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Merge remote-tracking branch 'vcmi/develop' into battle_improvements
This commit is contained in:
commit
d3ecd43aba
3
.gitignore
vendored
3
.gitignore
vendored
@ -60,3 +60,6 @@ CMakeUserPresets.json
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/AI/FuzzyLite.lib
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/deps
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.vs/
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# CLion
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.idea/
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@ -737,7 +737,30 @@ void BattleActionsController::activateStack()
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{
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const CStack * s = owner.stacksController->getActiveStack();
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if(s)
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{
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possibleActions = getPossibleActionsForStack(s);
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std::list<PossiblePlayerBattleAction> actionsToSelect;
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if(!possibleActions.empty())
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{
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switch(possibleActions.front())
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{
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case PossiblePlayerBattleAction::SHOOT:
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actionsToSelect.push_back(possibleActions.front());
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actionsToSelect.push_back(PossiblePlayerBattleAction::ATTACK);
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break;
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case PossiblePlayerBattleAction::ATTACK_AND_RETURN:
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actionsToSelect.push_back(possibleActions.front());
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actionsToSelect.push_back(PossiblePlayerBattleAction::WALK_AND_ATTACK);
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break;
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case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
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actionsToSelect.push_back(possibleActions.front());
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break;
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}
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}
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owner.windowObject->setAlternativeActions(actionsToSelect);
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}
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}
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bool BattleActionsController::spellcastingModeActive() const
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@ -751,3 +774,18 @@ SpellID BattleActionsController::selectedSpell() const
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return SpellID::NONE;
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return SpellID(spellToCast->actionSubtype);
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}
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const std::vector<PossiblePlayerBattleAction> & BattleActionsController::getPossibleActions() const
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{
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return possibleActions;
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}
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void BattleActionsController::removePossibleAction(PossiblePlayerBattleAction action)
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{
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vstd::erase(possibleActions, action);
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}
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void BattleActionsController::pushFrontPossibleAction(PossiblePlayerBattleAction action)
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{
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possibleActions.insert(possibleActions.begin(), action);
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}
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@ -92,5 +92,12 @@ public:
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/// returns true if UI is currently in target selection mode
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bool spellcastingModeActive() const;
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/// methods to work with array of possible actions, needed to control special creatures abilities
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const std::vector<PossiblePlayerBattleAction> & getPossibleActions() const;
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void removePossibleAction(PossiblePlayerBattleAction);
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/// inserts possible action in the beggining in order to prioritize it
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void pushFrontPossibleAction(PossiblePlayerBattleAction);
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};
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@ -23,6 +23,7 @@
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#include "../gui/Canvas.h"
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#include "../gui/CCursorHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CAnimation.h"
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#include "../windows/CSpellWindow.h"
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#include "../widgets/AdventureMapClasses.h"
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#include "../widgets/Buttons.h"
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@ -33,6 +34,7 @@
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/CStack.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/filesystem/ResourceID.h"
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BattleWindow::BattleWindow(BattleInterface & owner):
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owner(owner)
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@ -42,31 +44,27 @@ BattleWindow::BattleWindow(BattleInterface & owner):
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pos.h = 600;
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pos = center();
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// create background for panel/ribbon at the bottom
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menuTactics = std::make_shared<CPicture>("COPLACBR.BMP", 0, 556);
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menuBattle = std::make_shared<CPicture>("CBAR.BMP", 0, 556);
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menuTactics->colorize(owner.curInt->playerID);
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menuBattle->colorize(owner.curInt->playerID);
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REGISTER_BUILDER("battleConsole", &BattleWindow::buildBattleConsole);
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const JsonNode config(ResourceID("config/widgets/BattleWindow.json"));
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addCallback("options", std::bind(&BattleWindow::bOptionsf, this));
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addCallback("surrender", std::bind(&BattleWindow::bSurrenderf, this));
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addCallback("flee", std::bind(&BattleWindow::bFleef, this));
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addCallback("autofight", std::bind(&BattleWindow::bAutofightf, this));
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addCallback("spellbook", std::bind(&BattleWindow::bSpellf, this));
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addCallback("wait", std::bind(&BattleWindow::bWaitf, this));
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addCallback("defence", std::bind(&BattleWindow::bDefencef, this));
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addCallback("consoleUp", std::bind(&BattleWindow::bConsoleUpf, this));
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addCallback("consoleDown", std::bind(&BattleWindow::bConsoleDownf, this));
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addCallback("tacticNext", std::bind(&BattleWindow::bTacticNextStack, this));
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addCallback("tacticEnd", std::bind(&BattleWindow::bTacticPhaseEnd, this));
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addCallback("alternativeAction", std::bind(&BattleWindow::bSwitchActionf, this));
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build(config);
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console = widget<BattleConsole>("console");
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//preparing buttons and console
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bOptions = std::make_shared<CButton> (Point( 3, 5 + 556), "icm003.def", CGI->generaltexth->zelp[381], std::bind(&BattleWindow::bOptionsf,this), SDLK_o);
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bSurrender = std::make_shared<CButton> (Point( 54, 5 + 556), "icm001.def", CGI->generaltexth->zelp[379], std::bind(&BattleWindow::bSurrenderf,this), SDLK_s);
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bFlee = std::make_shared<CButton> (Point(105, 5 + 556), "icm002.def", CGI->generaltexth->zelp[380], std::bind(&BattleWindow::bFleef,this), SDLK_r);
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bAutofight = std::make_shared<CButton> (Point(158, 5 + 556), "icm004.def", CGI->generaltexth->zelp[382], std::bind(&BattleWindow::bAutofightf,this), SDLK_a);
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bSpell = std::make_shared<CButton> (Point(645, 5 + 556), "icm005.def", CGI->generaltexth->zelp[385], std::bind(&BattleWindow::bSpellf,this), SDLK_c);
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bWait = std::make_shared<CButton> (Point(696, 5 + 556), "icm006.def", CGI->generaltexth->zelp[386], std::bind(&BattleWindow::bWaitf,this), SDLK_w);
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bDefence = std::make_shared<CButton> (Point(747, 5 + 556), "icm007.def", CGI->generaltexth->zelp[387], std::bind(&BattleWindow::bDefencef,this), SDLK_d);
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bConsoleUp = std::make_shared<CButton> (Point(624, 5 + 556), "ComSlide.def", std::make_pair("", ""), std::bind(&BattleWindow::bConsoleUpf,this), SDLK_UP);
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bConsoleDown = std::make_shared<CButton>(Point(624, 24 + 556), "ComSlide.def", std::make_pair("", ""), std::bind(&BattleWindow::bConsoleDownf,this), SDLK_DOWN);
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bDefence->assignedKeys.insert(SDLK_SPACE);
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bConsoleUp->setImageOrder(0, 1, 0, 0);
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bConsoleDown->setImageOrder(2, 3, 2, 2);
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btactNext = std::make_shared<CButton>(Point(213, 4 + 556), "icm011.def", std::make_pair("", ""), [&]() { bTacticNextStack();}, SDLK_SPACE);
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btactEnd = std::make_shared<CButton>(Point(419, 4 + 556), "icm012.def", std::make_pair("", ""), [&](){ bTacticPhaseEnd();}, SDLK_RETURN);
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console = std::make_shared<BattleConsole>(menuBattle, Point(211, 4 + 556), Point(211, 4), Point(406,38));
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GH.statusbar = console;
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owner.console = console;
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@ -104,6 +102,14 @@ BattleWindow::~BattleWindow()
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CPlayerInterface::battleInt = nullptr;
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}
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std::shared_ptr<BattleConsole> BattleWindow::buildBattleConsole(const JsonNode & config) const
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{
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auto rect = readRect(config["rect"]);
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auto offset = readPosition(config["imagePosition"]);
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auto background = widget<CPicture>("menuBattle");
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return std::make_shared<BattleConsole>(background, rect.topLeft(), offset, rect.dimensions() );
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}
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void BattleWindow::hideQueue()
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{
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Settings showQueue = settings.write["battle"]["showQueue"];
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@ -181,22 +187,34 @@ void BattleWindow::clickRight(tribool down, bool previousState)
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void BattleWindow::tacticPhaseStarted()
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{
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auto menuBattle = widget<CIntObject>("menuBattle");
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auto console = widget<CIntObject>("console");
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auto menuTactics = widget<CIntObject>("menuTactics");
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auto tacticNext = widget<CIntObject>("tacticNext");
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auto tacticEnd = widget<CIntObject>("tacticEnd");
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menuBattle->disable();
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console->disable();
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menuTactics->enable();
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btactNext->enable();
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btactEnd->enable();
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tacticNext->enable();
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tacticEnd->enable();
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}
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void BattleWindow::tacticPhaseEnded()
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{
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auto menuBattle = widget<CIntObject>("menuBattle");
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auto console = widget<CIntObject>("console");
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auto menuTactics = widget<CIntObject>("menuTactics");
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auto tacticNext = widget<CIntObject>("tacticNext");
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auto tacticEnd = widget<CIntObject>("tacticEnd");
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menuBattle->enable();
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console->enable();
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menuTactics->disable();
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btactNext->disable();
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btactEnd->disable();
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tacticNext->disable();
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tacticEnd->disable();
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}
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void BattleWindow::bOptionsf()
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@ -277,6 +295,57 @@ void BattleWindow::reallySurrender()
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}
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}
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void BattleWindow::showAlternativeActionIcon(PossiblePlayerBattleAction action)
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{
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auto w = widget<CButton>("alternativeAction");
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if(!w)
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return;
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std::string iconName = variables["actionIconDefault"].String();
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switch(action)
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{
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case PossiblePlayerBattleAction::ATTACK:
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iconName = variables["actionIconAttack"].String();
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break;
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case PossiblePlayerBattleAction::SHOOT:
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iconName = variables["actionIconShoot"].String();
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break;
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case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
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iconName = variables["actionIconSpell"].String();
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break;
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//TODO: figure out purpose of this icon
|
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//case PossiblePlayerBattleAction::???:
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//iconName = variables["actionIconWalk"].String();
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//break;
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|
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case PossiblePlayerBattleAction::ATTACK_AND_RETURN:
|
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iconName = variables["actionIconReturn"].String();
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break;
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case PossiblePlayerBattleAction::WALK_AND_ATTACK:
|
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iconName = variables["actionIconNoReturn"].String();
|
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break;
|
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}
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|
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auto anim = std::make_shared<CAnimation>(iconName);
|
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w->setImage(anim, false);
|
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}
|
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void BattleWindow::setAlternativeActions(const std::list<PossiblePlayerBattleAction> & actions)
|
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{
|
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alternativeActions = actions;
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defaultAction = PossiblePlayerBattleAction::INVALID;
|
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if(alternativeActions.size() > 1)
|
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defaultAction = alternativeActions.back();
|
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if(!alternativeActions.empty())
|
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showAlternativeActionIcon(alternativeActions.front());
|
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else
|
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showAlternativeActionIcon(defaultAction);
|
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}
|
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void BattleWindow::bAutofightf()
|
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{
|
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if (owner.actionsController->spellcastingModeActive())
|
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@ -346,6 +415,33 @@ void BattleWindow::bSpellf()
|
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}
|
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}
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void BattleWindow::bSwitchActionf()
|
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{
|
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if(alternativeActions.empty())
|
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return;
|
||||
|
||||
if(alternativeActions.front() == defaultAction)
|
||||
{
|
||||
alternativeActions.push_back(alternativeActions.front());
|
||||
alternativeActions.pop_front();
|
||||
}
|
||||
|
||||
auto actions = owner.actionsController->getPossibleActions();
|
||||
if(!actions.empty() && actions.front() == alternativeActions.front())
|
||||
{
|
||||
owner.actionsController->removePossibleAction(alternativeActions.front());
|
||||
showAlternativeActionIcon(defaultAction);
|
||||
}
|
||||
else
|
||||
{
|
||||
owner.actionsController->pushFrontPossibleAction(alternativeActions.front());
|
||||
showAlternativeActionIcon(alternativeActions.front());
|
||||
}
|
||||
|
||||
alternativeActions.push_back(alternativeActions.front());
|
||||
alternativeActions.pop_front();
|
||||
}
|
||||
|
||||
void BattleWindow::bWaitf()
|
||||
{
|
||||
if (owner.actionsController->spellcastingModeActive())
|
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@ -405,29 +501,43 @@ void BattleWindow::blockUI(bool on)
|
||||
|
||||
bool canWait = owner.stacksController->getActiveStack() ? !owner.stacksController->getActiveStack()->waitedThisTurn : false;
|
||||
|
||||
bOptions->block(on);
|
||||
bFlee->block(on || !owner.curInt->cb->battleCanFlee());
|
||||
bSurrender->block(on || owner.curInt->cb->battleGetSurrenderCost() < 0);
|
||||
if(auto w = widget<CButton>("options"))
|
||||
w->block(on);
|
||||
if(auto w = widget<CButton>("flee"))
|
||||
w->block(on || !owner.curInt->cb->battleCanFlee());
|
||||
if(auto w = widget<CButton>("surrender"))
|
||||
w->block(on || owner.curInt->cb->battleGetSurrenderCost() < 0);
|
||||
if(auto w = widget<CButton>("cast"))
|
||||
w->block(on || owner.tacticsMode || !canCastSpells);
|
||||
if(auto w = widget<CButton>("wait"))
|
||||
w->block(on || owner.tacticsMode || !canWait);
|
||||
if(auto w = widget<CButton>("defence"))
|
||||
w->block(on || owner.tacticsMode);
|
||||
if(auto w = widget<CButton>("alternativeAction"))
|
||||
w->block(on || owner.tacticsMode);
|
||||
|
||||
// block only if during enemy turn and auto-fight is off
|
||||
// otherwise - crash on accessing non-exisiting active stack
|
||||
bAutofight->block(!owner.curInt->isAutoFightOn && !owner.stacksController->getActiveStack());
|
||||
if(auto w = widget<CButton>("options"))
|
||||
w->block(!owner.curInt->isAutoFightOn && !owner.stacksController->getActiveStack());
|
||||
|
||||
if (owner.tacticsMode && btactEnd && btactNext)
|
||||
auto btactEnd = widget<CButton>("tacticEnd");
|
||||
auto btactNext = widget<CButton>("tacticNext");
|
||||
if(owner.tacticsMode && btactEnd && btactNext)
|
||||
{
|
||||
btactNext->block(on);
|
||||
btactEnd->block(on);
|
||||
}
|
||||
else
|
||||
{
|
||||
bConsoleUp->block(on);
|
||||
bConsoleDown->block(on);
|
||||
auto bConsoleUp = widget<CButton>("consoleUp");
|
||||
auto bConsoleDown = widget<CButton>("consoleDown");
|
||||
if(bConsoleUp && bConsoleDown)
|
||||
{
|
||||
bConsoleUp->block(on);
|
||||
bConsoleDown->block(on);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bSpell->block(on || owner.tacticsMode || !canCastSpells);
|
||||
bWait->block(on || owner.tacticsMode || !canWait);
|
||||
bDefence->block(on || owner.tacticsMode);
|
||||
}
|
||||
|
||||
void BattleWindow::showAll(SDL_Surface *to)
|
||||
@ -443,3 +553,10 @@ void BattleWindow::show(SDL_Surface *to)
|
||||
CIntObject::show(to);
|
||||
LOCPLINT->cingconsole->show(to);
|
||||
}
|
||||
|
||||
void BattleWindow::close()
|
||||
{
|
||||
if(GH.topInt().get() != this)
|
||||
logGlobal->error("Only top interface must be closed");
|
||||
GH.popInts(1);
|
||||
}
|
||||
|
@ -10,6 +10,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "../gui/CIntObject.h"
|
||||
#include "../gui/InterfaceObjectConfigurable.h"
|
||||
#include "../../lib/battle/CBattleInfoCallback.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
class CStack;
|
||||
@ -23,29 +25,13 @@ class BattleRenderer;
|
||||
class StackQueue;
|
||||
|
||||
/// GUI object that handles functionality of panel at the bottom of combat screen
|
||||
class BattleWindow : public WindowBase
|
||||
class BattleWindow : public InterfaceObjectConfigurable
|
||||
{
|
||||
BattleInterface & owner;
|
||||
|
||||
std::shared_ptr<StackQueue> queue;
|
||||
|
||||
std::shared_ptr<BattleConsole> console;
|
||||
|
||||
std::shared_ptr<CPicture> menuTactics;
|
||||
std::shared_ptr<CPicture> menuBattle;
|
||||
|
||||
std::shared_ptr<CButton> bOptions;
|
||||
std::shared_ptr<CButton> bSurrender;
|
||||
std::shared_ptr<CButton> bFlee;
|
||||
std::shared_ptr<CButton> bAutofight;
|
||||
std::shared_ptr<CButton> bSpell;
|
||||
std::shared_ptr<CButton> bWait;
|
||||
std::shared_ptr<CButton> bDefence;
|
||||
std::shared_ptr<CButton> bConsoleUp;
|
||||
std::shared_ptr<CButton> bConsoleDown;
|
||||
std::shared_ptr<CButton> btactNext;
|
||||
std::shared_ptr<CButton> btactEnd;
|
||||
|
||||
/// button press handling functions
|
||||
void bOptionsf();
|
||||
void bSurrenderf();
|
||||
@ -53,6 +39,7 @@ class BattleWindow : public WindowBase
|
||||
void bAutofightf();
|
||||
void bSpellf();
|
||||
void bWaitf();
|
||||
void bSwitchActionf();
|
||||
void bDefencef();
|
||||
void bConsoleUpf();
|
||||
void bConsoleDownf();
|
||||
@ -62,17 +49,24 @@ class BattleWindow : public WindowBase
|
||||
/// functions for handling actions after they were confirmed by popup window
|
||||
void reallyFlee();
|
||||
void reallySurrender();
|
||||
|
||||
/// management of alternative actions
|
||||
std::list<PossiblePlayerBattleAction> alternativeActions;
|
||||
PossiblePlayerBattleAction defaultAction;
|
||||
void showAlternativeActionIcon(PossiblePlayerBattleAction);
|
||||
|
||||
/// Toggle StackQueue visibility
|
||||
void hideQueue();
|
||||
void showQueue();
|
||||
|
||||
std::shared_ptr<BattleConsole> buildBattleConsole(const JsonNode &) const;
|
||||
|
||||
public:
|
||||
BattleWindow(BattleInterface & owner );
|
||||
~BattleWindow();
|
||||
|
||||
/// Closes window once battle finished (explicit declaration to move into public visibility)
|
||||
using WindowBase::close;
|
||||
/// Closes window once battle finished
|
||||
void close();
|
||||
|
||||
/// block all UI elements when player is not allowed to act, e.g. during enemy turn
|
||||
void blockUI(bool on);
|
||||
@ -92,5 +86,9 @@ public:
|
||||
|
||||
/// Toggle UI to displaying battle log in place of tactics UI
|
||||
void tacticPhaseEnded();
|
||||
|
||||
/// Set possible alternative options. If more than 1 - the last will be considered as default option
|
||||
void setAlternativeActions(const std::list<PossiblePlayerBattleAction> &);
|
||||
|
||||
};
|
||||
|
||||
|
@ -25,11 +25,20 @@
|
||||
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
|
||||
static std::map<std::string, int> KeycodeMap{
|
||||
{"up", SDLK_UP},
|
||||
{"down", SDLK_DOWN},
|
||||
{"left", SDLK_LEFT},
|
||||
{"right", SDLK_RIGHT},
|
||||
{"space", SDLK_SPACE},
|
||||
{"enter", SDLK_RETURN}
|
||||
};
|
||||
|
||||
|
||||
InterfaceObjectConfigurable::InterfaceObjectConfigurable(const JsonNode & config, int used, Point offset):
|
||||
InterfaceObjectConfigurable(used, offset)
|
||||
{
|
||||
init(config);
|
||||
build(config);
|
||||
}
|
||||
|
||||
InterfaceObjectConfigurable::InterfaceObjectConfigurable(int used, Point offset):
|
||||
@ -57,19 +66,32 @@ void InterfaceObjectConfigurable::addCallback(const std::string & callbackName,
|
||||
callbacks[callbackName] = callback;
|
||||
}
|
||||
|
||||
void InterfaceObjectConfigurable::init(const JsonNode &config)
|
||||
void InterfaceObjectConfigurable::deleteWidget(const std::string & name)
|
||||
{
|
||||
auto iter = widgets.find(name);
|
||||
if(iter != widgets.end())
|
||||
widgets.erase(iter);
|
||||
}
|
||||
|
||||
void InterfaceObjectConfigurable::build(const JsonNode &config)
|
||||
{
|
||||
OBJ_CONSTRUCTION;
|
||||
logGlobal->debug("Building configurable interface object");
|
||||
for(auto & item : config["variables"].Struct())
|
||||
auto * items = &config;
|
||||
|
||||
if(config.getType() == JsonNode::JsonType::DATA_STRUCT)
|
||||
{
|
||||
logGlobal->debug("Read variable named %s", item.first);
|
||||
variables[item.first] = item.second;
|
||||
for(auto & item : config["variables"].Struct())
|
||||
{
|
||||
logGlobal->debug("Read variable named %s", item.first);
|
||||
variables[item.first] = item.second;
|
||||
}
|
||||
|
||||
items = &config["items"];
|
||||
}
|
||||
|
||||
int unnamedObjectId = 0;
|
||||
const std::string unnamedObjectPrefix = "__widget_";
|
||||
for(const auto & item : config["items"].Vector())
|
||||
for(const auto & item : items->Vector())
|
||||
{
|
||||
std::string name = item["name"].isNull()
|
||||
? unnamedObjectPrefix + std::to_string(unnamedObjectId++)
|
||||
@ -210,6 +232,23 @@ std::pair<std::string, std::string> InterfaceObjectConfigurable::readHintText(co
|
||||
return result;
|
||||
}
|
||||
|
||||
int InterfaceObjectConfigurable::readKeycode(const JsonNode & config) const
|
||||
{
|
||||
logGlobal->debug("Reading keycode");
|
||||
if(config.getType() == JsonNode::JsonType::DATA_INTEGER)
|
||||
return config.Integer();
|
||||
|
||||
if(config.getType() == JsonNode::JsonType::DATA_STRING)
|
||||
{
|
||||
auto s = config.String();
|
||||
if(s.size() == 1) //keyboard symbol
|
||||
return s[0];
|
||||
return KeycodeMap[s];
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::shared_ptr<CPicture> InterfaceObjectConfigurable::buildPicture(const JsonNode & config) const
|
||||
{
|
||||
logGlobal->debug("Building widget CPicture");
|
||||
@ -289,8 +328,24 @@ std::shared_ptr<CButton> InterfaceObjectConfigurable::buildButton(const JsonNode
|
||||
button->addOverlay(buildWidget(item));
|
||||
}
|
||||
}
|
||||
if(!config["imageOrder"].isNull())
|
||||
{
|
||||
auto imgOrder = config["imageOrder"].Vector();
|
||||
assert(imgOrder.size() >= 4);
|
||||
button->setImageOrder(imgOrder[0].Integer(), imgOrder[1].Integer(), imgOrder[2].Integer(), imgOrder[3].Integer());
|
||||
}
|
||||
if(!config["callback"].isNull())
|
||||
button->addCallback(std::bind(callbacks.at(config["callback"].String()), 0));
|
||||
if(!config["hotkey"].isNull())
|
||||
{
|
||||
if(config["hotkey"].getType() == JsonNode::JsonType::DATA_VECTOR)
|
||||
{
|
||||
for(auto k : config["hotkey"].Vector())
|
||||
button->assignedKeys.insert(readKeycode(k));
|
||||
}
|
||||
else
|
||||
button->assignedKeys.insert(readKeycode(config["hotkey"]));
|
||||
}
|
||||
return button;
|
||||
}
|
||||
|
||||
|
@ -39,7 +39,7 @@ protected:
|
||||
void registerBuilder(const std::string &, BuilderFunction);
|
||||
|
||||
//must be called after adding callbacks
|
||||
void init(const JsonNode & config);
|
||||
void build(const JsonNode & config);
|
||||
|
||||
void addCallback(const std::string & callbackName, std::function<void(int)> callback);
|
||||
JsonNode variables;
|
||||
@ -52,6 +52,8 @@ protected:
|
||||
return nullptr;
|
||||
return std::dynamic_pointer_cast<T>(iter->second);
|
||||
}
|
||||
|
||||
void deleteWidget(const std::string & name);
|
||||
|
||||
//basic serializers
|
||||
Point readPosition(const JsonNode &) const;
|
||||
@ -61,6 +63,7 @@ protected:
|
||||
EFonts readFont(const JsonNode &) const;
|
||||
std::string readText(const JsonNode &) const;
|
||||
std::pair<std::string, std::string> readHintText(const JsonNode &) const;
|
||||
int readKeycode(const JsonNode &) const;
|
||||
|
||||
//basic widgets
|
||||
std::shared_ptr<CPicture> buildPicture(const JsonNode &) const;
|
||||
@ -79,6 +82,7 @@ protected:
|
||||
|
||||
private:
|
||||
|
||||
int unnamedObjectId = 0;
|
||||
std::map<std::string, BuilderFunction> builders;
|
||||
std::map<std::string, std::shared_ptr<CIntObject>> widgets;
|
||||
std::map<std::string, std::function<void(int)>> callbacks;
|
||||
|
@ -119,7 +119,7 @@ RandomMapTab::RandomMapTab():
|
||||
}
|
||||
|
||||
|
||||
init(config);
|
||||
build(config);
|
||||
|
||||
updateMapInfoByHost();
|
||||
}
|
||||
@ -338,7 +338,7 @@ TemplatesDropBox::ListItem::ListItem(const JsonNode & config, TemplatesDropBox &
|
||||
{
|
||||
OBJ_CONSTRUCTION;
|
||||
|
||||
init(config);
|
||||
build(config);
|
||||
|
||||
if(auto w = widget<CPicture>("hoverImage"))
|
||||
{
|
||||
@ -412,7 +412,7 @@ TemplatesDropBox::TemplatesDropBox(RandomMapTab & randomMapTab, int3 size):
|
||||
OBJ_CONSTRUCTION;
|
||||
pos = randomMapTab.pos;
|
||||
|
||||
init(config);
|
||||
build(config);
|
||||
|
||||
if(auto w = widget<CSlider>("slider"))
|
||||
{
|
||||
@ -522,7 +522,7 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
|
||||
GH.popInt(GH.topInt());
|
||||
});
|
||||
|
||||
init(config);
|
||||
build(config);
|
||||
|
||||
center(pos);
|
||||
|
||||
|
135
config/widgets/battleWindow.json
Normal file
135
config/widgets/battleWindow.json
Normal file
@ -0,0 +1,135 @@
|
||||
{
|
||||
"items":
|
||||
[
|
||||
{
|
||||
"type": "picture",
|
||||
"name": "menuTactics",
|
||||
"position": {"x": 0, "y": 556},
|
||||
"image": "COPLACBR.bmp"
|
||||
},
|
||||
{
|
||||
"type": "picture",
|
||||
"name": "menuBattle",
|
||||
"position": {"x": 0, "y": 556},
|
||||
"image": "CBAR.bmp"
|
||||
},
|
||||
{
|
||||
"type": "button",
|
||||
"name": "options",
|
||||
"position": {"x": 3, "y": 561},
|
||||
"image": "icm003",
|
||||
"zelp": 381,
|
||||
"callback": "options",
|
||||
"hotkey": "o"
|
||||
},
|
||||
|
||||
{
|
||||
"type": "button",
|
||||
"name": "surrender",
|
||||
"position": {"x": 54, "y": 561},
|
||||
"image": "icm001",
|
||||
"zelp": 379,
|
||||
"callback": "surrender",
|
||||
"hotkey": "s"
|
||||
},
|
||||
|
||||
{
|
||||
"type": "button",
|
||||
"name": "flee",
|
||||
"position": {"x": 105, "y": 561},
|
||||
"image": "icm002",
|
||||
"zelp": 380,
|
||||
"callback": "flee",
|
||||
"hotkey": "r"
|
||||
},
|
||||
|
||||
{
|
||||
"type": "button",
|
||||
"name": "autofight",
|
||||
"position": {"x": 157, "y": 561},
|
||||
"image": "icm004",
|
||||
"zelp": 382,
|
||||
"callback": "autofight",
|
||||
"hotkey": "a"
|
||||
},
|
||||
|
||||
{
|
||||
"type": "button",
|
||||
"name": "cast",
|
||||
"position": {"x": 645, "y": 561},
|
||||
"image": "icm005",
|
||||
"zelp": 385,
|
||||
"callback": "spellbook",
|
||||
"hotkey": "c"
|
||||
},
|
||||
|
||||
{
|
||||
"type": "button",
|
||||
"name": "wait",
|
||||
"position": {"x": 696, "y": 561},
|
||||
"image": "icm006",
|
||||
"zelp": 386,
|
||||
"callback": "wait",
|
||||
"hotkey": "w"
|
||||
},
|
||||
|
||||
{
|
||||
"type": "button",
|
||||
"name": "defence",
|
||||
"position": {"x": 747, "y": 561},
|
||||
"image": "icm007",
|
||||
"zelp": 387,
|
||||
"callback": "defence",
|
||||
"hotkey": ["d", "space"]
|
||||
},
|
||||
|
||||
{
|
||||
"type": "button",
|
||||
"name": "consoleUp",
|
||||
"position": {"x": 624, "y": 561},
|
||||
"image": "ComSlide",
|
||||
"zelp": "",
|
||||
"callback": "consoleUp",
|
||||
"imageOrder": [0, 1, 0, 0],
|
||||
"hotkey": "up"
|
||||
},
|
||||
|
||||
{
|
||||
"type": "button",
|
||||
"name": "consoleDown",
|
||||
"position": {"x": 624, "y": 580},
|
||||
"image": "ComSlide",
|
||||
"zelp": "",
|
||||
"callback": "consoleDown",
|
||||
"imageOrder": [2, 3, 2, 2],
|
||||
"hotkey": "down"
|
||||
},
|
||||
|
||||
{
|
||||
"type": "battleConsole",
|
||||
"name": "console",
|
||||
"imagePosition" : { "x" : 211, "y" : 4 },
|
||||
"rect": {"x": 211, "y": 561, "w": 406, "h": 38}
|
||||
},
|
||||
|
||||
{
|
||||
"type": "button",
|
||||
"name": "tacticNext",
|
||||
"position": {"x": 213, "y": 561},
|
||||
"image": "icm011",
|
||||
"zelp": "",
|
||||
"callback": "tacticNext",
|
||||
"hotkey": "space"
|
||||
},
|
||||
|
||||
{
|
||||
"type": "button",
|
||||
"name": "tacticEnd",
|
||||
"position": {"x": 419, "y": 561},
|
||||
"image": "icm012",
|
||||
"zelp": "",
|
||||
"callback": "tacticEnd",
|
||||
"hotkey": "enter"
|
||||
}
|
||||
]
|
||||
}
|
2
debian/control
vendored
2
debian/control
vendored
@ -2,7 +2,7 @@ Source: vcmi
|
||||
Section: games
|
||||
Priority: optional
|
||||
Maintainer: Ivan Savenko <saven.ivan@gmail.com>
|
||||
Build-Depends: debhelper (>= 8), cmake, libsdl2-dev, libsdl2-image-dev, libsdl2-ttf-dev, libsdl2-mixer-dev, zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev (>=1.48), libboost-program-options-dev (>=1.48), libboost-filesystem-dev (>=1.48), libboost-system-dev (>=1.48), libboost-locale-dev (>=1.48), libboost-thread-dev (>=1.48), qtbase5-dev, libtbb-dev, libfuzzylite-dev, libminizip-dev, libluajit-5.1-dev
|
||||
Build-Depends: debhelper (>= 8), cmake, libsdl2-dev, libsdl2-image-dev, libsdl2-ttf-dev, libsdl2-mixer-dev, zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev (>=1.48), libboost-program-options-dev (>=1.48), libboost-filesystem-dev (>=1.48), libboost-system-dev (>=1.48), libboost-locale-dev (>=1.48), libboost-thread-dev (>=1.48), qtbase5-dev, libtbb2-dev, libfuzzylite-dev, libminizip-dev, libluajit-5.1-dev
|
||||
Standards-Version: 3.9.1
|
||||
Homepage: http://vcmi.eu
|
||||
Vcs-Git: git://github.com/vcmi/vcmi.git
|
||||
|
@ -67,7 +67,7 @@ void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3
|
||||
return;
|
||||
}
|
||||
if(radious == CBuilding::HEIGHT_SKYSHIP) //reveal entire map
|
||||
getAllTiles (tiles, player, -1, 0);
|
||||
getAllTiles (tiles, player, -1, MapTerrainFilterMode::NONE);
|
||||
else
|
||||
{
|
||||
const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player);
|
||||
@ -91,15 +91,13 @@ void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3
|
||||
}
|
||||
}
|
||||
|
||||
void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> & tiles, boost::optional<PlayerColor> Player, int level, int surface) const
|
||||
void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> & tiles, boost::optional<PlayerColor> Player, int level, MapTerrainFilterMode tileFilterMode) const
|
||||
{
|
||||
if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
|
||||
{
|
||||
logGlobal->error("Illegal call to getAllTiles !");
|
||||
return;
|
||||
}
|
||||
bool water = surface == 0 || surface == 2,
|
||||
land = surface == 0 || surface == 1;
|
||||
|
||||
std::vector<int> floors;
|
||||
if(level == -1)
|
||||
@ -112,16 +110,35 @@ void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> &
|
||||
else
|
||||
floors.push_back(level);
|
||||
|
||||
for (auto zd : floors)
|
||||
for(auto zd: floors)
|
||||
{
|
||||
|
||||
for (int xd = 0; xd < gs->map->width; xd++)
|
||||
for(int xd = 0; xd < gs->map->width; xd++)
|
||||
{
|
||||
for (int yd = 0; yd < gs->map->height; yd++)
|
||||
for(int yd = 0; yd < gs->map->height; yd++)
|
||||
{
|
||||
if ((getTile (int3 (xd,yd,zd))->terType->isWater() && water)
|
||||
|| (getTile (int3 (xd,yd,zd))->terType->isLand() && land))
|
||||
tiles.insert(int3(xd,yd,zd));
|
||||
bool isTileEligible = false;
|
||||
|
||||
switch(tileFilterMode)
|
||||
{
|
||||
case MapTerrainFilterMode::NONE:
|
||||
isTileEligible = true;
|
||||
break;
|
||||
case MapTerrainFilterMode::WATER:
|
||||
isTileEligible = getTile(int3(xd, yd, zd))->terType->isWater();
|
||||
break;
|
||||
case MapTerrainFilterMode::LAND:
|
||||
isTileEligible = getTile(int3(xd, yd, zd))->terType->isLand();
|
||||
break;
|
||||
case MapTerrainFilterMode::LAND_CARTOGRAPHER:
|
||||
isTileEligible = getTile(int3(xd, yd, zd))->terType->isSurfaceCartographerCompatible();
|
||||
break;
|
||||
case MapTerrainFilterMode::UNDERGROUND_CARTOGRAPHER:
|
||||
isTileEligible = getTile(int3(xd, yd, zd))->terType->isUndergroundCartographerCompatible();
|
||||
break;
|
||||
}
|
||||
|
||||
if(isTileEligible)
|
||||
tiles.insert(int3(xd, yd, zd));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -40,11 +40,31 @@ namespace scripting
|
||||
class DLL_LINKAGE CPrivilegedInfoCallback : public CGameInfoCallback
|
||||
{
|
||||
public:
|
||||
CGameState * gameState();
|
||||
void getFreeTiles (std::vector<int3> &tiles) const; //used for random spawns
|
||||
void getTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player = boost::optional<PlayerColor>(), int mode = 0, int3::EDistanceFormula formula = int3::DIST_2D) const; //mode 1 - only unrevealed tiles; mode 0 - all, mode -1 - only revealed
|
||||
void getAllTiles (std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> player = boost::optional<PlayerColor>(), int level=-1, int surface=0) const; //returns all tiles on given level (-1 - both levels, otherwise number of level); surface: 0 - land and water, 1 - only land, 2 - only water
|
||||
void pickAllowedArtsSet(std::vector<const CArtifact*> &out, CRandomGenerator & rand); //gives 3 treasures, 3 minors, 1 major -> used by Black Market and Artifact Merchant
|
||||
enum class MapTerrainFilterMode
|
||||
{
|
||||
NONE = 0,
|
||||
LAND = 1,
|
||||
WATER = 2,
|
||||
LAND_CARTOGRAPHER = 3,
|
||||
UNDERGROUND_CARTOGRAPHER = 4
|
||||
};
|
||||
|
||||
CGameState *gameState();
|
||||
|
||||
//used for random spawns
|
||||
void getFreeTiles(std::vector<int3> &tiles) const;
|
||||
|
||||
//mode 1 - only unrevealed tiles; mode 0 - all, mode -1 - only revealed
|
||||
void getTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious,
|
||||
boost::optional<PlayerColor> player = boost::optional<PlayerColor>(), int mode = 0,
|
||||
int3::EDistanceFormula formula = int3::DIST_2D) const;
|
||||
|
||||
//returns all tiles on given level (-1 - both levels, otherwise number of level)
|
||||
void getAllTiles(std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> player = boost::optional<PlayerColor>(),
|
||||
int level = -1, MapTerrainFilterMode tileFilterMode = MapTerrainFilterMode::NONE) const;
|
||||
|
||||
void pickAllowedArtsSet(std::vector<const CArtifact *> &out,
|
||||
CRandomGenerator &rand); //gives 3 treasures, 3 minors, 1 major -> used by Black Market and Artifact Merchant
|
||||
void getAllowedSpells(std::vector<SpellID> &out, ui16 level);
|
||||
|
||||
template<typename Saver>
|
||||
|
@ -440,6 +440,16 @@ bool TerrainType::isUnderground() const
|
||||
return passabilityType & PassabilityType::SUBTERRANEAN;
|
||||
}
|
||||
|
||||
bool TerrainType::isSurfaceCartographerCompatible() const
|
||||
{
|
||||
return isSurface();
|
||||
}
|
||||
|
||||
bool TerrainType::isUndergroundCartographerCompatible() const
|
||||
{
|
||||
return isLand() && isPassable() && !isSurface();
|
||||
}
|
||||
|
||||
bool TerrainType::isTransitionRequired() const
|
||||
{
|
||||
return transitionRequired;
|
||||
|
@ -60,6 +60,8 @@ public:
|
||||
bool isSurface() const;
|
||||
bool isUnderground() const;
|
||||
bool isTransitionRequired() const;
|
||||
bool isSurfaceCartographerCompatible() const;
|
||||
bool isUndergroundCartographerCompatible() const;
|
||||
|
||||
operator std::string() const;
|
||||
|
||||
|
@ -2068,18 +2068,34 @@ void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
|
||||
|
||||
void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
{
|
||||
if (answer) //if hero wants to buy map
|
||||
if(answer) //if hero wants to buy map
|
||||
{
|
||||
cb->giveResource (hero->tempOwner, Res::GOLD, -1000);
|
||||
cb->giveResource(hero->tempOwner, Res::GOLD, -1000);
|
||||
FoWChange fw;
|
||||
fw.mode = 1;
|
||||
fw.player = hero->tempOwner;
|
||||
|
||||
//subIDs of different types of cartographers:
|
||||
//water = 0; land = 1; underground = 2;
|
||||
cb->getAllTiles (fw.tiles, hero->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
|
||||
cb->sendAndApply (&fw);
|
||||
cb->setObjProperty (id, CCartographer::OBJPROP_VISITED, hero->tempOwner.getNum());
|
||||
|
||||
IGameCallback::MapTerrainFilterMode tileFilterMode = IGameCallback::MapTerrainFilterMode::NONE;
|
||||
|
||||
switch(subID)
|
||||
{
|
||||
case 0:
|
||||
tileFilterMode = CPrivilegedInfoCallback::MapTerrainFilterMode::WATER;
|
||||
break;
|
||||
case 1:
|
||||
tileFilterMode = CPrivilegedInfoCallback::MapTerrainFilterMode::LAND_CARTOGRAPHER;
|
||||
break;
|
||||
case 2:
|
||||
tileFilterMode = CPrivilegedInfoCallback::MapTerrainFilterMode::UNDERGROUND_CARTOGRAPHER;
|
||||
break;
|
||||
}
|
||||
|
||||
cb->getAllTiles(fw.tiles, hero->tempOwner, -1, tileFilterMode); //reveal appropriate tiles
|
||||
cb->sendAndApply(&fw);
|
||||
cb->setObjProperty(id, CCartographer::OBJPROP_VISITED, hero->tempOwner.getNum());
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user