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* fixed #559
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@@ -821,7 +821,10 @@ void CPlayerInterface::battleAttack(BattleAttack *ba)
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int shift = 0;
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if(ba->counter() && BattleInfo::mutualPosition(curAction->destinationTile, attacker->position) < 0)
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{
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if( BattleInfo::mutualPosition(curAction->destinationTile + 1, attacker->position) >= 0 )
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int distp = BattleInfo::getDistance(curAction->destinationTile + 1, attacker->position);
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int distm = BattleInfo::getDistance(curAction->destinationTile - 1, attacker->position);
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if( distp < distm )
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shift = 1;
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else
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shift = -1;
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