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Force-show on-screen keyboard if player closed it before

This commit is contained in:
Ivan Savenko 2024-05-14 15:50:50 +00:00
parent 7790b8969d
commit d374cec6fb

View File

@ -124,8 +124,9 @@ std::string CTextInput::getVisibleText()
void CTextInput::clickPressed(const Point & cursorPosition)
{
if(!hasFocus())
giveFocus();
// attempt to give focus unconditionally, even if we already have it
// this forces on-screen keyboard to show up again, even if player have closed it before
giveFocus();
}
void CTextInput::keyPressed(EShortcut key)