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Extra cache for search area

This commit is contained in:
Tomasz Zieliński
2023-12-13 22:13:42 +01:00
parent bfea30e318
commit d31789e745
3 changed files with 53 additions and 9 deletions

View File

@@ -95,7 +95,7 @@ void ObjectManager::updateDistances(std::function<ui32(const int3 & tile)> dista
{
RecursiveLock lock(externalAccessMutex);
tilesByDistance.clear();
for (auto tile : zone.areaPossible().getTiles()) //don't need to mark distance for not possible tiles
for (const auto & tile : zone.areaPossible().getTiles()) //don't need to mark distance for not possible tiles
{
ui32 d = distanceFunction(tile);
map.setNearestObjectDistance(tile, std::min(static_cast<float>(d), map.getNearestObjectDistance(tile)));
@@ -305,6 +305,7 @@ rmg::Path ObjectManager::placeAndConnectObject(const rmg::Area & searchArea, rmg
{
int3 pos;
auto possibleArea = searchArea;
auto cachedArea = zone.areaPossible() + zone.freePaths();
while(true)
{
pos = findPlaceForObject(possibleArea, obj, weightFunction, optimizer);
@@ -322,21 +323,31 @@ rmg::Path ObjectManager::placeAndConnectObject(const rmg::Area & searchArea, rmg
accessibleArea.add(obj.instances().back()->getPosition(true));
}
auto path = zone.searchPath(accessibleArea, onlyStraight, [&obj, isGuarded](const int3 & t)
rmg::Area subArea;
if (isGuarded)
{
if(isGuarded)
const auto & guardedArea = obj.instances().back()->getAccessibleArea();
const auto & unguardedArea = obj.getAccessibleArea(isGuarded);
subArea = cachedArea.getSubarea([guardedArea, unguardedArea, obj](const int3 & t)
{
const auto & guardedArea = obj.instances().back()->getAccessibleArea();
const auto & unguardedArea = obj.getAccessibleArea(isGuarded);
if(unguardedArea.contains(t) && !guardedArea.contains(t))
return false;
//guard position is always target
if(obj.instances().back()->getPosition(true) == t)
return true;
}
return !obj.getArea().contains(t);
});
return !obj.getArea().contains(t);
});
}
else
{
subArea = cachedArea.getSubarea([obj](const int3 & t)
{
return !obj.getArea().contains(t);
});
}
auto path = zone.searchPath(accessibleArea, onlyStraight, cachedArea);
if(path.valid())
{
@@ -670,7 +681,7 @@ bool ObjectManager::addGuard(rmg::Object & object, si32 strength, bool zoneGuard
return false;
// Prefer non-blocking tiles, if any
auto entrableTiles = object.getEntrableArea().getTiles();
const auto & entrableTiles = object.getEntrableArea().getTiles();
int3 entrableTile(-1, -1, -1);
if (entrableTiles.empty())
{