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Do not update minimap using puzzle map data

This commit is contained in:
Ivan Savenko
2023-04-24 17:16:55 +03:00
parent fa156568c4
commit d3c1c92a03
2 changed files with 3 additions and 2 deletions

View File

@@ -160,6 +160,7 @@ void MapView::onViewMapActivated()
PuzzleMapView::PuzzleMapView(const Point & offset, const Point & dimensions, const int3 & tileToCenter)
: BasicMapView(offset, dimensions)
{
controller->setViewCenter(tileToCenter);
controller->activatePuzzleMapContext(tileToCenter);
controller->setViewCenter(tileToCenter);
}

View File

@@ -63,7 +63,7 @@ void MapViewController::setViewCenter(const Point & position, int level)
model->setViewCenter(betterPosition);
model->setLevel(vstd::clamp(level, 0, context->getMapSize().z));
if(adventureInt) // may be called before adventureInt is initialized
if(adventureInt && !puzzleMapContext) // may be called before adventureInt is initialized
adventureInt->onMapViewMoved(model->getTilesTotalRect(), model->getLevel());
}