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Significant changes to saving system. Now both client and server store their lib part.
Desync detection upon loading. Fixed many desyncs. (more remain) Monsters won't have creature count 0 even if that is set as creature properties.
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@@ -159,6 +159,7 @@ public:
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void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) OVERRIDE;
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void removeArtifact(const ArtifactLocation &al) OVERRIDE;
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bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) OVERRIDE;
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void synchronizeArtifactHandlerLists() OVERRIDE;
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void showCompInfo(ShowInInfobox * comp) OVERRIDE;
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void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) OVERRIDE;
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