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* Fixed ReFixed Redwood Observatory problem
* Updated changelog
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@ -63,7 +63,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="VCMI_lib.lib"
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AdditionalDependencies="VCMI_lib.lib"
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OutputFile="../GeniusAI.dll"
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OutputFile="$(OutDir)\GeniusAI.dll"
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LinkIncremental="2"
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LinkIncremental="2"
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AdditionalLibraryDirectories="../../../libs; ../../"
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AdditionalLibraryDirectories="../../../libs; ../../"
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GenerateDebugInformation="true"
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GenerateDebugInformation="true"
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@ -142,7 +142,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="VCMI_lib.lib"
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AdditionalDependencies="VCMI_lib.lib"
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OutputFile="../GeniusAI.dll"
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OutputFile="$(OutDir)\GeniusAI.dll"
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LinkIncremental="1"
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LinkIncremental="1"
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AdditionalLibraryDirectories="../../../libs; ../../"
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AdditionalLibraryDirectories="../../../libs; ../../"
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GenerateManifest="false"
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GenerateManifest="false"
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@ -226,7 +226,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="VCMI_lib.lib"
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AdditionalDependencies="VCMI_lib.lib"
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OutputFile="../GeniusAI.dll"
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OutputFile="$(OutDir)\GeniusAI.dll"
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LinkIncremental="1"
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LinkIncremental="1"
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AdditionalLibraryDirectories="../../../libs; ../../"
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AdditionalLibraryDirectories="../../../libs; ../../"
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GenerateManifest="false"
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GenerateManifest="false"
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10
ChangeLog
10
ChangeLog
@ -1,4 +1,4 @@
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0.7 -> 0.71 (as for r769)
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0.7 -> 0.71 (as for r779)
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GENERAL:
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GENERAL:
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* fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
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* fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
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* morale/luck system and corresponding sec. skills supported
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* morale/luck system and corresponding sec. skills supported
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@ -11,6 +11,7 @@ GENERAL:
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* updating blockmap/visitmap of randomized objects
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* updating blockmap/visitmap of randomized objects
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* fixed crashes on loading maps with flag all mines/dwelling victory condition
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* fixed crashes on loading maps with flag all mines/dwelling victory condition
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* further fixes for leveling-up (stability and identical offered skills bug)
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* further fixes for leveling-up (stability and identical offered skills bug)
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* splitting window allows to rebalance two stack with the same creatures
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* support for numpad keyboard
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* support for numpad keyboard
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* support for timed events
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* support for timed events
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@ -26,6 +27,8 @@ ADVENTURE INTERFACE:
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* fixed sight radious calculation
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* fixed sight radious calculation
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* it's possible to stop hero movement
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* it's possible to stop hero movement
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* faster minimap refreshing
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* faster minimap refreshing
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* provisional support for "Save" button in System Options Window
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* it's possible to revisit object under hero by pressing Space
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BATTLES:
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BATTLES:
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* partial support for battle obstacles
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* partial support for battle obstacles
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@ -42,8 +45,11 @@ BATTLES:
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* fixes for two-hex creatures actions
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* fixes for two-hex creatures actions
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* fixed hero casting spell animation
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* fixed hero casting spell animation
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* corrected stack death animation
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* corrected stack death animation
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* battle settings will be remembered between battles
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* improved damage calculation formula
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* correct handling of flying creatures in battles
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* correct handling of flying creatures in battles
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* a few tweaks in battle path/available hexes calculation (more of them is needed)
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* a few tweaks in battle path/available hexes calculation (more of them is needed)
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* amounts of units taking actions / being an object of actions won't be shown until action ends
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* fixed positions of stack queue and battle result window when resolution is != 800x600
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* fixed positions of stack queue and battle result window when resolution is != 800x600
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* corrected duration of frenzy spell which was incorrect in certain cases
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* corrected duration of frenzy spell which was incorrect in certain cases
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* corrected hero spell casting animation
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* corrected hero spell casting animation
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@ -65,7 +71,7 @@ TOWN INTERFACE:
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* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
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* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
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* fixed blinking resdatabar in town screen when buying (800x600)
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* fixed blinking resdatabar in town screen when buying (800x600)
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* fixed horde buildings displaying in town hall
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* fixed horde buildings displaying in town hall
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* forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
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PREGAME:
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PREGAME:
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* added scrolling scenario list with mouse wheel
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* added scrolling scenario list with mouse wheel
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@ -260,7 +260,7 @@ struct FoWChange : public CPackForClient //112
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ui8 player, mode; //mode==0 - hide, mode==1 - reveal
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ui8 player, mode; //mode==0 - hide, mode==1 - reveal
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template <typename Handler> void serialize(Handler &h, const int version)
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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{
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h & tiles & player;
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h & tiles & player & mode;
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}
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}
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};
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};
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