mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Finished drawing selection window for treasure chest.
(trzeba dorobic jego zamykanie, zwrocenie infa, zwrot pamieci)
This commit is contained in:
parent
d116caeb26
commit
d3f5a1c1e7
@ -10,7 +10,7 @@ public:
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void heroCreated(const CHeroInstance *);
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void heroMoved(const HeroMoveDetails &);
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void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) {};
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void showSelDialog(std::string text, std::vector<SComponent*> & components, int askID){};
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void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID){};
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void tileRevealed(int3 pos){};
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void tileHidden(int3 pos){};
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};
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@ -1550,6 +1550,7 @@ void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * c
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if (pom->owner==client)
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{
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LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+(i));
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delete pom;
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}
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}
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}
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@ -428,7 +428,7 @@ void CScriptCallback::showInfoDialog(int player, std::string text, std::vector<S
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}
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}
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void CScriptCallback::showSelDialog(int player, std::string text, std::vector<SComponent*>*components, IChosen * asker)
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void CScriptCallback::showSelDialog(int player, std::string text, std::vector<CSelectableComponent*>*components, IChosen * asker)
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{
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CGameInterface * temp = CGI->playerint[CGI->state->players[player].serial];
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if (temp->human)
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@ -10,6 +10,7 @@ class CPath;
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class CGObjectInstance;
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class SComponent;
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class IChosen;
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class CSelectableComponent;
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typedef struct lua_State lua_State;
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class ICallback
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@ -95,7 +96,7 @@ public:
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//do sth
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static void changePrimSkill(int ID, int which, int val);
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void showInfoDialog(int player, std::string text, std::vector<SComponent*> * components);
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void showSelDialog(int player, std::string text, std::vector<SComponent*>*components, IChosen * asker);
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void showSelDialog(int player, std::string text, std::vector<CSelectableComponent*>*components, IChosen * asker);
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void giveResource(int player, int which, int val);
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void showCompInfo(int player, SComponent * comp);
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@ -8,7 +8,7 @@ using namespace boost::logic;
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class CCallback;
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class CGlobalAI;
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class CGHeroInstance;
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class CSelectableComponent;
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class CGameInterface
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{
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public:
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@ -24,7 +24,7 @@ public:
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virtual void tileRevealed(int3 pos)=0{};
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virtual void tileHidden(int3 pos)=0{};
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virtual void receivedResource(int type, int val){};
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virtual void showSelDialog(std::string text, std::vector<SComponent*> & components, int askID)=0{};
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virtual void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID)=0{};
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};
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class CAIHandler
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{
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18
CLua.cpp
18
CLua.cpp
@ -505,25 +505,25 @@ void CPickable::onHeroVisit(CGObjectInstance *os, int heroID)
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int wyn = rand()%100;
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if (wyn<32)
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{
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tempStore.push_back(new SComponent(SComponent::resource,6,1000));
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tempStore.push_back(new SComponent(SComponent::experience,0,500));
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tempStore.push_back(new CSelectableComponent(SComponent::resource,6,1000));
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tempStore.push_back(new CSelectableComponent(SComponent::experience,0,500));
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}//1k/0.5k
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else if(wyn<64)
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{
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tempStore.push_back(new SComponent(SComponent::resource,6,1500));
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tempStore.push_back(new SComponent(SComponent::experience,0,1000));
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tempStore.push_back(new CSelectableComponent(SComponent::resource,6,1500));
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tempStore.push_back(new CSelectableComponent(SComponent::experience,0,1000));
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}//1.5k/1k
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else if(wyn<95)
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{
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tempStore.push_back(new SComponent(SComponent::resource,6,2000));
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tempStore.push_back(new SComponent(SComponent::experience,0,1500));
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tempStore.push_back(new CSelectableComponent(SComponent::resource,6,2000));
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tempStore.push_back(new CSelectableComponent(SComponent::experience,0,1500));
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}//2k/1.5k
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else
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{
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if (1/*TODO: backpack is full*/)
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{
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tempStore.push_back(new SComponent(SComponent::resource,6,1000));
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tempStore.push_back(new SComponent(SComponent::experience,0,500));
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tempStore.push_back(new CSelectableComponent(SComponent::resource,6,1000));
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tempStore.push_back(new CSelectableComponent(SComponent::experience,0,500));
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}
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else
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{
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@ -532,7 +532,7 @@ void CPickable::onHeroVisit(CGObjectInstance *os, int heroID)
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}
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}//random treasure artifact, or (if backapack is full) 1k/0.5k
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player = cb->getHeroOwner(heroID);
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cb->showSelDialog(player,"Wybierz prosze co chcesz dostac :)",&tempStore,this);
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cb->showSelDialog(player,CGI->objh->advobtxt[146],&tempStore,this);
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break;
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}
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}
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3
CLua.h
3
CLua.h
@ -9,6 +9,7 @@ class CGameInfo;
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class CGHeroInstance;
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class CScriptCallback;
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class SComponent;
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class CSelectableComponent;
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enum ESLan{UNDEF=-1,CPP,ERM,LUA};
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class CObjectScript
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{
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@ -137,7 +138,7 @@ class CMines : public CCPPObjectScript //flaggable, and giving resource at each
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class CPickable : public CCPPObjectScript, public IChosen //pickable - resources, artifacts, etc
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{
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std::vector<SComponent*> tempStore;
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std::vector<CSelectableComponent*> tempStore;
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int player;
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CPickable(CScriptCallback * CB):CCPPObjectScript(CB){};
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137
CMessage.cpp
137
CMessage.cpp
@ -15,6 +15,7 @@
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#include "SDL_Extensions.h"
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#include <sstream>
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#include "CLua.h"
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#include "hch/CGeneralTextHandler.h"
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SDL_Color tytulowy, tlo, zwykly ;
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SDL_Rect genRect(int hh, int ww, int xx, int yy);
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@ -25,7 +26,13 @@ SDL_Color genRGB(int r, int g, int b, int a=0);
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bool isItIn(const SDL_Rect * rect, int x, int y);
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using namespace NMessage;
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template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
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{
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std::pair<T,U> ret;
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ret.first = std::max(x.first,y.first);
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ret.second = std::max(x.second,y.second);
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return ret;
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}
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namespace NMessage
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{
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@ -182,6 +189,27 @@ std::vector<std::string> * CMessage::breakText(std::string text, int line, bool
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}
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return ret;
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}
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std::pair<int, int> CMessage::getMaxSizes(std::vector< std::vector<CSelectableComponent*> > * komp)
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{
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std::pair<int,int> ret;
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for (int i=0;i<komp->size();i++)
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{
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int sumaw=0;
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int maxh=0;
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for(int j=0;j<(*komp)[i].size();j++)
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{
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sumaw += (*komp)[i][j]->getImg()->w;
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if (maxh < (*komp)[i][j]->getImg()->h)
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maxh = (*komp)[i][j]->getImg()->h;
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}
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if(sumaw>ret.first)
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ret.first = sumaw;
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ret.second+=maxh;
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}
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return ret;
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}
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std::pair<int,int> CMessage::getMaxSizes(std::vector<std::vector<SDL_Surface*> > * txtg)
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{
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std::pair<int,int> ret;
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@ -218,6 +246,7 @@ SDL_Surface * CMessage::blitTextOnSur(std::vector<std::vector<SDL_Surface*> > *
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SDL_FreeSurface((*txtg)[i][j]);
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}
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}
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curh+=txtg->size()*19;
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return ret;
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}
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SDL_Surface * CMessage::blitCompsOnSur(std::vector<SComponent*> & comps, int maxw, int inter, int & curh, SDL_Surface * ret)
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@ -241,6 +270,39 @@ SDL_Surface * CMessage::blitCompsOnSur(std::vector<SComponent*> & comps, int max
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}
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return ret;
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}
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SDL_Surface* CMessage::blitCompsOnSur(SDL_Surface * or, std::vector< std::vector<CSelectableComponent*> > * komp, int inter, int &curh, SDL_Surface *ret)
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{
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for (int i=0;i<komp->size();i++)
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{
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int totalw=0, maxh=0;
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for(int j=0;j<(*komp)[i].size();j++)
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{
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totalw+=(*komp)[i][j]->getImg()->w;
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if(maxh<(*komp)[i][j]->getImg()->h)
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maxh=(*komp)[i][j]->getImg()->h;
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}
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totalw += (inter*2+or->w) * ((*komp)[i].size() - 1);
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curh+=maxh/2;
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int curw = (ret->w/2)-(totalw/2);
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for(int j=0;j<(*komp)[i].size();j++)
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{
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blitAt((*komp)[i][j]->getImg(),curw,curh-((*komp)[i][j]->getImg()->h/2),ret);
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(*komp)[i][j]->pos.x = curw;
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(*komp)[i][j]->pos.y = curh-((*komp)[i][j]->getImg()->h/2);
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CSDL_Ext::printAtMiddle((*komp)[i][j]->subtitle,curw+(*komp)[i][j]->getImg()->w/2,curh+((*komp)[i][j]->getImg()->h/2)+10,GEOR13,zwykly,ret);
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curw += (*komp)[i][j]->getImg()->w;
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if(j<((*komp)[i].size()-1))
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{
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curw+=inter;
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blitAt(or,curw,curh-(or->h/2),ret);
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curw+=or->w;
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curw+=inter;
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}
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}
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curh+=maxh/2;
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}
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return ret;
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}
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std::vector<std::vector<SDL_Surface*> > * CMessage::drawText(std::vector<std::string> * brtext)
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{
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std::vector<std::vector<SDL_Surface*> > * txtg = new std::vector<std::vector<SDL_Surface*> >();
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@ -332,22 +394,85 @@ CInfoWindow * CMessage::genIWindow(std::string text, int player, int charperline
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ret->bitmap = drawBox1(txts.first+70,txts.second+70,0);
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ret->pos.h=ret->bitmap->h;
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ret->pos.w=ret->bitmap->w;
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int curh = 30; //gorny margines
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blitTextOnSur(txtg,curh,ret->bitmap);
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curh += (19 * txtg->size()); //wys. tekstu
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if (comps.size())
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{
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blitCompsOnSur(comps,200,0,curh,ret->bitmap);
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}
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curh += 20; //to buttton
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ret->okb.posr.x = (ret->bitmap->w/2) - (ret->okb.imgs[0][0]->w/2);
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ret->okb.posr.y = curh;
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ret->okb.show();
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curh+=ret->okb.imgs[0][0]->h;
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return ret;
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}
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std::vector< std::vector<CSelectableComponent*> > * CMessage::breakComps(std::vector<CSelectableComponent*> & comps,int maxw, SDL_Surface* or)
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{
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std::vector< std::vector<CSelectableComponent*> > * ret = new std::vector< std::vector<CSelectableComponent*> >();
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ret->resize(1);
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bool wywalicOr=false;
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if (!or)
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{
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or = TTF_RenderText_Blended(GEOR13,CGI->generaltexth->allTexts[4].c_str(),zwykly);
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wywalicOr=true;
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}
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int rvi = 0;
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int curw = 0;
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for(int i=0;i<comps.size();i++)
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{
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curw += (comps[i]->getImg()->w + 12 + or->w);
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if (curw > maxw)
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{
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curw = 0;
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rvi++;
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ret->resize(rvi+1);
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}
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(*ret)[rvi].push_back(comps[i]);
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}
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if (wywalicOr)
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{
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SDL_FreeSurface(or);
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}
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return ret;
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}
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CSelWindow * CMessage::genSelWindow(std::string text, int player, int charperline, std::vector<CSelectableComponent*> & comps, int owner)
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{
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CSelWindow * ret = new CSelWindow();
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for(int i=0;i<comps.size();i++)
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{
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ret->components.push_back(comps[i]);
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comps[i]->owner = ret;
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}
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std::vector<std::string> * tekst = breakText(text,charperline);
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std::vector<std::vector<SDL_Surface*> > * txtg = drawText(tekst);
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std::pair<int,int> txts = getMaxSizes(txtg);
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txts.first+=45; //side margins
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int curh = 50; //top margin
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SDL_Surface * or = TTF_RenderText_Blended(GEOR13,CGI->generaltexth->allTexts[4].c_str(),zwykly);
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std::vector< std::vector<CSelectableComponent*> > * komp = breakComps(comps,500,or);
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std::pair<int,int> txts2 = getMaxSizes(komp);
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ret->pos.h = txts.second //wys. tekstu
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+ txts2.second //wys komponentow
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+ 20 //podpis pod komponentami
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+ 55 //gorny margines
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+ 60 //text <=> comps
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+ 20 //comps <=> button
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+ ok->ourImages[0].bitmap->h //button
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+ 30; //bottom margin
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ret->pos.w = std::max(txts.first,txts.second);
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ret->bitmap = drawBox1(ret->pos.w,ret->pos.h,player);
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blitTextOnSur(txtg,curh,ret->bitmap);
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curh += 50;
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blitCompsOnSur(or,komp,10,curh,ret->bitmap);
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curh += 30; //to buttton
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ret->okb.posr.x = (ret->bitmap->w/2) - (ret->okb.imgs[0][0]->w/2);
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ret->okb.posr.y = curh;
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ret->okb.show();
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curh+=ret->okb.imgs[0][0]->h;
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SDL_FreeSurface(or);
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delete komp;
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delete tekst;
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return ret;
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}
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@ -11,6 +11,8 @@ class CSimpleWindow;
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class CInfoWindow;
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class CDefHandler;
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class SComponent;
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class CSelWindow;
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class CSelectableComponent;
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namespace NMessage
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{
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extern CDefHandler * ok, *cancel;
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@ -23,10 +25,14 @@ class CMessage
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public:
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static std::pair<int,int> getMaxSizes(std::vector<std::vector<SDL_Surface*> > * txtg);
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static std::pair<int, int> getMaxSizes(std::vector< std::vector<CSelectableComponent*> > * komp);
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static std::vector<std::vector<SDL_Surface*> > * drawText(std::vector<std::string> * brtext);
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static SDL_Surface * blitTextOnSur(std::vector<std::vector<SDL_Surface*> > * txtg, int & curh, SDL_Surface * ret);
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static SDL_Surface * blitCompsOnSur(std::vector<SComponent*> & comps, int maxw, int inter, int & curh, SDL_Surface * ret);
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static SDL_Surface* blitCompsOnSur(SDL_Surface * or, std::vector< std::vector<CSelectableComponent*> > * komp, int inter, int &curh, SDL_Surface *ret);
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static CInfoWindow * genIWindow(std::string text, int player, int charperline, std::vector<SComponent*> & comps);
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static std::vector< std::vector<CSelectableComponent*> > * breakComps(std::vector<CSelectableComponent*> & comps,int maxw, SDL_Surface* or=NULL);
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static CSelWindow * genSelWindow(std::string text, int player, int charperline, std::vector<CSelectableComponent*> & comps, int owner);
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static CSimpleWindow * genWindow(std::string text, int player, int Lmar=35, int Rmar=35, int Tmar=35, int Bmar=35);//supports h3 text formatting; player sets color of window, Lmar/Rmar/Tmar/Bmar are Left/Right/Top/Bottom margins
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static SDL_Surface * genMessage(std::string title, std::string text, EWindowType type=infoOnly,
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std::vector<CDefHandler*> *addPics=NULL, void * cb=NULL);
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@ -38,4 +44,5 @@ public:
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};
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//
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#endif //CMESSAGE_H
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@ -126,14 +126,19 @@ void CSelectableComponent::clickLeft(tribool down)
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CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, CSelWindow * Owner, SDL_Surface * Border)
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:SComponent(Type,Sub,Val),owner(Owner)
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{
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SDL_Surface * symb = SComponent::getImg();
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myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,ekran);
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SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
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blitAt(symb,1,1,myBitmap);
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if (Border) //use custom border
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{
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border = Border;
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customB = true;
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}
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else //we need to draw border
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{
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SDL_Surface * symb = SComponent::getImg();
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border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,symb);
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customB = false;
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border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,ekran);
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SDL_FillRect(border,NULL,0x00FFFF);
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for (int i=0;i<border->w;i++)
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{
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@ -149,6 +154,12 @@ CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, CSelWin
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}
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selected = false;
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}
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CSelectableComponent::~CSelectableComponent()
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{
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SDL_FreeSurface(myBitmap);
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if (!customB)
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SDL_FreeSurface(border);
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}
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void CSelectableComponent::activate()
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{
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SComponent::activate();
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@ -167,6 +178,7 @@ void CSelectableComponent::select(bool on)
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{
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if(on != selected)
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{
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SDL_FillRect(myBitmap,NULL,0x000000);
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blitAt(SComponent::getImg(),1,1,myBitmap);
|
||||
if (on)
|
||||
{
|
||||
@ -198,14 +210,18 @@ CSimpleWindow::~CSimpleWindow()
|
||||
|
||||
void CSelWindow::selectionChange(SComponent * to)
|
||||
{
|
||||
blitAt(to->getImg(),to->pos.x-pos.x,to->pos.y-pos.y,bitmap);
|
||||
for (int i=0;i<components.size();i++)
|
||||
{
|
||||
if(components[i]==to)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
|
||||
if (!pom)
|
||||
continue;
|
||||
pom->select(false);
|
||||
blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
|
||||
}
|
||||
}
|
||||
void CSelWindow::okClicked(tribool down)
|
||||
@ -1149,7 +1165,7 @@ SDL_Surface * CPlayerInterface::drawPrimarySkill(const CGHeroInstance *curh, SDL
|
||||
itoa(curh->primSkills[i],buf,10);
|
||||
printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
|
||||
}
|
||||
delete buf;
|
||||
delete[] buf;
|
||||
return ret;
|
||||
}
|
||||
SDL_Surface * CPlayerInterface::drawHeroInfoWin(const CGHeroInstance * curh)
|
||||
@ -1169,7 +1185,7 @@ SDL_Surface * CPlayerInterface::drawHeroInfoWin(const CGHeroInstance * curh)
|
||||
blitAt(curh->type->portraitLarge,11,12,ret);
|
||||
itoa(curh->mana,buf,10);
|
||||
printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
|
||||
delete buf;
|
||||
delete[] buf;
|
||||
blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
|
||||
blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
|
||||
//SDL_SaveBMP(ret,"inf1.bmp");
|
||||
@ -1455,8 +1471,23 @@ void CPlayerInterface::receivedResource(int type, int val)
|
||||
adventureInt->resdatabar.draw();
|
||||
}
|
||||
|
||||
void CPlayerInterface::showSelDialog(std::string text, std::vector<SComponent*> & components, int askID)
|
||||
void CPlayerInterface::showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID)
|
||||
{
|
||||
adventureInt->hide(); //dezaktywacja starego interfejsu
|
||||
CSelWindow * temp = CMessage::genSelWindow(text,LOCPLINT->playerID,35,components,playerID);
|
||||
LOCPLINT->objsToBlit.push_back(temp);
|
||||
temp->pos.x=300-(temp->pos.w/2);
|
||||
temp->pos.y=300-(temp->pos.h/2);
|
||||
temp->okb.pos.x = temp->okb.posr.x + temp->pos.x;
|
||||
temp->okb.pos.y = temp->okb.posr.y + temp->pos.y;
|
||||
temp->okb.activate();
|
||||
for (int i=0;i<temp->components.size();i++)
|
||||
{
|
||||
temp->components[i]->activate();
|
||||
temp->components[i]->pos.x += temp->pos.x;
|
||||
temp->components[i]->pos.y += temp->pos.y;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void CPlayerInterface::showComp(SComponent comp)
|
||||
|
@ -127,7 +127,7 @@ public:
|
||||
virtual void okClicked(tribool down);
|
||||
virtual void close();
|
||||
CInfoWindow();
|
||||
~CInfoWindow();
|
||||
virtual ~CInfoWindow();
|
||||
};
|
||||
class CSelWindow : public CInfoWindow //component selection window
|
||||
{
|
||||
@ -135,6 +135,7 @@ public:
|
||||
void selectionChange(SComponent * to);
|
||||
void okClicked(tribool down);
|
||||
void close();
|
||||
CSelWindow(){};
|
||||
};
|
||||
class SComponent : public ClickableR
|
||||
{
|
||||
@ -162,12 +163,15 @@ class CSelectableComponent : public SComponent, public ClickableL
|
||||
{
|
||||
public:
|
||||
bool selected;
|
||||
|
||||
bool customB;
|
||||
SDL_Surface * border, *myBitmap;
|
||||
CSelWindow * owner;
|
||||
|
||||
|
||||
void clickLeft(tribool down);
|
||||
CSelectableComponent(Etype Type, int Sub, int Val, CSelWindow * Owner=NULL, SDL_Surface * Border=NULL);
|
||||
~CSelectableComponent();
|
||||
void activate();
|
||||
void deactivate();
|
||||
void select(bool on);
|
||||
@ -209,7 +213,7 @@ public:
|
||||
void heroCreated(const CGHeroInstance* hero);
|
||||
void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val);
|
||||
void receivedResource(int type, int val);
|
||||
void showSelDialog(std::string text, std::vector<SComponent*> & components, int askID);
|
||||
void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID);
|
||||
|
||||
void showComp(SComponent comp);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user