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	Force-show on-screen keyboard if player closed it before
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		| @@ -124,8 +124,9 @@ std::string CTextInput::getVisibleText() | ||||
|  | ||||
| void CTextInput::clickPressed(const Point & cursorPosition) | ||||
| { | ||||
| 	if(!hasFocus()) | ||||
| 		giveFocus(); | ||||
| 	// attempt to give focus unconditionally, even if we already have it | ||||
| 	// this forces on-screen keyboard to show up again, even if player have closed it before | ||||
| 	giveFocus(); | ||||
| } | ||||
|  | ||||
| void CTextInput::keyPressed(EShortcut key) | ||||
|   | ||||
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