstance*> required_objects;
@ -393,7 +398,13 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
playerInfo.generateHeroAtMainTown = true;
gen->editManager->getTerrainSelection().selectRange(MapRect(shape[0], shape[2].y - shape[0].y, shape[2].x - shape[0].x));
//paint zone with matching terrain
std::vector<int3> tiles;
for (auto tile : tileinfo)
{
tiles.push_back (tile.first);
}
gen->editManager->getTerrainSelection().setSelection(tiles);
gen->editManager->drawTerrain(VLC->townh->factions[townId]->nativeTerrain, &gen->rand);
//required_objects.push_back(town);

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@ -103,8 +103,9 @@ public:
float3 getCenter() const;
void setCenter(float3 f);
int3 getPos();
void setPos(int3 pos);
void setPos(int3 &pos);
void addTile (int3 &pos);
void setShape(std::vector<int3> shape);
bool fill(CMapGenerator* gen);

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@ -115,3 +115,63 @@ void CZonePlacer::placeZones(shared_ptr<CMapGenOptions> mapGenOptions, CRandomGe
logGlobal->infoStream() << boost::format ("Placed zone %d at relative position %s and coordinates %s") % zone.first % zone.second->getCenter() % zone.second->getPos();
}
}
float CZonePlacer::metric (int3 &A, int3 &B) const
{
/*
Matlab code
dx = abs(A(1) - B(1)); %distance must be symmetric
dy = abs(A(2) - B(2));
d = 0.01 * dx^3 + 0.1 * dx^2 + 1 * dx + ...
0.03 * dy^3 - 0.3 * dy^2 + 0.3 * dy;
*/
float dx = abs(A.x - B.x) * scaleX;
float dy = abs(A.y - B.y) * scaleY;
//Horner scheme
return dx * (1 + dx * (0.1 + dx * 0.01)) + dy * (0.3 + dy * (-0.3 + dy * 0.03));
}
void CZonePlacer::assignZones(shared_ptr<CMapGenOptions> mapGenOptions)
{
auto width = mapGenOptions->getWidth();
auto height = mapGenOptions->getHeight();
//scale to Medium map to ensure smooth results
scaleX = 72.f / width;
scaleY = 72.f / height;
auto zones = gen->getZones();
typedef std::pair<CRmgTemplateZone *, float> Dpair;
std::vector <Dpair> distances;
distances.reserve(zones.size());
auto compareByDistance = [](const Dpair & lhs, const Dpair & rhs) -> bool
{
return lhs.second < rhs.second;
};
int levels = gen->map->twoLevel ? 2 : 1;
for (int i=0; i<width; i++)
{
for(int j=0; j<height; j++)
{
for (int k = 0; k < levels; k++)
{
distances.clear();
int3 pos(i, j, k);
for (auto zone : zones)
{
distances.push_back (std::make_pair(zone.second, metric(pos, zone.second->getPos())));
}
boost::sort (distances, compareByDistance);
distances.front().first->addTile(pos); //closest tile belongs to zone
}
}
}
}

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@ -40,11 +40,17 @@ class CZonePlacer
public:
explicit CZonePlacer(CMapGenerator * gen);
int3 cords (float3 f) const;
float metric (int3 &a, int3 &b) const;
~CZonePlacer();
void placeZones(shared_ptr<CMapGenOptions> mapGenOptions, CRandomGenerator * rand);
void assignZones(shared_ptr<CMapGenOptions> mapGenOptions);
private:
//metric coefiicients
float scaleX;
float scaleY;
float a1, b1, c1, a2, b2, c2;
//CMap * map;
//unique_ptr<CZoneGraph> graph;
CMapGenerator * gen;