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* New files for lib: CBattleCallback.cpp and CBattleCallback.h

* Updated MSVC project files
* Filesystem: My version of .SND archive does not have \0 after WAV extension. Fixed (though hardcoded 3-char extension length).
* New bonus types: BLOCK_MAGIC_ABOVE for blocking casting spells above given level and BLOCK_ALL_MAGIC for blocking all magic.
* Heavy rewrite of battle callbacks. Fixed some minor bugs. Code reusage between lib/client/server (removed proxy calls). Better access control and support for various perspectives.
* Fixed #1031
* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented). Fixed #97.
* Fleeing hero won't lose artifacts. Spellbook won't be captured. Fixed #980.
* Fixed crash when attacking stack dies before counterattack (ie. because of Fire Shield)
* Server does some basic checks if action requests during battle are valid
* Minor stuff.
This commit is contained in:
Michał W. Urbańczyk
2012-08-26 09:07:48 +00:00
parent 2dd9d943c9
commit d390113c23
39 changed files with 3069 additions and 2386 deletions

View File

@ -161,11 +161,11 @@ void CLodArchiveLoader::initSNDArchive(CFileInputStream & fileStream)
SoundEntryBlock sndEntry = sndEntries[i];
ArchiveEntry entry;
//for some reason entries in snd have format NAME\0WAV\0\0\0....
//we need to replace first \0 with dot and trim line
//for some reason entries in snd have format NAME\0WAVRUBBISH....
//we need to replace first \0 with dot and take the 3 chars with extension (and drop the rest)
entry.name = std::string(sndEntry.filename, 40);
entry.name.resize(entry.name.find_first_of('\0') + 4); //+4 because we take dot and 3-char extension
entry.name[entry.name.find_first_of('\0')] = '.';
entry.name.resize(entry.name.find_first_of('\0'));
entry.offset = SDL_SwapLE32(sndEntry.offset);
entry.realSize = SDL_SwapLE32(sndEntry.size);