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TODO: Interface should check game state before it's changed by triggered abilities of creatures.
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@ -1375,7 +1375,7 @@ CStackBasicDescriptor CGHeroInstance::calculateNecromancy (const BattleResult &b
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void CGHeroInstance::showNecromancyDialog(const CStackBasicDescriptor &raisedStack) const
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{
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InfoWindow iw;
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iw.soundID = soundBase::GENIE;
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iw.soundID = soundBase::treasure; //should be random from among resource sounds
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iw.player = tempOwner;
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iw.components.push_back(Component(raisedStack));
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