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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

* Fixed ReFixed Redwood Observatory problem

* Updated changelog
This commit is contained in:
Michał W. Urbańczyk 2009-03-28 20:13:26 +00:00
parent fca28fab10
commit d3246cc6de
3 changed files with 12 additions and 6 deletions

View File

@ -63,7 +63,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="VCMI_lib.lib"
OutputFile="../GeniusAI.dll"
OutputFile="$(OutDir)\GeniusAI.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="../../../libs; ../../"
GenerateDebugInformation="true"
@ -142,7 +142,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="VCMI_lib.lib"
OutputFile="../GeniusAI.dll"
OutputFile="$(OutDir)\GeniusAI.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="../../../libs; ../../"
GenerateManifest="false"
@ -226,7 +226,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="VCMI_lib.lib"
OutputFile="../GeniusAI.dll"
OutputFile="$(OutDir)\GeniusAI.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="../../../libs; ../../"
GenerateManifest="false"

View File

@ -1,4 +1,4 @@
0.7 -> 0.71 (as for r769)
0.7 -> 0.71 (as for r779)
GENERAL:
* fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
* morale/luck system and corresponding sec. skills supported
@ -11,6 +11,7 @@ GENERAL:
* updating blockmap/visitmap of randomized objects
* fixed crashes on loading maps with flag all mines/dwelling victory condition
* further fixes for leveling-up (stability and identical offered skills bug)
* splitting window allows to rebalance two stack with the same creatures
* support for numpad keyboard
* support for timed events
@ -26,6 +27,8 @@ ADVENTURE INTERFACE:
* fixed sight radious calculation
* it's possible to stop hero movement
* faster minimap refreshing
* provisional support for "Save" button in System Options Window
* it's possible to revisit object under hero by pressing Space
BATTLES:
* partial support for battle obstacles
@ -42,8 +45,11 @@ BATTLES:
* fixes for two-hex creatures actions
* fixed hero casting spell animation
* corrected stack death animation
* battle settings will be remembered between battles
* improved damage calculation formula
* correct handling of flying creatures in battles
* a few tweaks in battle path/available hexes calculation (more of them is needed)
* amounts of units taking actions / being an object of actions won't be shown until action ends
* fixed positions of stack queue and battle result window when resolution is != 800x600
* corrected duration of frenzy spell which was incorrect in certain cases
* corrected hero spell casting animation
@ -65,7 +71,7 @@ TOWN INTERFACE:
* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
* fixed blinking resdatabar in town screen when buying (800x600)
* fixed horde buildings displaying in town hall
* forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
PREGAME:
* added scrolling scenario list with mouse wheel

View File

@ -260,7 +260,7 @@ struct FoWChange : public CPackForClient //112
ui8 player, mode; //mode==0 - hide, mode==1 - reveal
template <typename Handler> void serialize(Handler &h, const int version)
{
h & tiles & player;
h & tiles & player & mode;
}
};