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Remove pointers from artifacts
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@@ -254,6 +254,7 @@ int CGHeroInstance::movementPointsLimitCached(bool onLand, const TurnInfo * ti)
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CGHeroInstance::CGHeroInstance(IGameCallback * cb)
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: CArmedInstance(cb),
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CArtifactSet(cb),
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tacticFormationEnabled(false),
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inTownGarrison(false),
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moveDir(4),
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