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* New files for lib: CBattleCallback.cpp and CBattleCallback.h
* Updated MSVC project files * Filesystem: My version of .SND archive does not have \0 after WAV extension. Fixed (though hardcoded 3-char extension length). * New bonus types: BLOCK_MAGIC_ABOVE for blocking casting spells above given level and BLOCK_ALL_MAGIC for blocking all magic. * Heavy rewrite of battle callbacks. Fixed some minor bugs. Code reusage between lib/client/server (removed proxy calls). Better access control and support for various perspectives. * Fixed #1031 * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented). Fixed #97. * Fleeing hero won't lose artifacts. Spellbook won't be captured. Fixed #980. * Fixed crash when attacking stack dies before counterattack (ie. because of Fire Shield) * Server does some basic checks if action requests during battle are valid * Minor stuff.
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@@ -892,7 +892,7 @@ void CPlayerInterface::battleAttack(const BattleAttack *ba)
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if (!i->isSecondary()) //display projectile only for primary target
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{
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const CStack * attacked = cb->battleGetStackByID(i->stackAttacked);
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battleInt->stackAttacking(attacker, cb->battleGetPos(i->stackAttacked), attacked, true);
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battleInt->stackAttacking(attacker, attacked->position, attacked, true);
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}
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}
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}
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