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Disable timer for AI players

This commit is contained in:
nordsoft 2023-08-19 19:00:08 +04:00
parent 2fff74deea
commit d4ab3087cb

View File

@ -61,7 +61,7 @@ void TurnTimerHandler::onPlayerMakingTurn(PlayerState & state, int waitTime)
if(!si || !gs) if(!si || !gs)
return; return;
if(si->turnTimerInfo.isEnabled() && !gs->curB) if(state.human && si->turnTimerInfo.isEnabled() && !gs->curB)
{ {
if(state.turnTimer.turnTimer > 0) if(state.turnTimer.turnTimer > 0)
{ {
@ -128,7 +128,7 @@ void TurnTimerHandler::onBattleLoop(PlayerState & state, int waitTime)
if(!si || !gs || !gs->curB) if(!si || !gs || !gs->curB)
return; return;
if(si->turnTimerInfo.isBattleEnabled()) if(state.human && si->turnTimerInfo.isBattleEnabled())
{ {
if(state.turnTimer.creatureTimer > 0) if(state.turnTimer.creatureTimer > 0)
{ {