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Merge branch 'develop' into feature/nullkiller2
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@@ -397,7 +397,7 @@ void CGameState::initDifficulty()
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auto setDifficulty = [this](PlayerState & state, const JsonNode & json)
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{
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//set starting resources
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state.resources = TResources(json["resources"]);
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state.resources.resolveFromJson(json["resources"]);
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//handicap
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const PlayerSettings &ps = scenarioOps->getIthPlayersSettings(state.color);
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