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* New files for lib: CBattleCallback.cpp and CBattleCallback.h

* Updated MSVC project files
* Filesystem: My version of .SND archive does not have \0 after WAV extension. Fixed (though hardcoded 3-char extension length).
* New bonus types: BLOCK_MAGIC_ABOVE for blocking casting spells above given level and BLOCK_ALL_MAGIC for blocking all magic.
* Heavy rewrite of battle callbacks. Fixed some minor bugs. Code reusage between lib/client/server (removed proxy calls). Better access control and support for various perspectives.
* Fixed #1031
* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented). Fixed #97.
* Fleeing hero won't lose artifacts. Spellbook won't be captured. Fixed #980.
* Fixed crash when attacking stack dies before counterattack (ie. because of Fire Shield)
* Server does some basic checks if action requests during battle are valid
* Minor stuff.
This commit is contained in:
Michał W. Urbańczyk
2012-08-26 09:07:48 +00:00
parent 2dd9d943c9
commit d390113c23
39 changed files with 3069 additions and 2386 deletions

View File

@@ -251,7 +251,7 @@ bool MakeAction::applyGh( CGameHandler *gh )
if(gh->connections[b->sides[b->tacticsSide]] != c)
ERROR_AND_RETURN;
}
else if(gh->connections[b->getStack(b->activeStack)->owner] != c)
else if(gh->connections[b->battleGetStackByID(b->activeStack)->owner] != c)
ERROR_AND_RETURN;
return gh->makeBattleAction(ba);
@@ -262,9 +262,10 @@ bool MakeCustomAction::applyGh( CGameHandler *gh )
const BattleInfo *b = GS(gh)->curB;
if(!b) ERROR_AND_RETURN;
if(b->tacticDistance) ERROR_AND_RETURN;
const CStack *active = GS(gh)->curB->getStack(GS(gh)->curB->activeStack);
const CStack *active = GS(gh)->curB->battleGetStackByID(GS(gh)->curB->activeStack);
if(!active) ERROR_AND_RETURN;
if(gh->connections[active->owner] != c) ERROR_AND_RETURN;
if(ba.actionType != BattleAction::HERO_SPELL) ERROR_AND_RETURN;
return gh->makeCustomAction(ba);
}