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Significant changes to saving system. Now both client and server store their lib part.
Desync detection upon loading. Fixed many desyncs. (more remain) Monsters won't have creature count 0 even if that is set as creature properties.
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@ -158,11 +158,6 @@ CMap::~CMap()
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}
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delete [] terrain;
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}
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for(std::list<ConstTransitivePtr<CMapEvent> >::iterator i = events.begin(); i != events.end(); i++)
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{
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i->dellNull();
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}
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}
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void CMap::removeBlockVisTiles(CGObjectInstance * obj, bool total)
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