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Significant changes to saving system. Now both client and server store their lib part.
Desync detection upon loading. Fixed many desyncs. (more remain) Monsters won't have creature count 0 even if that is set as creature properties.
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@@ -394,7 +394,7 @@ public:
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void randomizeObject(CGObjectInstance *cur);
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std::pair<Obj,int> pickObject(CGObjectInstance *obj); //chooses type of object to be randomized, returns <type, subtype>
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int pickHero(int owner);
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void giveHeroArtifact(CGHeroInstance *h, int aid);
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void giveHeroArtifact(CGHeroInstance *h, ArtifactID aid);
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void apply(CPack *pack);
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BFieldType battleGetBattlefieldType(int3 tile) const;
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