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https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Removed usage of SDL_KeyboardEvent from UI code
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@@ -16,7 +16,6 @@
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#include <SDL_pixels.h>
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#include <SDL_surface.h>
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#include <SDL_events.h>
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IShowActivatable::IShowActivatable()
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{
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@@ -325,7 +324,7 @@ const Rect & CIntObject::center(const Point & p, bool propagate)
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return pos;
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}
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bool CIntObject::captureThisEvent(const SDL_KeyboardEvent & key)
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bool CIntObject::captureThisKey(const SDL_Keycode & key)
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{
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return captureAllKeys;
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}
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@@ -343,14 +342,26 @@ CKeyShortcut::CKeyShortcut(std::set<int> Keys)
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:assignedKeys(Keys)
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{}
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void CKeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
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void CKeyShortcut::keyDown(const SDL_Keycode & key)
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{
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if(vstd::contains(assignedKeys,key.keysym.sym)
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|| vstd::contains(assignedKeys, CGuiHandler::numToDigit(key.keysym.sym)))
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if(vstd::contains(assignedKeys,key)
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|| vstd::contains(assignedKeys, CGuiHandler::numToDigit(key)))
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{
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bool prev = mouseState(MouseButton::LEFT);
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updateMouseState(MouseButton::LEFT, key.state == SDL_PRESSED);
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clickLeft(key.state == SDL_PRESSED, prev);
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updateMouseState(MouseButton::LEFT, true);
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clickLeft(true, prev);
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}
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}
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void CKeyShortcut::keyReleased(const SDL_Keycode & key)
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{
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if(vstd::contains(assignedKeys,key)
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|| vstd::contains(assignedKeys, CGuiHandler::numToDigit(key)))
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{
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bool prev = mouseState(MouseButton::LEFT);
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updateMouseState(MouseButton::LEFT, false);
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clickLeft(false, prev);
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}
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}
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