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* New files for lib: CBattleCallback.cpp and CBattleCallback.h
* Updated MSVC project files * Filesystem: My version of .SND archive does not have \0 after WAV extension. Fixed (though hardcoded 3-char extension length). * New bonus types: BLOCK_MAGIC_ABOVE for blocking casting spells above given level and BLOCK_ALL_MAGIC for blocking all magic. * Heavy rewrite of battle callbacks. Fixed some minor bugs. Code reusage between lib/client/server (removed proxy calls). Better access control and support for various perspectives. * Fixed #1031 * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented). Fixed #97. * Fleeing hero won't lose artifacts. Spellbook won't be captured. Fixed #980. * Fixed crash when attacking stack dies before counterattack (ie. because of Fire Shield) * Server does some basic checks if action requests during battle are valid * Minor stuff.
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@ -616,7 +616,7 @@ void CClickableHex::clickRight(tribool down, bool previousState)
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void CStackQueue::update()
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{
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stacksSorted.clear();
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owner->curInt->cb->getStackQueue(stacksSorted, QUEUE_SIZE);
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owner->curInt->cb->battleGetStackQueue(stacksSorted, QUEUE_SIZE);
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for (int i = 0; i < QUEUE_SIZE ; i++)
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{
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stackBoxes[i]->setStack(stacksSorted[i]);
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