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Finished drawing selection window for treasure chest.

(trzeba dorobic jego zamykanie, zwrocenie infa, zwrot pamieci)
This commit is contained in:
Michał W. Urbańczyk 2007-12-27 00:11:46 +00:00
parent d116caeb26
commit d3f5a1c1e7
11 changed files with 198 additions and 28 deletions

View File

@ -10,7 +10,7 @@ public:
void heroCreated(const CHeroInstance *);
void heroMoved(const HeroMoveDetails &);
void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) {};
void showSelDialog(std::string text, std::vector<SComponent*> & components, int askID){};
void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID){};
void tileRevealed(int3 pos){};
void tileHidden(int3 pos){};
};

View File

@ -1550,6 +1550,7 @@ void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * c
if (pom->owner==client)
{
LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+(i));
delete pom;
}
}
}

View File

@ -428,7 +428,7 @@ void CScriptCallback::showInfoDialog(int player, std::string text, std::vector<S
}
}
void CScriptCallback::showSelDialog(int player, std::string text, std::vector<SComponent*>*components, IChosen * asker)
void CScriptCallback::showSelDialog(int player, std::string text, std::vector<CSelectableComponent*>*components, IChosen * asker)
{
CGameInterface * temp = CGI->playerint[CGI->state->players[player].serial];
if (temp->human)

View File

@ -10,6 +10,7 @@ class CPath;
class CGObjectInstance;
class SComponent;
class IChosen;
class CSelectableComponent;
typedef struct lua_State lua_State;
class ICallback
@ -95,7 +96,7 @@ public:
//do sth
static void changePrimSkill(int ID, int which, int val);
void showInfoDialog(int player, std::string text, std::vector<SComponent*> * components);
void showSelDialog(int player, std::string text, std::vector<SComponent*>*components, IChosen * asker);
void showSelDialog(int player, std::string text, std::vector<CSelectableComponent*>*components, IChosen * asker);
void giveResource(int player, int which, int val);
void showCompInfo(int player, SComponent * comp);

View File

@ -8,7 +8,7 @@ using namespace boost::logic;
class CCallback;
class CGlobalAI;
class CGHeroInstance;
class CSelectableComponent;
class CGameInterface
{
public:
@ -24,7 +24,7 @@ public:
virtual void tileRevealed(int3 pos)=0{};
virtual void tileHidden(int3 pos)=0{};
virtual void receivedResource(int type, int val){};
virtual void showSelDialog(std::string text, std::vector<SComponent*> & components, int askID)=0{};
virtual void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID)=0{};
};
class CAIHandler
{

View File

@ -505,25 +505,25 @@ void CPickable::onHeroVisit(CGObjectInstance *os, int heroID)
int wyn = rand()%100;
if (wyn<32)
{
tempStore.push_back(new SComponent(SComponent::resource,6,1000));
tempStore.push_back(new SComponent(SComponent::experience,0,500));
tempStore.push_back(new CSelectableComponent(SComponent::resource,6,1000));
tempStore.push_back(new CSelectableComponent(SComponent::experience,0,500));
}//1k/0.5k
else if(wyn<64)
{
tempStore.push_back(new SComponent(SComponent::resource,6,1500));
tempStore.push_back(new SComponent(SComponent::experience,0,1000));
tempStore.push_back(new CSelectableComponent(SComponent::resource,6,1500));
tempStore.push_back(new CSelectableComponent(SComponent::experience,0,1000));
}//1.5k/1k
else if(wyn<95)
{
tempStore.push_back(new SComponent(SComponent::resource,6,2000));
tempStore.push_back(new SComponent(SComponent::experience,0,1500));
tempStore.push_back(new CSelectableComponent(SComponent::resource,6,2000));
tempStore.push_back(new CSelectableComponent(SComponent::experience,0,1500));
}//2k/1.5k
else
{
if (1/*TODO: backpack is full*/)
{
tempStore.push_back(new SComponent(SComponent::resource,6,1000));
tempStore.push_back(new SComponent(SComponent::experience,0,500));
tempStore.push_back(new CSelectableComponent(SComponent::resource,6,1000));
tempStore.push_back(new CSelectableComponent(SComponent::experience,0,500));
}
else
{
@ -532,7 +532,7 @@ void CPickable::onHeroVisit(CGObjectInstance *os, int heroID)
}
}//random treasure artifact, or (if backapack is full) 1k/0.5k
player = cb->getHeroOwner(heroID);
cb->showSelDialog(player,"Wybierz prosze co chcesz dostac :)",&tempStore,this);
cb->showSelDialog(player,CGI->objh->advobtxt[146],&tempStore,this);
break;
}
}

3
CLua.h
View File

@ -9,6 +9,7 @@ class CGameInfo;
class CGHeroInstance;
class CScriptCallback;
class SComponent;
class CSelectableComponent;
enum ESLan{UNDEF=-1,CPP,ERM,LUA};
class CObjectScript
{
@ -137,7 +138,7 @@ class CMines : public CCPPObjectScript //flaggable, and giving resource at each
class CPickable : public CCPPObjectScript, public IChosen //pickable - resources, artifacts, etc
{
std::vector<SComponent*> tempStore;
std::vector<CSelectableComponent*> tempStore;
int player;
CPickable(CScriptCallback * CB):CCPPObjectScript(CB){};

View File

@ -15,6 +15,7 @@
#include "SDL_Extensions.h"
#include <sstream>
#include "CLua.h"
#include "hch/CGeneralTextHandler.h"
SDL_Color tytulowy, tlo, zwykly ;
SDL_Rect genRect(int hh, int ww, int xx, int yy);
@ -25,7 +26,13 @@ SDL_Color genRGB(int r, int g, int b, int a=0);
bool isItIn(const SDL_Rect * rect, int x, int y);
using namespace NMessage;
template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
{
std::pair<T,U> ret;
ret.first = std::max(x.first,y.first);
ret.second = std::max(x.second,y.second);
return ret;
}
namespace NMessage
{
@ -182,6 +189,27 @@ std::vector<std::string> * CMessage::breakText(std::string text, int line, bool
}
return ret;
}
std::pair<int, int> CMessage::getMaxSizes(std::vector< std::vector<CSelectableComponent*> > * komp)
{
std::pair<int,int> ret;
for (int i=0;i<komp->size();i++)
{
int sumaw=0;
int maxh=0;
for(int j=0;j<(*komp)[i].size();j++)
{
sumaw += (*komp)[i][j]->getImg()->w;
if (maxh < (*komp)[i][j]->getImg()->h)
maxh = (*komp)[i][j]->getImg()->h;
}
if(sumaw>ret.first)
ret.first = sumaw;
ret.second+=maxh;
}
return ret;
}
std::pair<int,int> CMessage::getMaxSizes(std::vector<std::vector<SDL_Surface*> > * txtg)
{
std::pair<int,int> ret;
@ -218,6 +246,7 @@ SDL_Surface * CMessage::blitTextOnSur(std::vector<std::vector<SDL_Surface*> > *
SDL_FreeSurface((*txtg)[i][j]);
}
}
curh+=txtg->size()*19;
return ret;
}
SDL_Surface * CMessage::blitCompsOnSur(std::vector<SComponent*> & comps, int maxw, int inter, int & curh, SDL_Surface * ret)
@ -241,6 +270,39 @@ SDL_Surface * CMessage::blitCompsOnSur(std::vector<SComponent*> & comps, int max
}
return ret;
}
SDL_Surface* CMessage::blitCompsOnSur(SDL_Surface * or, std::vector< std::vector<CSelectableComponent*> > * komp, int inter, int &curh, SDL_Surface *ret)
{
for (int i=0;i<komp->size();i++)
{
int totalw=0, maxh=0;
for(int j=0;j<(*komp)[i].size();j++)
{
totalw+=(*komp)[i][j]->getImg()->w;
if(maxh<(*komp)[i][j]->getImg()->h)
maxh=(*komp)[i][j]->getImg()->h;
}
totalw += (inter*2+or->w) * ((*komp)[i].size() - 1);
curh+=maxh/2;
int curw = (ret->w/2)-(totalw/2);
for(int j=0;j<(*komp)[i].size();j++)
{
blitAt((*komp)[i][j]->getImg(),curw,curh-((*komp)[i][j]->getImg()->h/2),ret);
(*komp)[i][j]->pos.x = curw;
(*komp)[i][j]->pos.y = curh-((*komp)[i][j]->getImg()->h/2);
CSDL_Ext::printAtMiddle((*komp)[i][j]->subtitle,curw+(*komp)[i][j]->getImg()->w/2,curh+((*komp)[i][j]->getImg()->h/2)+10,GEOR13,zwykly,ret);
curw += (*komp)[i][j]->getImg()->w;
if(j<((*komp)[i].size()-1))
{
curw+=inter;
blitAt(or,curw,curh-(or->h/2),ret);
curw+=or->w;
curw+=inter;
}
}
curh+=maxh/2;
}
return ret;
}
std::vector<std::vector<SDL_Surface*> > * CMessage::drawText(std::vector<std::string> * brtext)
{
std::vector<std::vector<SDL_Surface*> > * txtg = new std::vector<std::vector<SDL_Surface*> >();
@ -332,22 +394,85 @@ CInfoWindow * CMessage::genIWindow(std::string text, int player, int charperline
ret->bitmap = drawBox1(txts.first+70,txts.second+70,0);
ret->pos.h=ret->bitmap->h;
ret->pos.w=ret->bitmap->w;
int curh = 30; //gorny margines
blitTextOnSur(txtg,curh,ret->bitmap);
curh += (19 * txtg->size()); //wys. tekstu
if (comps.size())
{
blitCompsOnSur(comps,200,0,curh,ret->bitmap);
}
curh += 20; //to buttton
ret->okb.posr.x = (ret->bitmap->w/2) - (ret->okb.imgs[0][0]->w/2);
ret->okb.posr.y = curh;
ret->okb.show();
curh+=ret->okb.imgs[0][0]->h;
return ret;
}
std::vector< std::vector<CSelectableComponent*> > * CMessage::breakComps(std::vector<CSelectableComponent*> & comps,int maxw, SDL_Surface* or)
{
std::vector< std::vector<CSelectableComponent*> > * ret = new std::vector< std::vector<CSelectableComponent*> >();
ret->resize(1);
bool wywalicOr=false;
if (!or)
{
or = TTF_RenderText_Blended(GEOR13,CGI->generaltexth->allTexts[4].c_str(),zwykly);
wywalicOr=true;
}
int rvi = 0;
int curw = 0;
for(int i=0;i<comps.size();i++)
{
curw += (comps[i]->getImg()->w + 12 + or->w);
if (curw > maxw)
{
curw = 0;
rvi++;
ret->resize(rvi+1);
}
(*ret)[rvi].push_back(comps[i]);
}
if (wywalicOr)
{
SDL_FreeSurface(or);
}
return ret;
}
CSelWindow * CMessage::genSelWindow(std::string text, int player, int charperline, std::vector<CSelectableComponent*> & comps, int owner)
{
CSelWindow * ret = new CSelWindow();
for(int i=0;i<comps.size();i++)
{
ret->components.push_back(comps[i]);
comps[i]->owner = ret;
}
std::vector<std::string> * tekst = breakText(text,charperline);
std::vector<std::vector<SDL_Surface*> > * txtg = drawText(tekst);
std::pair<int,int> txts = getMaxSizes(txtg);
txts.first+=45; //side margins
int curh = 50; //top margin
SDL_Surface * or = TTF_RenderText_Blended(GEOR13,CGI->generaltexth->allTexts[4].c_str(),zwykly);
std::vector< std::vector<CSelectableComponent*> > * komp = breakComps(comps,500,or);
std::pair<int,int> txts2 = getMaxSizes(komp);
ret->pos.h = txts.second //wys. tekstu
+ txts2.second //wys komponentow
+ 20 //podpis pod komponentami
+ 55 //gorny margines
+ 60 //text <=> comps
+ 20 //comps <=> button
+ ok->ourImages[0].bitmap->h //button
+ 30; //bottom margin
ret->pos.w = std::max(txts.first,txts.second);
ret->bitmap = drawBox1(ret->pos.w,ret->pos.h,player);
blitTextOnSur(txtg,curh,ret->bitmap);
curh += 50;
blitCompsOnSur(or,komp,10,curh,ret->bitmap);
curh += 30; //to buttton
ret->okb.posr.x = (ret->bitmap->w/2) - (ret->okb.imgs[0][0]->w/2);
ret->okb.posr.y = curh;
ret->okb.show();
curh+=ret->okb.imgs[0][0]->h;
SDL_FreeSurface(or);
delete komp;
delete tekst;
return ret;
}

View File

@ -11,6 +11,8 @@ class CSimpleWindow;
class CInfoWindow;
class CDefHandler;
class SComponent;
class CSelWindow;
class CSelectableComponent;
namespace NMessage
{
extern CDefHandler * ok, *cancel;
@ -23,10 +25,14 @@ class CMessage
public:
static std::pair<int,int> getMaxSizes(std::vector<std::vector<SDL_Surface*> > * txtg);
static std::pair<int, int> getMaxSizes(std::vector< std::vector<CSelectableComponent*> > * komp);
static std::vector<std::vector<SDL_Surface*> > * drawText(std::vector<std::string> * brtext);
static SDL_Surface * blitTextOnSur(std::vector<std::vector<SDL_Surface*> > * txtg, int & curh, SDL_Surface * ret);
static SDL_Surface * blitCompsOnSur(std::vector<SComponent*> & comps, int maxw, int inter, int & curh, SDL_Surface * ret);
static SDL_Surface* blitCompsOnSur(SDL_Surface * or, std::vector< std::vector<CSelectableComponent*> > * komp, int inter, int &curh, SDL_Surface *ret);
static CInfoWindow * genIWindow(std::string text, int player, int charperline, std::vector<SComponent*> & comps);
static std::vector< std::vector<CSelectableComponent*> > * breakComps(std::vector<CSelectableComponent*> & comps,int maxw, SDL_Surface* or=NULL);
static CSelWindow * genSelWindow(std::string text, int player, int charperline, std::vector<CSelectableComponent*> & comps, int owner);
static CSimpleWindow * genWindow(std::string text, int player, int Lmar=35, int Rmar=35, int Tmar=35, int Bmar=35);//supports h3 text formatting; player sets color of window, Lmar/Rmar/Tmar/Bmar are Left/Right/Top/Bottom margins
static SDL_Surface * genMessage(std::string title, std::string text, EWindowType type=infoOnly,
std::vector<CDefHandler*> *addPics=NULL, void * cb=NULL);
@ -38,4 +44,5 @@ public:
};
//
#endif //CMESSAGE_H

View File

@ -126,14 +126,19 @@ void CSelectableComponent::clickLeft(tribool down)
CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, CSelWindow * Owner, SDL_Surface * Border)
:SComponent(Type,Sub,Val),owner(Owner)
{
SDL_Surface * symb = SComponent::getImg();
myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,ekran);
SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
blitAt(symb,1,1,myBitmap);
if (Border) //use custom border
{
border = Border;
customB = true;
}
else //we need to draw border
{
SDL_Surface * symb = SComponent::getImg();
border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,symb);
customB = false;
border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,ekran);
SDL_FillRect(border,NULL,0x00FFFF);
for (int i=0;i<border->w;i++)
{
@ -149,6 +154,12 @@ CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, CSelWin
}
selected = false;
}
CSelectableComponent::~CSelectableComponent()
{
SDL_FreeSurface(myBitmap);
if (!customB)
SDL_FreeSurface(border);
}
void CSelectableComponent::activate()
{
SComponent::activate();
@ -167,6 +178,7 @@ void CSelectableComponent::select(bool on)
{
if(on != selected)
{
SDL_FillRect(myBitmap,NULL,0x000000);
blitAt(SComponent::getImg(),1,1,myBitmap);
if (on)
{
@ -198,14 +210,18 @@ CSimpleWindow::~CSimpleWindow()
void CSelWindow::selectionChange(SComponent * to)
{
blitAt(to->getImg(),to->pos.x-pos.x,to->pos.y-pos.y,bitmap);
for (int i=0;i<components.size();i++)
{
if(components[i]==to)
{
continue;
}
CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
if (!pom)
continue;
pom->select(false);
blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
}
}
void CSelWindow::okClicked(tribool down)
@ -1149,7 +1165,7 @@ SDL_Surface * CPlayerInterface::drawPrimarySkill(const CGHeroInstance *curh, SDL
itoa(curh->primSkills[i],buf,10);
printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
}
delete buf;
delete[] buf;
return ret;
}
SDL_Surface * CPlayerInterface::drawHeroInfoWin(const CGHeroInstance * curh)
@ -1169,7 +1185,7 @@ SDL_Surface * CPlayerInterface::drawHeroInfoWin(const CGHeroInstance * curh)
blitAt(curh->type->portraitLarge,11,12,ret);
itoa(curh->mana,buf,10);
printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
delete buf;
delete[] buf;
blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
//SDL_SaveBMP(ret,"inf1.bmp");
@ -1455,8 +1471,23 @@ void CPlayerInterface::receivedResource(int type, int val)
adventureInt->resdatabar.draw();
}
void CPlayerInterface::showSelDialog(std::string text, std::vector<SComponent*> & components, int askID)
void CPlayerInterface::showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID)
{
adventureInt->hide(); //dezaktywacja starego interfejsu
CSelWindow * temp = CMessage::genSelWindow(text,LOCPLINT->playerID,35,components,playerID);
LOCPLINT->objsToBlit.push_back(temp);
temp->pos.x=300-(temp->pos.w/2);
temp->pos.y=300-(temp->pos.h/2);
temp->okb.pos.x = temp->okb.posr.x + temp->pos.x;
temp->okb.pos.y = temp->okb.posr.y + temp->pos.y;
temp->okb.activate();
for (int i=0;i<temp->components.size();i++)
{
temp->components[i]->activate();
temp->components[i]->pos.x += temp->pos.x;
temp->components[i]->pos.y += temp->pos.y;
}
}
void CPlayerInterface::showComp(SComponent comp)

View File

@ -127,7 +127,7 @@ public:
virtual void okClicked(tribool down);
virtual void close();
CInfoWindow();
~CInfoWindow();
virtual ~CInfoWindow();
};
class CSelWindow : public CInfoWindow //component selection window
{
@ -135,6 +135,7 @@ public:
void selectionChange(SComponent * to);
void okClicked(tribool down);
void close();
CSelWindow(){};
};
class SComponent : public ClickableR
{
@ -162,12 +163,15 @@ class CSelectableComponent : public SComponent, public ClickableL
{
public:
bool selected;
bool customB;
SDL_Surface * border, *myBitmap;
CSelWindow * owner;
void clickLeft(tribool down);
CSelectableComponent(Etype Type, int Sub, int Val, CSelWindow * Owner=NULL, SDL_Surface * Border=NULL);
~CSelectableComponent();
void activate();
void deactivate();
void select(bool on);
@ -209,7 +213,7 @@ public:
void heroCreated(const CGHeroInstance* hero);
void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val);
void receivedResource(int type, int val);
void showSelDialog(std::string text, std::vector<SComponent*> & components, int askID);
void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID);
void showComp(SComponent comp);