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- fixed #1643 -> hero placeholder handling
- fixed bug when loading victory/loss conditions of the 3rd scenario in the first ROE campaign - fixed bug when loading artifacts to hero of the 3rd scenario in the first ROE campaign (due to corrupt H3M map) - implemented function object to quickly find a object by it's sub ID in a list - added netbackbase.h to header list in CMake - removed false message which said that the server loaded the map successfully
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@@ -326,10 +326,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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c << ui8(2) << ui8(1); //new game; one client
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c << *si;
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c >> pom8;
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if(pom8)
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throw std::runtime_error("Server cannot open the map!");
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else
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logNetwork->infoStream() << "Server opened map properly.";
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if(pom8) throw std::runtime_error("Server cannot open the map!");
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}
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c >> si;
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