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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

* New files for lib: CBattleCallback.cpp and CBattleCallback.h

* Updated MSVC project files
* Filesystem: My version of .SND archive does not have \0 after WAV extension. Fixed (though hardcoded 3-char extension length).
* New bonus types: BLOCK_MAGIC_ABOVE for blocking casting spells above given level and BLOCK_ALL_MAGIC for blocking all magic.
* Heavy rewrite of battle callbacks. Fixed some minor bugs. Code reusage between lib/client/server (removed proxy calls). Better access control and support for various perspectives.
* Fixed #1031
* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented). Fixed #97.
* Fleeing hero won't lose artifacts. Spellbook won't be captured. Fixed #980.
* Fixed crash when attacking stack dies before counterattack (ie. because of Fire Shield)
* Server does some basic checks if action requests during battle are valid
* Minor stuff.
This commit is contained in:
Michał W. Urbańczyk
2012-08-26 09:07:48 +00:00
parent 2dd9d943c9
commit d390113c23
39 changed files with 3069 additions and 2386 deletions

View File

@@ -34,417 +34,6 @@
extern boost::rand48 ran;
boost::shared_mutex& CCallbackBase::getGsMutex()
{
return *gs->mx;
}
si8 CBattleInfoCallback::battleHasDistancePenalty( const CStack * stack, BattleHex destHex )
{
return gs->curB->hasDistancePenalty(stack, destHex);
}
si8 CBattleInfoCallback::battleHasWallPenalty( const CStack * stack, BattleHex destHex )
{
return gs->curB->hasWallPenalty(stack, destHex);
}
si8 CBattleInfoCallback::battleCanTeleportTo(const CStack * stack, BattleHex destHex, int telportLevel)
{
return gs->curB->canTeleportTo(stack, destHex, telportLevel);
}
std::vector<int> CBattleInfoCallback::battleGetDistances(const CStack * stack, BattleHex hex /*= BattleHex::INVALID*/, BattleHex * predecessors /*= NULL*/)
{
// FIXME - This method is broken, hex argument is not used. However AI depends on that wrong behaviour.
if(!hex.isValid())
hex = stack->position;
std::vector<int> ret(GameConstants::BFIELD_SIZE, -1); //fill initial ret with -1's
if(!hex.isValid()) //stack has bad position? probably castle turret, return initial values (they can't move)
return ret;
bool ac[GameConstants::BFIELD_SIZE] = {0};
std::set<BattleHex> occupyable;
gs->curB->getAccessibilityMap(ac, stack->doubleWide(), stack->attackerOwned, false, occupyable, stack->hasBonusOfType(Bonus::FLYING), stack);
BattleHex pr[GameConstants::BFIELD_SIZE];
int dist[GameConstants::BFIELD_SIZE];
gs->curB->makeBFS(stack->position, ac, pr, dist, stack->doubleWide(), stack->attackerOwned, stack->hasBonusOfType(Bonus::FLYING), false);
for(int i=0; i<GameConstants::BFIELD_SIZE; ++i)
{
if(pr[i] != -1)
ret[i] = dist[i];
}
if(predecessors)
{
memcpy(predecessors, pr, GameConstants::BFIELD_SIZE * sizeof(BattleHex));
}
return ret;
}
std::set<BattleHex> CBattleInfoCallback::battleGetAttackedHexes(const CStack* attacker, BattleHex destinationTile, BattleHex attackerPos /*= BattleHex::INVALID*/)
{
if(!gs->curB)
{
tlog1 << "battleGetAttackedHexes called when there is no battle!\n";
std::set<BattleHex> set;
return set;
}
return gs->curB->getAttackedHexes(attacker, destinationTile, attackerPos);
}
ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastThisSpell( const CSpell * spell )
{
if(!gs->curB)
{
tlog1 << "battleCanCastThisSpell called when there is no battle!\n";
return ESpellCastProblem::NO_HERO_TO_CAST_SPELL;
}
return gs->curB->battleCanCastThisSpell(player, spell, ECastingMode::HERO_CASTING);
}
ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastThisSpell(const CSpell * spell, BattleHex destination)
{
if(!gs->curB)
{
tlog1 << "battleCanCastThisSpell called when there is no battle!\n";
return ESpellCastProblem::NO_HERO_TO_CAST_SPELL;
}
return gs->curB->battleCanCastThisSpellHere(player, spell, ECastingMode::HERO_CASTING, destination);
}
ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCreatureCastThisSpell(const CSpell * spell, BattleHex destination)
{
if(!gs->curB)
{
tlog1 << "battleCanCastThisSpell called when there is no battle!\n";
return ESpellCastProblem::NO_HERO_TO_CAST_SPELL;
}
return gs->curB->battleCanCastThisSpellHere(player, spell, ECastingMode::CREATURE_ACTIVE_CASTING, destination);
}
si32 CBattleInfoCallback::battleGetRandomStackSpell(const CStack * stack, ERandomSpell mode)
{
switch (mode)
{
case RANDOM_GENIE:
return gs->curB->getRandomBeneficialSpell(stack); //target
break;
case RANDOM_AIMED:
return gs->curB->getRandomCastedSpell(stack); //caster
break;
default:
tlog1 << "Incorrect mode of battleGetRandomSpell (" << mode <<")\n";
return -1;
}
}
si8 CBattleInfoCallback::battleGetTacticDist()
{
if (!gs->curB)
{
tlog1 << "battleGetTacticDist called when no battle!\n";
return 0;
}
if (gs->curB->sides[gs->curB->tacticsSide] == player)
{
return gs->curB->tacticDistance;
}
return 0;
}
ui8 CBattleInfoCallback::battleGetMySide()
{
if (!gs->curB)
{
tlog1 << "battleGetMySide called when no battle!\n";
return 0;
}
return gs->curB->sides[1] == player;
}
int CBattleInfoCallback::battleGetSurrenderCost()
{
if (!gs->curB)
{
tlog1 << "battleGetSurrenderCost called when no battle!\n";
return -1;
}
return gs->curB->getSurrenderingCost(player);
}
int CBattleInfoCallback::battleGetBattlefieldType()
{
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
//return gs->battleGetBattlefieldType();
if(!gs->curB)
{
tlog2<<"battleGetBattlefieldType called when there is no battle!"<<std::endl;
return -1;
}
return gs->curB->battlefieldType;
}
// int CBattleInfoCallback::battleGetObstaclesAtTile(BattleHex tile) //returns bitfield
// {
// //TODO - write
// return -1;
// }
std::vector<shared_ptr<const CObstacleInstance> > CBattleInfoCallback::battleGetAllObstacles()
{
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
std::vector<shared_ptr<const CObstacleInstance> > ret;
if(gs->curB)
{
BOOST_FOREACH(auto oi, gs->curB->obstacles)
{
if(player < 0 || gs->curB->isObstacleVisibleForSide(*oi, battleGetMySide()))
ret.push_back(oi);
}
}
return ret;
}
const CStack* CBattleInfoCallback::battleGetStackByID(int ID, bool onlyAlive)
{
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
if(!gs->curB) return NULL;
return gs->curB->getStack(ID, onlyAlive);
}
const CStack* CBattleInfoCallback::battleGetStackByPos(BattleHex pos, bool onlyAlive)
{
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
return gs->curB->battleGetStack(pos, onlyAlive);
}
BattleHex CBattleInfoCallback::battleGetPos(int stack)
{
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
if(!gs->curB)
{
tlog2<<"battleGetPos called when there is no battle!"<<std::endl;
return BattleHex::INVALID;
}
for(size_t g=0; g<gs->curB->stacks.size(); ++g)
{
if(gs->curB->stacks[g]->ID == stack)
return gs->curB->stacks[g]->position;
}
return BattleHex::INVALID;
}
TStacks CBattleInfoCallback::battleGetStacks(EStackOwnership whose /*= MINE_AND_ENEMY*/, bool onlyAlive /*= true*/)
{
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
TStacks ret;
if(!gs->curB) //there is no battle
{
tlog2<<"battleGetStacks called when there is no battle!"<<std::endl;
return ret;
}
BOOST_FOREACH(const CStack *s, gs->curB->stacks)
{
bool ownerMatches = (whose == MINE_AND_ENEMY) || (whose == ONLY_MINE && s->owner == player) || (whose == ONLY_ENEMY && s->owner != player);
bool alivenessMatches = s->alive() || !onlyAlive;
if(ownerMatches && alivenessMatches)
ret.push_back(s);
}
return ret;
}
void CBattleInfoCallback::getStackQueue( std::vector<const CStack *> &out, int howMany )
{
if(!gs->curB)
{
tlog2 << "battleGetStackQueue called when there is not battle!" << std::endl;
return;
}
gs->curB->getStackQueue(out, howMany);
}
void CBattleInfoCallback::battleGetStackCountOutsideHexes(bool *ac)
{
if(!gs->curB)
{
tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
for (int i = 0; i < GameConstants::BFIELD_SIZE; ++i) ac[i] = false;
}
else {
std::set<BattleHex> ignored;
gs->curB->getAccessibilityMap(ac, false /*ignored*/, false, false, ignored, false /*ignored*/, NULL);
}
}
std::vector<BattleHex> CBattleInfoCallback::battleGetAvailableHexes(const CStack * stack, bool addOccupiable, std::vector<BattleHex> * attackable)
{
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
if(!gs->curB)
{
tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
return std::vector<BattleHex>();
}
return gs->curB->getAccessibility(stack, addOccupiable, attackable);
//return gs->battleGetRange(ID);
}
bool CBattleInfoCallback::battleCanShoot(const CStack * stack, BattleHex dest)
{
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
if(!gs->curB) return false;
return gs->curB->battleCanShoot(stack, dest);
}
bool CBattleInfoCallback::battleCanCastSpell()
{
if(!gs->curB) //there is no battle
return false;
return gs->curB->battleCanCastSpell(player, ECastingMode::HERO_CASTING) == ESpellCastProblem::OK;
}
bool CBattleInfoCallback::battleCanFlee()
{
return gs->curB->battleCanFlee(player);
}
const CGTownInstance *CBattleInfoCallback::battleGetDefendedTown()
{
if(!gs->curB || gs->curB->town == NULL)
return NULL;
return gs->curB->town;
}
ui8 CBattleInfoCallback::battleGetWallState(int partOfWall)
{
if(!gs->curB || gs->curB->siege == 0)
{
return 0;
}
return gs->curB->si.wallState[partOfWall];
}
int CBattleInfoCallback::battleGetWallUnderHex(BattleHex hex)
{
if(!gs->curB || gs->curB->siege == 0)
{
return -1;
}
return gs->curB->hexToWallPart(hex);
}
TDmgRange CBattleInfoCallback::battleEstimateDamage(const CStack * attacker, const CStack * defender, TDmgRange * retaliationDmg)
{
if(!gs->curB)
return std::make_pair(0, 0);
const CGHeroInstance * attackerHero, * defenderHero;
bool shooting = battleCanShoot(attacker, defender->position);
if(gs->curB->sides[0] == attacker->owner)
{
attackerHero = gs->curB->heroes[0];
defenderHero = gs->curB->heroes[1];
}
else
{
attackerHero = gs->curB->heroes[1];
defenderHero = gs->curB->heroes[0];
}
TDmgRange ret = gs->curB->calculateDmgRange(attacker, defender, attackerHero, defenderHero, shooting, 0, false, false, false);
if(retaliationDmg)
{
if(shooting)
{
retaliationDmg->first = retaliationDmg->second = 0;
}
else
{
ui32 TDmgRange::* pairElems[] = {&TDmgRange::first, &TDmgRange::second};
for (int i=0; i<2; ++i)
{
BattleStackAttacked bsa;
bsa.damageAmount = ret.*pairElems[i];
retaliationDmg->*pairElems[!i] = gs->curB->calculateDmgRange(defender, attacker, bsa.newAmount, attacker->count, attackerHero, defenderHero, false, 0, false, false, false).*pairElems[!i];
}
}
}
return ret;
}
ui8 CBattleInfoCallback::battleGetSiegeLevel()
{
if(!gs->curB)
return 0;
return gs->curB->siege;
}
const CGHeroInstance * CBattleInfoCallback::battleGetFightingHero(ui8 side) const
{
if(!gs->curB)
return 0;
//TODO: this method should not exist... you shouldn't be able to get info about enemy hero
return gs->curB->heroes[side];
}
shared_ptr<const CObstacleInstance> CBattleInfoCallback::battleGetObstacleOnPos(BattleHex tile, bool onlyBlocking /*= true*/)
{
if(!gs->curB)
return shared_ptr<const CObstacleInstance>();
BOOST_FOREACH(auto &obs, battleGetAllObstacles())
{
if(vstd::contains(obs->getBlockedTiles(), tile)
|| (!onlyBlocking && vstd::contains(obs->getAffectedTiles(), tile)))
{
return obs;
}
}
return shared_ptr<const CObstacleInstance>();
}
int CBattleInfoCallback::battleGetMoatDmg()
{
if(!gs->curB || !gs->curB->town)
return 0;
//TODO move to config file
static const int dmgs[] = {70, 70, -1,
90, 70, 90,
70, 90, 70};
if(gs->curB->town->subID < ARRAY_COUNT(dmgs))
return dmgs[gs->curB->town->subID];
return 0;
}
CGameState * CPrivilagedInfoCallback::gameState ()
{
return gs;
@@ -729,7 +318,7 @@ int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * ca
ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
//if there is a battle
if(gs->curB)
return gs->curB->getSpellCost(sp, caster);
return gs->curB->battleGetSpellCost(sp, caster);
//if there is no battle
return caster->getSpellCost(sp);
@@ -784,7 +373,7 @@ bool CGameInfoCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown
//TODO vision support
if(town->ID == GameConstants::TOWNI_TYPE)
dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
else if(town->ID == 33 || town->ID == 219)
else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
else
return false;