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Support for Chain Lightning.
Fixed getClosestTile function.
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59255a4cad
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d34cf90bf7
@ -1607,6 +1607,7 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
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case Spells::LIGHTNING_BOLT:
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case Spells::LIGHTNING_BOLT:
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case Spells::TITANS_LIGHTNING_BOLT:
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case Spells::TITANS_LIGHTNING_BOLT:
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case Spells::THUNDERBOLT:
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case Spells::THUNDERBOLT:
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case Spells::CHAIN_LIGHTNING: //TODO: zigzag effect
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for (auto it = sc->affectedCres.begin(); it != sc->affectedCres.end(); ++it) //in case we have multiple targets
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for (auto it = sc->affectedCres.begin(); it != sc->affectedCres.end(); ++it) //in case we have multiple targets
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{
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{
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displayEffect(1, curInt->cb->battleGetStackByID(*it, false)->position);
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displayEffect(1, curInt->cb->battleGetStackByID(*it, false)->position);
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@ -1630,7 +1631,6 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
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case Spells::SUMMON_AIR_ELEMENTAL:
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case Spells::SUMMON_AIR_ELEMENTAL:
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case Spells::CLONE:
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case Spells::CLONE:
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case Spells::REMOVE_OBSTACLE:
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case Spells::REMOVE_OBSTACLE:
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case Spells::CHAIN_LIGHTNING:
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addNewAnim(new CDummyAnimation(this, 2)); //interface won't return until animation is played. TODO: make it smarter?
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addNewAnim(new CDummyAnimation(this, 2)); //interface won't return until animation is played. TODO: make it smarter?
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break;
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break;
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} //switch(sc->id)
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} //switch(sc->id)
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@ -27,7 +27,7 @@
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{ "id": 16, "effect": -1, "anim": 46, "ranges": [ "0", "0", "0", "0" ] },
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{ "id": 16, "effect": -1, "anim": 46, "ranges": [ "0", "0", "0", "0" ] },
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{ "id": 17, "effect": -1, "anim": 38, "ranges": [ "0", "0", "0", "0" ] },
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{ "id": 17, "effect": -1, "anim": 38, "ranges": [ "0", "0", "0", "0" ] },
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{ "id": 18, "effect": -1, "anim": 10, "ranges": [ "0", "0", "0", "0" ] },
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{ "id": 18, "effect": -1, "anim": 10, "ranges": [ "0", "0", "0", "0" ] },
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{ "id": 19, "effect": -1, "anim": -1, "ranges": [ "0", "0", "0", "0" ] },
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{ "id": 19, "effect": -1, "anim": 38, "ranges": [ "0", "0", "0", "0" ] },
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{ "id": 20, "effect": -1, "anim": 45, "ranges": [ "1", "1", "1", "1" ] },
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{ "id": 20, "effect": -1, "anim": 45, "ranges": [ "1", "1", "1", "1" ] },
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{ "id": 21, "effect": -1, "anim": 53, "ranges": [ "0,1", "0,1", "0,1", "0,1" ] },
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{ "id": 21, "effect": -1, "anim": 53, "ranges": [ "0,1", "0,1", "0,1", "0,1" ] },
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{ "id": 22, "effect": -1, "anim": 9, "ranges": [ "0-2", "0-2", "0-2", "0-2" ] },
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{ "id": 22, "effect": -1, "anim": 9, "ranges": [ "0-2", "0-2", "0-2", "0-2" ] },
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@ -385,7 +385,7 @@ BattleHex BattleInfo::getClosestTile (bool attackerOwned, int initialPos, std::s
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std::vector<BattleHex> sortedTiles (possibilities.begin(), possibilities.end()); //set can't be sorted properly :(
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std::vector<BattleHex> sortedTiles (possibilities.begin(), possibilities.end()); //set can't be sorted properly :(
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BattleHex initialHex = BattleHex(initialPos);
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BattleHex initialHex = BattleHex(initialPos);
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auto compareDistance = [initialPos, initialHex](const BattleHex left, const BattleHex right) -> bool
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auto compareDistance = [initialHex](const BattleHex left, const BattleHex right) -> bool
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{
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{
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return initialHex.getDistance (initialHex, left) < initialHex.getDistance (initialHex, right);
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return initialHex.getDistance (initialHex, left) < initialHex.getDistance (initialHex, right);
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};
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};
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@ -396,10 +396,12 @@ BattleHex BattleInfo::getClosestTile (bool attackerOwned, int initialPos, std::s
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auto notClosest = [closestDistance, initialPos](const BattleHex here) -> bool
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auto notClosest = [closestDistance, initialPos](const BattleHex here) -> bool
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{
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{
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return closestDistance < here.getDistance (initialPos, here);
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int debug = here.getDistance (initialPos, here);
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bool debug2 = closestDistance < debug;
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return debug2;
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};
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};
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boost::remove_if (sortedTiles, notClosest); //only closest tiles are interesting
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sortedTiles.erase (boost::remove_if (sortedTiles, notClosest), sortedTiles.end()); //only closest tiles are interesting
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auto compareHorizontal = [attackerOwned](const BattleHex left, const BattleHex right) -> bool
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auto compareHorizontal = [attackerOwned](const BattleHex left, const BattleHex right) -> bool
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{
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{
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@ -764,8 +766,8 @@ std::set<CStack*> BattleInfo::getAttackedCreatures(const CSpell * s, int skillLe
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const ui8 attackerSide = sides[1] == attackerOwner;
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const ui8 attackerSide = sides[1] == attackerOwner;
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const auto attackedHexes = s->rangeInHexes(destinationTile, skillLevel, attackerSide);
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const auto attackedHexes = s->rangeInHexes(destinationTile, skillLevel, attackerSide);
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const bool onlyAlive = s->id != 38 && s->id != 39; //when casting resurrection or animate dead we should be allow to select dead stack
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const bool onlyAlive = s->id != Spells::RESURRECTION && s->id != Spells::ANIMATE_DEAD; //when casting resurrection or animate dead we should be allow to select dead stack
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//fixme: what about other rising spells (Sacrifice) ?
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if(s->id == Spells::DEATH_RIPPLE || s->id == Spells::DESTROY_UNDEAD || s->id == Spells::ARMAGEDDON)
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if(s->id == Spells::DEATH_RIPPLE || s->id == Spells::DESTROY_UNDEAD || s->id == Spells::ARMAGEDDON)
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{
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{
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for(int it=0; it<stacks.size(); ++it)
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for(int it=0; it<stacks.size(); ++it)
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@ -780,6 +782,31 @@ std::set<CStack*> BattleInfo::getAttackedCreatures(const CSpell * s, int skillLe
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}
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}
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}
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}
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}
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}
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else if (s->id == Spells::CHAIN_LIGHTNING)
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{
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std::set<BattleHex> possibleHexes;
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BOOST_FOREACH (auto stack, stacks)
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{
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if (stack->isValidTarget())
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BOOST_FOREACH (auto hex, stack->getHexes())
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{
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possibleHexes.insert (hex);
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}
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}
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BattleHex lightningHex = destinationTile;
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for (int i = 0; i < 5; ++i) //TODO: depends on spell school level
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{
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auto stack = getStackT (lightningHex, true);
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if (!stack)
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break;
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attackedCres.insert (stack);
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BOOST_FOREACH (auto hex, stack->getHexes())
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{
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possibleHexes.erase (hex); //can't hit same place twice
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}
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lightningHex = getClosestTile (attackerOwner, destinationTile, possibleHexes);
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}
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}
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else if (s->range[skillLevel].size() > 1) //custom many-hex range
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else if (s->range[skillLevel].size() > 1) //custom many-hex range
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{
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{
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BOOST_FOREACH(BattleHex hex, attackedHexes)
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BOOST_FOREACH(BattleHex hex, attackedHexes)
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@ -3953,6 +3953,7 @@ void CGameHandler::handleSpellCasting( int spellID, int spellLvl, BattleHex dest
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case Spells::ICE_BOLT:
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case Spells::ICE_BOLT:
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case Spells::LIGHTNING_BOLT:
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case Spells::LIGHTNING_BOLT:
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case Spells::IMPLOSION:
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case Spells::IMPLOSION:
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case Spells::CHAIN_LIGHTNING:
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case Spells::FROST_RING:
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case Spells::FROST_RING:
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case Spells::FIREBALL:
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case Spells::FIREBALL:
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case Spells::INFERNO:
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case Spells::INFERNO:
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@ -3975,6 +3976,7 @@ void CGameHandler::handleSpellCasting( int spellID, int spellLvl, BattleHex dest
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sc.dmgToDisplay = 0;
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sc.dmgToDisplay = 0;
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}
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}
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}
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}
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int chainLightningModifier = 0;
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for(std::set<CStack*>::iterator it = attackedCres.begin(); it != attackedCres.end(); ++it)
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for(std::set<CStack*>::iterator it = attackedCres.begin(); it != attackedCres.end(); ++it)
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{
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{
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if(vstd::contains(sc.resisted, (*it)->ID)) //this creature resisted the spell
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if(vstd::contains(sc.resisted, (*it)->ID)) //this creature resisted the spell
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@ -3988,10 +3990,10 @@ void CGameHandler::handleSpellCasting( int spellID, int spellLvl, BattleHex dest
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bsa.effect = spell->mainEffectAnim;
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bsa.effect = spell->mainEffectAnim;
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}
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}
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if (spellDamage)
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if (spellDamage)
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bsa.damageAmount = spellDamage;
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bsa.damageAmount = spellDamage >> chainLightningModifier;
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else
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else
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{
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{
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bsa.damageAmount = gs->curB->calculateSpellDmg(spell, caster, *it, spellLvl, usedSpellPower);
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bsa.damageAmount = gs->curB->calculateSpellDmg(spell, caster, *it, spellLvl, usedSpellPower) >> chainLightningModifier;
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sc.dmgToDisplay += bsa.damageAmount;
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sc.dmgToDisplay += bsa.damageAmount;
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}
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}
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bsa.stackAttacked = (*it)->ID;
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bsa.stackAttacked = (*it)->ID;
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@ -4001,6 +4003,9 @@ void CGameHandler::handleSpellCasting( int spellID, int spellLvl, BattleHex dest
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bsa.attackerID = -1;
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bsa.attackerID = -1;
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(*it)->prepareAttacked(bsa);
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(*it)->prepareAttacked(bsa);
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si.stacks.push_back(bsa);
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si.stacks.push_back(bsa);
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if (spellID == Spells::CHAIN_LIGHTNING)
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++chainLightningModifier;
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}
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}
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break;
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break;
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}
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}
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