mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
AI won't access enemy heroes' objects that went under FoW. Fixes #1235.
This commit is contained in:
@@ -200,7 +200,7 @@ struct ObjInfo
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std::map<const CGObjectInstance *, ObjInfo> helperObjInfo;
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template <typename Container, typename Item>
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bool remove_if_present(Container &c, const Item &item)
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bool erase_if_present(Container &c, const Item &item)
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{
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auto i = std::find(c.begin(), c.end(), item);
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if (i != c.end())
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@@ -214,7 +214,7 @@ bool remove_if_present(Container &c, const Item &item)
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template <typename V, typename Item, typename Item2>
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bool remove_if_present(std::map<Item,V> & c, const Item2 &item)
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bool erase_if_present(std::map<Item,V> & c, const Item2 &item)
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{
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auto i = c.find(item);
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if (i != c.end())
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@@ -430,6 +430,9 @@ void VCAI::heroMoved(const TryMoveHero & details)
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{
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LOG_TRACE(logAi);
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NET_EVENT_HANDLER;
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validateObject(details.id); //enemy hero may have left visible area
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if(details.result == TryMoveHero::TELEPORTATION)
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{
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const int3 from = CGHeroInstance::convertPosition(details.start, false),
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@@ -572,8 +575,8 @@ void VCAI::heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visi
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{
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visitedObject = const_cast<CGObjectInstance *>(visitedObj); // remember the object and wait for return
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markObjectVisited (visitedObj);
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remove_if_present(reservedObjs, visitedObj); //unreserve objects
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remove_if_present(reservedHeroesMap[visitor], visitedObj);
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erase_if_present(reservedObjs, visitedObj); //unreserve objects
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erase_if_present(reservedHeroesMap[visitor], visitedObj);
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completeGoal (CGoal(GET_OBJ).sethero(visitor)); //we don't need to visit in anymore
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}
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}
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@@ -596,10 +599,8 @@ void VCAI::tileHidden(const boost::unordered_set<int3, ShashInt3> &pos)
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{
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LOG_TRACE(logAi);
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NET_EVENT_HANDLER;
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// BOOST_FOREACH(int3 tile, pos)
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// BOOST_FOREACH(const CGObjectInstance *obj, cb->getVisitableObjs(tile))
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// remove_if_present(visitableObjs, obj);
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visitableObjs.erase(boost::remove_if(visitableObjs, [&](const CGObjectInstance *obj){return !myCb->getObj(obj->id);}), visitableObjs.end());
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validateVisitableObjs();
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}
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void VCAI::tileRevealed(const boost::unordered_set<int3, ShashInt3> &pos)
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@@ -675,11 +676,9 @@ void VCAI::objectRemoved(const CGObjectInstance *obj)
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LOG_TRACE(logAi);
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NET_EVENT_HANDLER;
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if(remove_if_present(visitableObjs, obj))
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assert(obj->isVisitable());
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erase_if_present(visitableObjs, obj);
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BOOST_FOREACH(auto &p, reservedHeroesMap)
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remove_if_present(p.second, obj);
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erase_if_present(p.second, obj);
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//TODO
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//there are other places where CGObjectinstance ptrs are stored...
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@@ -687,7 +686,7 @@ void VCAI::objectRemoved(const CGObjectInstance *obj)
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if(obj->ID == Obj::HERO && obj->tempOwner == playerID)
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{
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lostHero(cb->getHero(obj->id)); //we can promote, since objectRemoved is killed just before actual deletion
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lostHero(cb->getHero(obj->id)); //we can promote, since objectRemoved is called just before actual deletion
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}
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}
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@@ -794,7 +793,7 @@ void VCAI::objectPropertyChanged(const SetObjectProperty * sop)
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if(sop->what == ObjProperty::OWNER)
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{
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if(sop->val == playerID.getNum())
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remove_if_present(visitableObjs, myCb->getObj(sop->id));
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erase_if_present(visitableObjs, myCb->getObj(sop->id));
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//TODO restore lost obj
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}
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}
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@@ -1491,6 +1490,7 @@ void VCAI::wander(HeroPtr h)
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}
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}
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const ObjectIdRef&dest = dests.front();
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logAi->debugStream() << "Of all %d destinations, object oid=%d seems nice", dests.size() % dest.id.getNum();
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if(!goVisitObj(dest, h))
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{
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if(!dest)
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@@ -1520,7 +1520,7 @@ void VCAI::wander(HeroPtr h)
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void VCAI::setGoal(HeroPtr h, const CGoal goal)
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{ //TODO: check for presence?
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if (goal.goalType == EGoals::INVALID)
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remove_if_present(lockedHeroes, h);
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erase_if_present(lockedHeroes, h);
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else
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lockedHeroes[h] = CGoal(goal).setisElementar(false); //always evaluate goals before realizing
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}
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@@ -1528,7 +1528,7 @@ void VCAI::setGoal(HeroPtr h, const CGoal goal)
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void VCAI::setGoal(HeroPtr h, EGoals goalType)
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{
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if (goalType == EGoals::INVALID)
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remove_if_present(lockedHeroes, h);
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erase_if_present(lockedHeroes, h);
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else
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lockedHeroes[h] = CGoal(goalType).setisElementar(false); //always evaluate goals before realizing;
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}
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@@ -1590,15 +1590,14 @@ void VCAI::validateVisitableObjs()
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{
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std::vector<const CGObjectInstance *> hlp;
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retreiveVisitableObjs(hlp, true);
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start:
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BOOST_FOREACH(const CGObjectInstance *obj, visitableObjs)
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erase_if(visitableObjs, [&](const CGObjectInstance *obj) -> bool
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{
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if(!vstd::contains(hlp, obj))
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{
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logAi->errorStream() << helperObjInfo[obj].name << " at " << helperObjInfo[obj].pos << " shouldn't be on list!";
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remove_if_present(visitableObjs, obj);
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goto start;
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return true;
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}
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});
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}
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void VCAI::retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned /*= false*/) const
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@@ -1691,6 +1690,7 @@ bool VCAI::isAccessibleForHero(const int3 & pos, HeroPtr h, bool includeAllies /
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bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
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{
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logAi->debugStream() << boost::format("Moving hero %s to tile %s") % h->name % dst;
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visitedObject = NULL;
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int3 startHpos = h->visitablePos();
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bool ret = false;
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@@ -1764,7 +1764,7 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
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throw cannotFulfillGoalException("Invalid path found!");
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}
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}
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logAi->debugStream() << boost::format("Hero %s moved from %s to %s") % h->name % startHpos % h->visitablePos();
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logAi->debugStream() << boost::format("Hero %s moved from %s to %s. Returning %d.") % h->name % startHpos % h->visitablePos() % ret;
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return ret;
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}
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@@ -1987,7 +1987,7 @@ std::vector<HeroPtr> VCAI::getUnblockedHeroes() const
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{
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//if (!h.second.invalid()) //we can use heroes without valid goal
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if (h.second.goalType == DIG_AT_TILE || !h.first->movement) //experiment: use all heroes that have movement left, TODO: unlock heroes that couldn't realize their goals
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remove_if_present(ret, h.first);
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erase_if_present(ret, h.first);
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}
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return ret;
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}
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@@ -2508,12 +2508,12 @@ void VCAI::lostHero(HeroPtr h)
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{
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logAi->debugStream() << boost::format("I lost my hero %s. It's best to forget and move on.") % h.name;
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remove_if_present(lockedHeroes, h);
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erase_if_present(lockedHeroes, h);
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BOOST_FOREACH(auto obj, reservedHeroesMap[h])
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{
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remove_if_present(reservedObjs, obj); //unreserve all objects for that hero
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erase_if_present(reservedObjs, obj); //unreserve all objects for that hero
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}
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remove_if_present(reservedHeroesMap, h);
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erase_if_present(reservedHeroesMap, h);
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}
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void VCAI::answerQuery(int queryID, int selection)
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@@ -2547,6 +2547,23 @@ std::string VCAI::getBattleAIName() const
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return "StupidAI";
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}
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void VCAI::validateObject(const CGObjectInstance *obj)
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{
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validateObject(obj->id);
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}
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void VCAI::validateObject(ObjectIdRef obj)
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{
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auto matchesId = [&] (const CGObjectInstance *hlpObj) -> bool { return hlpObj->id == obj.id; };
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if(!obj)
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{
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erase_if(visitableObjs, matchesId);
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BOOST_FOREACH(auto &p, reservedHeroesMap)
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erase_if(p.second, matchesId);
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}
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}
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AIStatus::AIStatus()
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{
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battle = NO_BATTLE;
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@@ -250,7 +250,7 @@ public:
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friend class FuzzyHelper;
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std::map<const CGObjectInstance *, const CGObjectInstance *> knownSubterraneanGates;
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std::vector<const CGObjectInstance *> visitedThisWeek; //only OPWs
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//std::vector<const CGObjectInstance *> visitedThisWeek; //only OPWs
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std::map<HeroPtr, std::vector<const CGTownInstance *> > townVisitsThisWeek;
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std::map<HeroPtr, CGoal> lockedHeroes; //TODO: allow non-elementar objectives
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@@ -378,6 +378,8 @@ public:
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void markObjectVisited (const CGObjectInstance *obj);
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void reserveObject (HeroPtr h, const CGObjectInstance *obj);
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//void removeVisitableObj(const CGObjectInstance *obj);
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void validateObject(const CGObjectInstance *obj); //checks if object is still visible and if not, removes references to it
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void validateObject(ObjectIdRef obj); //checks if object is still visible and if not, removes references to it
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void validateVisitableObjs();
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void retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned = false) const;
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std::vector<const CGObjectInstance *> getFlaggedObjects() const;
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@@ -295,6 +295,8 @@ DLL_LINKAGE void RemoveBonus::applyGs( CGameState *gs )
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DLL_LINKAGE void RemoveObject::applyGs( CGameState *gs )
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{
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logGlobal->debugStream() << "removing object oid=" << id;
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CGObjectInstance *obj = gs->getObjInstance(id);
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//unblock tiles
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if(obj->defInfo)
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