mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
* Fixed ReFixed Redwood Observatory problem
* Updated changelog
This commit is contained in:
parent
fca28fab10
commit
d3246cc6de
@ -63,7 +63,7 @@
|
|||||||
<Tool
|
<Tool
|
||||||
Name="VCLinkerTool"
|
Name="VCLinkerTool"
|
||||||
AdditionalDependencies="VCMI_lib.lib"
|
AdditionalDependencies="VCMI_lib.lib"
|
||||||
OutputFile="../GeniusAI.dll"
|
OutputFile="$(OutDir)\GeniusAI.dll"
|
||||||
LinkIncremental="2"
|
LinkIncremental="2"
|
||||||
AdditionalLibraryDirectories="../../../libs; ../../"
|
AdditionalLibraryDirectories="../../../libs; ../../"
|
||||||
GenerateDebugInformation="true"
|
GenerateDebugInformation="true"
|
||||||
@ -142,7 +142,7 @@
|
|||||||
<Tool
|
<Tool
|
||||||
Name="VCLinkerTool"
|
Name="VCLinkerTool"
|
||||||
AdditionalDependencies="VCMI_lib.lib"
|
AdditionalDependencies="VCMI_lib.lib"
|
||||||
OutputFile="../GeniusAI.dll"
|
OutputFile="$(OutDir)\GeniusAI.dll"
|
||||||
LinkIncremental="1"
|
LinkIncremental="1"
|
||||||
AdditionalLibraryDirectories="../../../libs; ../../"
|
AdditionalLibraryDirectories="../../../libs; ../../"
|
||||||
GenerateManifest="false"
|
GenerateManifest="false"
|
||||||
@ -226,7 +226,7 @@
|
|||||||
<Tool
|
<Tool
|
||||||
Name="VCLinkerTool"
|
Name="VCLinkerTool"
|
||||||
AdditionalDependencies="VCMI_lib.lib"
|
AdditionalDependencies="VCMI_lib.lib"
|
||||||
OutputFile="../GeniusAI.dll"
|
OutputFile="$(OutDir)\GeniusAI.dll"
|
||||||
LinkIncremental="1"
|
LinkIncremental="1"
|
||||||
AdditionalLibraryDirectories="../../../libs; ../../"
|
AdditionalLibraryDirectories="../../../libs; ../../"
|
||||||
GenerateManifest="false"
|
GenerateManifest="false"
|
||||||
|
10
ChangeLog
10
ChangeLog
@ -1,4 +1,4 @@
|
|||||||
0.7 -> 0.71 (as for r769)
|
0.7 -> 0.71 (as for r779)
|
||||||
GENERAL:
|
GENERAL:
|
||||||
* fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
|
* fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
|
||||||
* morale/luck system and corresponding sec. skills supported
|
* morale/luck system and corresponding sec. skills supported
|
||||||
@ -11,6 +11,7 @@ GENERAL:
|
|||||||
* updating blockmap/visitmap of randomized objects
|
* updating blockmap/visitmap of randomized objects
|
||||||
* fixed crashes on loading maps with flag all mines/dwelling victory condition
|
* fixed crashes on loading maps with flag all mines/dwelling victory condition
|
||||||
* further fixes for leveling-up (stability and identical offered skills bug)
|
* further fixes for leveling-up (stability and identical offered skills bug)
|
||||||
|
* splitting window allows to rebalance two stack with the same creatures
|
||||||
* support for numpad keyboard
|
* support for numpad keyboard
|
||||||
* support for timed events
|
* support for timed events
|
||||||
|
|
||||||
@ -26,6 +27,8 @@ ADVENTURE INTERFACE:
|
|||||||
* fixed sight radious calculation
|
* fixed sight radious calculation
|
||||||
* it's possible to stop hero movement
|
* it's possible to stop hero movement
|
||||||
* faster minimap refreshing
|
* faster minimap refreshing
|
||||||
|
* provisional support for "Save" button in System Options Window
|
||||||
|
* it's possible to revisit object under hero by pressing Space
|
||||||
|
|
||||||
BATTLES:
|
BATTLES:
|
||||||
* partial support for battle obstacles
|
* partial support for battle obstacles
|
||||||
@ -42,8 +45,11 @@ BATTLES:
|
|||||||
* fixes for two-hex creatures actions
|
* fixes for two-hex creatures actions
|
||||||
* fixed hero casting spell animation
|
* fixed hero casting spell animation
|
||||||
* corrected stack death animation
|
* corrected stack death animation
|
||||||
|
* battle settings will be remembered between battles
|
||||||
|
* improved damage calculation formula
|
||||||
* correct handling of flying creatures in battles
|
* correct handling of flying creatures in battles
|
||||||
* a few tweaks in battle path/available hexes calculation (more of them is needed)
|
* a few tweaks in battle path/available hexes calculation (more of them is needed)
|
||||||
|
* amounts of units taking actions / being an object of actions won't be shown until action ends
|
||||||
* fixed positions of stack queue and battle result window when resolution is != 800x600
|
* fixed positions of stack queue and battle result window when resolution is != 800x600
|
||||||
* corrected duration of frenzy spell which was incorrect in certain cases
|
* corrected duration of frenzy spell which was incorrect in certain cases
|
||||||
* corrected hero spell casting animation
|
* corrected hero spell casting animation
|
||||||
@ -65,7 +71,7 @@ TOWN INTERFACE:
|
|||||||
* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
|
* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
|
||||||
* fixed blinking resdatabar in town screen when buying (800x600)
|
* fixed blinking resdatabar in town screen when buying (800x600)
|
||||||
* fixed horde buildings displaying in town hall
|
* fixed horde buildings displaying in town hall
|
||||||
|
* forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
|
||||||
|
|
||||||
PREGAME:
|
PREGAME:
|
||||||
* added scrolling scenario list with mouse wheel
|
* added scrolling scenario list with mouse wheel
|
||||||
|
@ -260,7 +260,7 @@ struct FoWChange : public CPackForClient //112
|
|||||||
ui8 player, mode; //mode==0 - hide, mode==1 - reveal
|
ui8 player, mode; //mode==0 - hide, mode==1 - reveal
|
||||||
template <typename Handler> void serialize(Handler &h, const int version)
|
template <typename Handler> void serialize(Handler &h, const int version)
|
||||||
{
|
{
|
||||||
h & tiles & player;
|
h & tiles & player & mode;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user