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- fixed #1643 -> hero placeholder handling

- fixed bug when loading victory/loss conditions of the 3rd scenario in the first ROE campaign
- fixed bug when loading artifacts to hero of the 3rd scenario in the first ROE campaign (due to corrupt H3M map)
- implemented function object to quickly find a object by it's sub ID in a list
- added netbackbase.h to header list in CMake
- removed false message which said that the server loaded the map successfully
This commit is contained in:
beegee1
2014-01-30 18:56:31 +00:00
parent 27be6a8f13
commit d4fd361d4b
9 changed files with 177 additions and 72 deletions

View File

@@ -326,10 +326,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
c << ui8(2) << ui8(1); //new game; one client
c << *si;
c >> pom8;
if(pom8)
throw std::runtime_error("Server cannot open the map!");
else
logNetwork->infoStream() << "Server opened map properly.";
if(pom8) throw std::runtime_error("Server cannot open the map!");
}
c >> si;